Future Armor
Basic Armor: Threshold: 20; Armor Factor: 100%; Restriction: 0; Weight: 4lb Price: 300 credits
Shock Gell: Threshold: 2; Armor Factor: 1000%; Restriction: 1;
Weight: 12lb; Price: 2000 credits
Trooper Armor: Threshold: 60; Armor Factor: 300%; Restriction: 2; weight: 20lb; price: 700 credits
Power Armor: Threshold: 100; Armor Factor: 600%; Restriction: 2; Weight: 50lb Price: 3200 credits; +10 to strength
Star Guard Helmet: +40% Armor Factor; Weight: 3lb; Cost: 750 credits; +10 observation, includeds night vision and and alows user to veiw intire electro-magnet
ic spectrium.
Personal Force Field: Creates a 200 "hit point" barrier, "heals" at 10 HP/round; Weight: 2lb; Price: 2500 credits; Has 250 “hit points”/half hour of protection per charge (holds 8), shield can be turned down to save power.
<------Return to Burn Up Items
<------Return to Burn Up
| Show these comments on your site |