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Page name: Burn Up Skills [Logged in view] [RSS]
2007-01-11 21:24:48
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Skills

Skills are things characters learn through practice. Ability scores (See Burn Up Ability Scores) are used to calculate how good a character naturally is at a skill and how fast she can learn to improve it.

Skill Name:     How To Calculate It:

Shooting:     AGILITY + awareness
This skill shows a character's ability in shooting, handling and maintaining ranged weaponry from long bows to energy rifles.

Mounted Weapons:     AWARNESS + wit
This skill shows a character's ability in shooting, handling and maintaining large ranged weaponry such as cannons or orbital assault weaponry.

Throwing Weapons:     AGILITY + strength
This skill shows a character's ability in shooting, handling and maintaining ranged weapons such as throwing grenades or rocks.

Melee:     STRENGTH + agility
This skill shows a character's ability use and maintaining of melee weapons such as swords or sledgehammers.

Unarmed:      strength + agility + toughness
This skill shows a character's ability to fight without weapons. There are, however, weapons that enhance this method of fighting and therefore use this skill.

Medic:     WIT + awareness
This skill shows a character's ability to treat wounds and other medical problems. To treat a wound a character must spend 10 minutes working on bandages and such. If the character using this skill can make a check of 40, she can heal 5 damage to a target. No more then 5 damage can be healed this way on a single target per day, unless the target is damaged again and loss the healed hit points. Likewise, if the character using this skill makes a check of 80, she may heal 10 damage.

Pick Lock:      agility + wit + awareness
This skill shows a character's ability to open locks without use a key.

Pick Pocket:      agility + awareness - 10
This skill shows a character's ability to remove objects from other character's persons with out their knowing. This skill is generally used in a check against the other character's observation. This skill can also be used to perform tasks with out being noticed.

Sneak:      agility
This skill shows a character's ability to avoid detection.

Disguise:     charm
This skill shows a character's ability to appear as something he or she is not.

Speech:      CHARM + wit
This skill shows a character's ability to use words including using them to manipulate, barging or lie.

Mechanics:     WIT + wit
This skill shows a character's ability to fix and build machinery. In medieval games, this skill often becomes "craft" or "tinker".

Sciences:      WIT + wit
This very broad skill shows not only character's ability to understand how abstract concepts work but also her ability to apply them. This skill often becomes "research," "scholarship" or "computer programming" depending on the setting of the game.

Outdoors Men:     TOUGHNESS + wit
This skill shows a character's ability to get along in the outdoors. This includes getting along with animals and tracking enemies.

Pilot:      AGILITY + awareness
This skill shows a character's ability to use and maintain vehicles. This skill often becomes "Sailing" or "Navigation" depending on the setting of the game.

Ride:       AGILITY + charm
This skill shows a character's ability to control and be carried by living means of transportation like dragons or horses.

Gamble:     LUCK + wit
This skill shows a character's ability to win in such games as poker.

Observation:      AWARNESS + wit
This skill shows a character's ability to detect things in her environment. This ability uses all the senses.

Athletics:  strength + agility + toughness
This skill shows a character's ability perform physical activities.

The GM should look through this list and add, remove and adjust skills as appropriate for his game.

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