Sentry Construct
Sentry Constructs are one of the most basic clockwork constructs, but still immensely advanced technology next to simple engines and the sort. The final exam of the Royal School of Engineers usually consists in building one of these small machines. Sentry constructs are about a foot tall and consist of little more than a a set of wheels and an ocular unit. They are able to understand simple verbal and nonverbal commands and their main function is to patrol and alert engineers of whatever intruders or threats they may encounter. To do this, they are able to emit a high pitched, very loud screech reminiscent of a mouse before they scurry off.
Characteristics -
Strength - O
Endurance - O
Dexterity - O O O O O O O
Intelligence - O O O
Perception- O O O O O O O
Charisma - O
Traits -
▲ Construct (Halved physical damage, double damage from corrosive and galvanic weapons/ Immune to poison / Immune to charm and intimidate / Cannot normally recover endurance or heal / Cannot gain experience.)
Proficiency -
(PER) Cautious (+1 to Notice and Listen)
Equipment
None
Skills
Strength | Endurance | Dexterity | Intelligence | Perception | Charisma |
1 Strike | 1 Block | 7 Finesse | 3 Engineering | 8 Notice | 1 Bluff |
0 Forge | 1 Fortitude | 7 Aim | 3 Decipher/Identify | 8 Listen | 1 Persuade |
1 Throw | 0 Recovery | 7 Tumble | 3 Memory | 0 Magic | 5 Blend In |
1 Jump | 1 Stamina | 0 Climb | 3 Heal | 0 Willpower | 1 Charm |
1 Push/Pull | 1 Swim | 7 Sneak | 3 Search | 7 Orientation | 0 Barter |
1 Break | 1 Resist | 0 Craft | 3 Learn | 0 Empathy | 1 Intimidate |
| | | | | |
Special Skills
Scan - Sentries cannot be affected by smoke, flash grenades or magical means of concealment.
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