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STR | PER | END | CHA | INT | AGI | LCK |
5 | 5 | 5 | 5 | 5 | 5 | 5 |
HP | AC | Speed | Crit Chance | Heal Rate | HP per level |
35 | 8 | 7 | 12% | 3 | 9 |
STR | PER | END | CHA | INT | AGI | LCK |
4 | 8 | 4 | 4 | 5 | 9 | 7 |
HP | AC | Speed | Crit Chance | Heal Rate | HP per level |
32 | 9 | 9 | 7% | 1 | 5 |
STR | PER | END | CHA | INT | AGI | LCK |
7 | 5 | 6 | 5 | 5 | 7 | 5 |
HP | AC | Speed | Crit Chance | Heal Rate | HP per level |
40 | 8 | 7 | 5% | 2 | 6 |
STR | PER | END | CHA | INT | AGI | LCK |
5 | 6 | 9 | 6 | 9 | 7 | 5 |
HP | AC | Speed | Crit Chance | Heal Rate | HP per level |
45 | 7 | 7 | 5% | 4 | 7 |
STR | PER | END | CHA | INT | AGI | LCK |
8 | 6 | 9 | 4 | 4 | 8 | 1 |
HP | AC | Speed | Crit Chance | Heal Rate | HP per level |
48 | 13 | 8 | 1% | 1 | 7 |
2011-12-02 [Lord Josmar]: Yea, I need to go back over my character and pick out all his stuff.
2011-12-02 [Avaz]: I'm curious what you got for your starting cash. :)
2011-12-02 [Lord Josmar]: I rolled pretty good for starting cash and so far have the PK9 a backpack and a holster. Still don't have any ammo though, lol.
2011-12-02 [Avaz]: Your gun comes with some.
2011-12-02 [Lord Josmar]: Well yea, but that probably won't last for long.
2011-12-02 [Avaz]: Well, it's good for 6 rounds of combat. So that's something. But you will definitely be running out fast, you're right.
2011-12-02 [Lord Josmar]: Yea, and I think his mouth may get him into more trouble then anything you can plan for him, lol.
2011-12-02 [Avaz]: Awesome. That's what I like to hear. :D
2011-12-23 [Earoluim]: Would someone mind helping me make a character ? I just want to make sure that I do this right .
2011-12-23 [Avaz]: I'd be happy to help you. What part are you stuck on? :)
2011-12-23 [Earoluim]: Well, Wizards of the Coast calls me a master at D&D, but this system is very different form the 3.5 that I am used to, I understood my primary stats and that was about all I could understand, unfortunately my wisdom seemed to have failed me after there.
2011-12-23 [Avaz]: That's fine. Having a fundamental base in D&D is great! That means we can skip most of the pretty basic stuff. This game uses the SPECIAL system, not the d20 system. So it's a little different, but really not that much.
At the very least, if you have your primary stats set (and they equal sum 40), check the character sheet to see how basically everything else is keyed off the primary stats mathematically
2011-12-23 [Earoluim]: I understood that, and I thought about getting a mannerism just to boost that. But I am unsure if it would be a good thing in the long run. And I had an Idea for a character after reading everything but I am unsure of how to develop it with this system.
2011-12-23 [Avaz]: Keep in mind that my game is different from 3.5 in that your stats will very rarely get higher than what you originally put. And even if it does, it won't be by much.
2011-12-23 [Earoluim]: I know, but I am unsure of the drawback of the mannerism aftecting my character in the long run.
2011-12-23 [Avaz]: It likely won't be a huge factor, I wouldn't worry about it. Which mannerism were you looking at?
2011-12-23 [Earoluim]: Gifted, +1 to all over my Primary's, but -10% skill and -5 spl
2011-12-23 [Avaz]: Yeah. That one in particular is kind of a polarizing choice. Some people swear by it, others avoid it at all costs. If you want to be better at stat checks, it's recommended. But if you want to be better at skill rolls, then don't. It pretty much depends on what kind of character concept you got.
2011-12-23 [Earoluim]: A swordsman, but not you standard hack and slash, I wanted to try something different with this one.
2011-12-23 [Avaz]: Well, like I said. It's a tradeoff, and it's up to you to decide if it's worth it.
2011-12-23 [Earoluim]: Ok, I also would like to ask you about my character concept.
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