Clothing
Basic vs Advanced
Winter of Wolves is a Rule-based RP, but that doesn't mean we want players to have to crunch numbers and learn the whole system to play. Pretty much all of the game can be played with basic rules, for which you only need to know the information written out here. Sometimes, there will be advanced rules which can be handled back stage by the GM, whenever you see text Written like this, these are advanced rules and you can feel free to ignore them if you don't want to get into the mechanics of the RP.
Tattered Clothes
Tattered Clothes are an assortment of old, discarded clothing, rags and the sort. They tend to provide little protection from the elements and carry with them a distinctive smell. At least they are easy to get and may be clobbered together after a couple of hours of dumpster diving in the compost caves beneath the Royal City. At least the many layers and caked filth on the cloth serves as padding, offering some degeree of protection against trauma.
Armor Value: Easy
Penalties:
Unsightly: -1 Charm.
Special Qualities: n/a
Cost: Free
Weight: 6
Plain Clothes
Regular sets of clothes vary from culture to culture. For Daguerrians they are usually a pair of pants, a long sleeved shirt, pair of simple leather shoes. Some might add a wool jacket. For Majai these can vary much more, but are usually utilitarian and simple clothes to be worn every day by unremarkable individuals.
Armor Value: Trivial
Penalties: n/a
Special Qualities: n/a
Cost: 15 Guerrmark
Weight: 4
Worker Garb
Worker garbs are sets of utilitarian clothes the workers of different industries around the imperial city wear. Preferred by engineers, smiths and factory workers they include protection for the eyes, hands, arms and sometimes even the face.
Armor Value: Trivial
Penalties: n/a
Special Qualities:
Fireproof: Offers protection against fire.
Cost: 20 Guerrmarks
Weight: 4
Fancy Clothes
These are some of the most beautiful and elaborate clothing within any culture. For daguerrians this might be a white silk shirt and gold cufflings on a long coat. For the Majai, these might be beautiful silver chains and necklaces and embroidered veils. Most noblemen and rather wealthy individuals will usually wear these kind of clothes in their everyday lives, knowing each one of their shoes is worth more than what a regular worker might make in a month.
Armor Value: Trivial
Penalties:
Cumbersome: -1 Tumble, Sneak, Swim, Climb and Jump.
Special Qualities:
Alluring: +1 to Charm.
Cost: 100 Guerrmarks
Weight: 5
Enticing Clothes
These types of garbs are usually extremely high quality clothing worn by those whose job it is to attract others. High end prostitutes an escorts, famous and desirable actors, etc. They are designed to indulge upon the looks and sex appeal of the wearer, but also their grace and elegance, along with the richly detailed and lavish apparel.
Armor Value: Trivial
Penalties: n/a
Special Qualities:
Alluring: +1 to Charm, +1 to Persuade.
Cost: 85 Guerrmarks
Weight: 5
Sultry Clothes
Sultry clothing is all about sex, it is clothing designed to accentuate the body of the wearer. For the Daguerrians, this might represent a tight corset and a short skirt, for the Majai, see through fabrics of the softest silk and a exposed stomach. The clothes vary but all sultry outfits are meant to make the wearer irresistible.
Armor Value: Trivial
Penalties: n/a
Special Qualities:
Sexy: +1 to Charm, +1 to Persuade, -1 Intimidate
Cost: 30 Guerrmarks
Weight: 3
Business Apparel
Many entrepeneurs in the Royal City might not be wealthy, but do well enoguh to afford a nice suit or tailored Majai garb. Business apparel is the fanciest most inhabitants of the Royal City will ever be able to afford.
Armor Value: Trivial
Penalties: n/a
Special Qualities:
Sharp: +1 to Barter
Cost: 20 Guerrmarks
Weight: 4
Formal Wear
These are not only the types of clothing the richest and most powerful members of society might wear, but they are the best they own. The few occasions one might see these tailored, gold and silk suits, these beautiful flowing gowns of long forgotten colors and silver and gemstone necklaces, or ancient Shah dresses of the simplest yet finest fabrics are truly shindigs to remember.
Armor Value: Trivial
Penalties:
Cumbersome: -1 Tumble, Sneak, Swim, Climb and Jump.
Special Qualities:
Alluring: Alluring: +1 to Charm, +1 to Persuade.
Cost: 120 Guerrmarks
Weight: 5
Military Garb
Military Garb is a warrior's clothing. It can instill either pride and honor or fear. For the most part, for both Majai and Daguerrian, they are utilitarian clothes and uniforms made for both combat and to show rank and/or skill in battle. They are not armor, however, and offer no greater protection from direct hits than armor does.
Armor Value: Trivial
Penalties:
Cumbersome: -1 Tumble, Sneak, Swim, Climb and Jump.
Special Qualities:
Intimidating: +1 to Intimidate.
Cost: 20 Guerrmarks
Weight: 4
Ranging Clothes
Ranging clothes are used by anyone who is serious about venturing the eternal winter, be it to gather resources or to adventure in search for lost cities, buried under the snow. Different cultured have different versions of these, as with any outfit, but all ranging clothes include some manner of heavy furs to protect from the cold razor winds.
Armor Value: Easy
Penalties:
Cumbersome: -1 Tumble, Sneak, Swim, Climb and Jump.
Vulnerable to Fire: Lights on fire automatically.
Special Qualities:
Coldproof: Offers protection against the cold.
Lightning Proof: Offers protection against electricity.
Cost: 25 Guerrmarks
Weight: 6
Chemsuit
Chemsuits are a relatively new invention, using rubber and other tough materials in lieu of cloth and silks, they keep out harmful substances such as poisons and acids. Their bulk and protective layers, however, make it hard to move effectiely in them.
Armor Value: Easy
Penalties:
Cumbersome: -1 Tumble, Sneak, Swim, Climb and Jump.
Special Qualities:
Fireproof: Offers protection against fire.
Chemproof: Offers protection against poison and acid.
Lightning Proof: Offers protection against electricity.
Cost: 50 Guerrmarks
Weight: 8
Majai Garb
Though called Majai Garb as a derogatory term by Daguerrians, the truth is this term englobes all the more traditional Majai clothing the Daguerrians don't understand. They are clothing items with much power and great tradition, crafted with utmost care, each embroidered image tells part of the Majai tradition and story and has a meaning for those who know how to read it the preferred outfit for magicians and mystics, as well as the most extreme daguerrian eccentrics. The latter, however, rarely know the value and meaning of the clothes they wear.
Armor Value: Trivial
Penalties: n/a
Special Qualities: n/a
Cost: 35 Guerrmark
Weight: 3
| Winter of Wolves | WoW - History | WoW - Characters | WoW - The Sea of Snow |
| WoW - Character Creation | WoW - Rules | WoW - Traits | WoW - Proficiencies | WoW - Equipment | WoW - Skills | WoW - Magic | WoW - Engineering | WoW - Schemes |