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Page name: Zenenicel's Armory [Exported view] [RSS]
2011-01-03 16:08:25
Last author: Thunder Cid
Owner: Thunder Cid
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Zenenicel's Armory




The smithy's of Zenenicel's Armory eye you up and down, sizing you up to be fitted with armor and weapons. The smithy asks, "Who are ye?"

The Character Sheet:Please have all characters on a separate wiki and add to The Crusaders.

<b>User Name:</b>
<b>Character Name:</b>
<b>Class:</b>
<b>Secondary Skills(x3):</b>
<b>Gender:</b>
<b>Age:</b>
<b>General Appearance:</b>
<b>Personality:</b>
<b>History:</b>
<b>Worshiped God/Goddess:</b>
<b>Other:</b>




The smithy's have graciously accepted to outfit you based on your class:

* a strikeout means this class has been occupied. Blackout means character will not be played during this campaign.

Knight: Skilled in melee combat, the knight wields massive swords and wear heavy iron armor. Default Skill: Endurance

Archer: Warriors of the forests, archers use long range bows to take their enemies out from afar. Default Skill: Scout

Thief: Thieves are masters of night. Capable of pickpocketing and sleight of hand, thieves are valuable to any company. Default Skill:Trap Detector

Priest/Priestess: Holy men and women of the gods, they are blessed with the knowledge to heal the wounded and aid the sick. Priests and Priestess are also blessed with effective staff combat skills. Default Skill:Alchemy

Grenadier: Users of newly developed explosive weapons, Grenadiers can level walls and do massive damage to enemies within minutes. Default Skill: Repair

Pirate: Masters of the seas and skies the pirates are ruthless and cunning. Sacrificing armor for speed pirates use lighter weapons to end their foes. Default Skill: Helmsmen

Dragoon: Dragoons are a terrifying appearance on the battle field. Encased in iron plate and wielding gigantic lances, dragoons storm the warzone on horseback leveling enemies instantly. Default Skill: Battle Cry

Bard: Men of moral and song, the bards use their musical and culinary expertise to keep warriors in good spirits. Bards are also handy with blades when needed. Default Skill: Sing



"Are ye good at anything else?"

Secondary Skills: - A secondary skill is used in unison with your class. You have the option to pick 3 skills, but choose carefully as you must stick with it during the entire role play.

Duel Wield-Uses two weapons at once
Scout-Able to see far away
Alchemy-Uses herbs, roots, and other ingredients to make medicine and ammunition.
Negotiation-Easier to trade and talk with people
Endurance-Can withstand much more abuse in fights
Light Stepper-Can sneak up on enemies easier
Sharpshooter-Can shoot farther distances
Trap Detector-Able to detect traps and ambushes
Trap Layer-Able to set traps and coordinate ambushes
Multishot-Fire multiple rounds at once
Repair-Repair yours and others armor and weapons
Winged Feet-Runs faster than average person
Mapmaking-Record routes to previously visited locations
Sing-Help keep players and NPC's happy during long trips
Battle Cry-Rally NPC's during combat to keep discipline
Siege Engineer-Able to construct better siege equipment
Helmsmen-Can operate ship during times of crises
Pilot-Can operate airship during times of crises
Stealth-Blend in to surroundings
Last Stand-Give your life to deal a critical blow to your enemy




Smithy: "Aye I know just the thing fer ye."

Equipment:

Knights: Iron longsword, spear, kite shield, boot dagger, iron armor, helm, and boots.

Archer: Oak Longbow, quiver(x30 arrows), short sword, leather shirt, breeches, and boots.

Thief: Iron dagger, throwing knife(x5), vial of poison(x2), lockpick, cloth tunic, breeches, and shoes.

Priest/Priestess: Staff, medical backpack (bandages, tonics, spirits, needles, thread, and medical herbs), and cloth robes.

Grenadier Flintlock pistol and rifle, grenades(x5), powder horn(x2), bag of grapeshot(x60), leather shirt, breeches, hat, and boots.

Pirate: Cutlass, flintlock pistol, boot knife, powder horn, grapeshot (x10), cloth shirt, pants, hat, and leather boots.

Dragoon: Lance, short sword, round shield, horse, iron armor, helm and boots.

Bard: Lute, piccolo, portable kitchen (pans, pots, utensils, vegetables, fruits, hens, and spices), horse and cart, short sword, cloth shirt, pants, and shoes.




While the smithy's work to equip you one casually asks, "Which god do you follow?"

Gods:

Below in order are Gods, Kingdom of temple, and dominion.

Rihdehk-Zumdeuh: God of Law and Judgment

Wica-Vmynaeuh: Goddess of Wisdom and Harmony

Limsedo-Jybuneyh: Goddess of Chaos and Disarray

Vnume-Fraawehk: God Battle and Land

Nylram-Oajuh: God of Time and Weather

Zenenicel-Muieca-ynnum: God of People and Humanity

Bysaelruma-Ajaa: Goddess of Peace and Protection

Suhdeli-Rammvena: God of Fate and Fortune




You are now outfitted and armed. Please proceed to:

Zenenicel's Temple





The Crusaders Ballad | Zenenicel's Armory | The Crusaders | Zenenicel's Temple






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2010-12-14 [Evolution X]: Question, if I pick a class that indicates it has that power in the description, do I still need "secondary skill"? So... would I need alchmey with a holy man say?

2010-12-14 [Thunder Cid]: No, since the priest is the default healer you can choose any other skills that seem useful (such as negotiation, repair, and mapmaking, these of course are yours to pick).

2010-12-14 [Evolution X]: perhaps there should be an indication of what they can already do next to them? Just so people don't get confused...

2010-12-15 [Thunder Cid]: Not a bad idea. I was thinking about adding some more classes as well.

2010-12-15 [Evolution X]: I wouldn't mind that, like a "bard" that goes along with all the singing things.

2010-12-15 [Thunder Cid]: Bard, Pirate, and Dragoon will be the other 3 classes.

2010-12-15 [Evolution X]: woo! One question though... what's with the lines through words?

2010-12-15 [Thunder Cid]: Crossed out words are classes being used already.

2010-12-15 [Evolution X]: Ok... are there going to be little notes beside the classes? You know, to say what they already have...

2010-12-15 [Thunder Cid]: Yep, I just gotta finish some rl work and it will be next on my list.

2010-12-15 [Evolution X]: awesome

2010-12-15 [Thunder Cid]: And we have Default skills.

2011-01-01 [Chimes]: You forgot to strike out the Priest one. :)

2011-01-03 [Faulty Limerence]: Typo. "Which god -do- you follow?" :)

2011-02-09 [Akayume]: Ciiiid. I am confused. :( What do you mean "not in this campaign"? :( I sworry. DX *feels dumb*

2011-02-09 [Thunder Cid]: We won't be introducing them this time. I plan to do this again perhaps.

2011-02-09 [Akayume]: OH. That makes a lot more sense. :P Although an archer would have been awesome since we really don't have any long distance warriors. DX

2011-02-09 [Thunder Cid]: Got it covered :)

2011-02-09 [Chimes]: Lances can be thrown :P And then collected quickly. Muahaha. Horses. We love them.
I don't think that was what Cid meant though :P

2011-02-09 [Akayume]: I don't think so either. XP

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