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pegasus in role-playing games [Exported view]
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Pegasus in Role-Playing Games
ECM Pegasus
ECM Pegasus Text
Pegasus is a creature used in great fantasy RPGs like Wizards of the Coast's
Dungeons and Dragons, where it is has been a long-standing member of the
Monster Manual (1977-2006), found at
http://www.wizards.com/default.asp?x=products/dndcore/177550000
They are portrayed in the typical view of the pegasus, a white, winged semi-feathered equine creature.
From Wizards of the Coast / D&D
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG207a.jpg
Based on the d20 system under the Open Gaming License, the following information is available on the Pegasus as a RPG creature:
Large Sized Magical Beast
Hit Dice/Points (Life): 4d10+12 (16-52 Hit points, 34 average)
Initiative (bonus to who goes first in round): +2 (+10%)
Movement Speed: 60 feet (ground) or 120 feet (flying) per round, with average flight manoeuvrabilit
y
Armour Class (Number to hit and do damage): 14 (-1 size, +2 Dexterity, +3 natural), touch attacks (negate armour) 11, flat-footed (negate Dex) 12
Base Attack/Grapple: +4/+12 (+20%/+60%)
Attacks: Hoof +7 (+35%) melee natural weapon attack (damage: 1d6+4, or 5-10 Hit Points), Bite +2 (+10%) melee natural weapon attack (1d3+2, or 3-5 Hit Points)
Full Attack: 2 Hoofs, 1 Bite
Space/Reach: 10 feet/5 feet (takes up 10 square feet of space, and further 5 feet reach)
Special Qualities: Darkvision up to 60 feet (ability to see in total non-magical darkness without colour or fine textural detail)
Low-light Vision (can see twice as far as humans in moonlight, starlight, torchlight, or similarly poor illumination)
Scent ability
Spell-Like Ability - Detect Good/Evil at will within 60 feet radius, caster level - 5th
Saves: Fortitude +7 (+35%)
Reflex +6 (+30%)
Willpower +4 (+20%)
Ability Statistics (Bonus):
Strength 18 / +4 (+20%)
Dexterity 15 / +2 (+10%)
Constitution 16 / +3 (+15%)
Intelligence 10 / 0 (no bonus/penalty)
Wisdom 13 / +1 (+5%)
Charisma 13 / +1 (+5%)
Skills:
Diplomacy +3 (+15%)
Listen +8 (+40%)
Sense Motive +9 (+45%)
Spot +8 (+40%)
Feats: Flyby Attack, Iron Will
Environment: Temperate Forests
Organization: Solitary, pair, or herd (6-10)
Challenge Rating: 3
Treasure: None
Alignment: Usually CG, Chaotic Good
Advanced Hit Die: 5-8 HD (Large)
This creature can be trained for a rider, requiring an exotic saddle. The pegasus must have a good rapport with the rider, and a successful training of six weeks (Handle Animal DC 25). A pegasus can fight during flight, and while carrying a rider, but the rider's own riding skills must be challenged for them to make a successful attack at the same time.
Professional pegasus trainers charge 1,000 Gold pieces for such a creature, and on the open market, eggs will sell for 2,000 GP, young for 3,000 GP. A pegasus will only allow a good- or neutral-aligned rider to put a saddle on it, and will be faithful for life once trained for a rider.
Reference:
Dungeons & Dragons, (2003). Monster Manual. From Wizards of the Coast, Inc. http://www.wizards.com/dnd
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