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Page name: Kirh'il [Exported view] [RSS]
2007-06-03 21:48:36
Last author: Veltzeh
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# of watchers: 3
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D20: 8
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Info




Player - [Mr.Scoop]
Name - Kirh'il Vah'skin
Race - Dah'kin
Sub-race - n/a
Class - Flame Bearer
Allegiance - None
Appearance - Entirely made out of lean, strong muscles, Kirh'il has an intimidating posture that defies the people around him to disrespect him. The Dah'kin bears very few scars on his body for his age. Facing him, you can see one on his chest starting at the upper left corner of his right pectoral, ending a little bit before the center of his chest. Another one is situated on his left calf, barely a few inches in length. His long grey hair falls behind his back, stopping mid-way down his shoulderblades. He has piercing grey eyes that seem to look into people's souls when he gazes at them. Covered by his clothes are tattoos that cover his back and shoulders, showing the darker side of his personality. If it weren't for his deathly ways, some people could actually find him attractive but Kirh'il is usually the one that decides who gets to talk to him or not.
Age - 32
Personality - Very independant, Kirh'il dislikes receiving help from others as much as arguying, he rather use his fists rather than his words, and he rather do it alone. Occasionally, he will find someone to fight beside him when he thinks the person is worthy enough to do so. Otherwise, his skills as a pyromaniac will be his support. Kirh'il isn't a big talker when there isn't anything to say. He wouldn't be the one to break an awkward silence. He is confident, thus doesn't pay too much attention to what goes on around him. When he speaks, his clean, strong voice will never be heard saying the same thing twice. The message usually gets through the first time.
History - As a kid, Kirh'il had always found pleasure in burning whatever came under his hand. Wether it was a dead leaf, or a live animal. His insensitiveness rendered him unable to feel the uneasiness usually experienced when torturing a living creature. He enjoys watching living things suffer. As he grew up, he has always wanted to become a dark magician. Now he is only steps away from achieving that goal.
Weapon of Choice - Damascus
Element - Black (Death)



Stats



Level - 1

Experience/To next level - 0/350

Equipment -
Damascus (5 Atk, 4 Def, 6 Wgt)
Red Cloak (2 Mag, 2 Car, 3 Wgt)
175 GP

Stats
HP - -8/10
MP - 8/12
Str - 5
Con - 5
Int - 5
Mag - 6
Dex - 5
Cha - 5

CC - 9/30

Skills – Minor Enchantment, Handle Swords, Lv 1 Red Magic
SP - 0

Spells
Lv 1 - Ignite, Evaporate, Heat.

Special Skills
Alter Spell - Every 5 levels, the Flame Bearer can select a red magic spell and alter it, either increasing all of its effects by 1 or more grades ( 1 grade means from 4 turns duration to 5 turns, from d4 damage to d6, etc) or adding an extra GM-approved effect. The alteration of the spell has an XP cost of 500XP per spell level.




Score
Status - Slave
Battle Fought - 0
Battles Won - 0
Battles Lost - 0

Kills - 0
Deaths - 0

Score - 1

<img:http://elftown.eu/img/drawing/48479_1089315606.jpg>




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2006-07-29 [Duredhel]: Oi! Scoops, you can pick another Lv 1 Red Magic spell now.

2006-07-29 [Mr.Scoop]: Realleh?! I'll take Heat then ^^

2006-07-29 [Mr.Scoop]: And question, when you enchant a weapon, how long does it stay effective?

2006-07-29 [Duredhel]: Using the enchantment skill? its permanent, you make it into a magical weapon.

2006-07-29 [Mr.Scoop]: Ahhhh, cool. Can you put multiple enchantments on the same weapon?

2006-07-29 [Duredhel]: Yup

2006-07-30 [Mr.Scoop]: Nice. ^^

2006-08-07 [Mr.Scoop]: When did I get 50 gold?

2006-08-10 [Silverbullet]: payday. Pay is determined by your badges

2006-08-11 [Mr.Scoop]: Really? When's payday?

2006-08-11 [Silverbullet]: dunno

2006-08-11 [Mr.Scoop]: Me wantith money....ith...

2006-09-04 [Mr.Scoop]: Why did I lose MP? I haven't even attacked yet....

2006-09-04 [Duredhel]: Ack XD sorry, my bad.

2006-09-04 [Mr.Scoop]: Haha thanks ^^

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