Medieval Weapons
Spiked Knuckles: 0 accuracy; 5 damage; Weight: 1lb; skill used: unarmed; price: 21 credits
Gauntlets: -1 accuracy; 0 damage; Weight: 1lb; skill used: unarmed; +2 to damage absorption; price: 35 credits
Spiked Gauntlet: -1 accuracy; +5 damage; weight: 2b; skill used: Melee; price: 42 credits, +2 to damage absorption
Long Sword: 0 accuracy; +12 damage; weight: 5lb; skill used: Melee; price: 45 credits
Heavy Sword: -2 accuracy; +15 damage; weight: 8lb; skill used: Melee; price: 60 credits
Double Sword: -3 accuracy; +12 damage; weight: 9lb; skill used: Melee; price: 80 credits!
Great Axe: -10 accuracy; +25 damage; weight: 25lb; skill used: Melee; price: 50 credits
Lance: -5 accuracy; +0(+20 if user is mounted) damage; range: can only strike 10ft away; weight: 10lb; skill used: Melee; price: 12 credits
Mace: -2 accuracy; +8 damage; weight: 8lb; skill used: Melee; price: 20 credits
Heavy Mace: -4 accuracy; +14 damage; weight: 12lb; skill used: Melee; price: 30 credits
Sledge/War Hammer: -5 accuracy; +12 damage; weight: 35lb; skill used: Melee; price: 15 credits
Hurlbat: -2 accuracy; +10 damage; range: 3L; weight: 4lb; skill used: Throwing Weapons; price: 20 credits
Long Bow: -5 accuracy; +7 damage; range: 20L; weight: 4lb; shots/clip: 1, ammo type: arrow; skill used: Small Guns; price: 35 credits
Cross Bow: +0 accuracy; +10 damage; range: 15L; weight: 5lb; shots/clip: 1, ammo type: bolt; skill used: Small Guns; price: 55 credits, requires one turn to load
Heavy Cross Bow: -2 accuracy; +15 damage; range: 25L; weight: 8lb; shots/clip: 1, ammo type: bolt; skill used: Small Guns; price: 85 credits, requires one turn to load
Catapult: -30 accuracy; +150 damage; range: 50L; weight: 1500lb; shots/clip: 1, ammo type: Rock; skill used: Big Guns; price: 800 credits, requires 10 turns to load, can be manned by a team.
Ballista: -20 accuracy; +100 damage; range: 40L; weight: 400lb; shots/clip: 1, ammo type: Giant Bolt; skill used: Big Guns; price: 500 credits, requires 6 turns to load, can be manned by a team
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