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Page name: DIG-Characters [Logged in view] [RSS]
2012-08-13 20:45:56
Last author: Lord Josmar
Owner: Avaz
# of watchers: 4
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D20: 3
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Place your DIG character sheets here, using the following sample format. The numbers aren't accurate, they merely display a sample. This was ported from the official Character Sheet and Rulebook PDFs, which you will need to reference to calculate here:
Character Sheet - http://alexhakobian.com/digrpg/charsheet_alpha.pdf
Rulebook - http://alexhakobian.com/digrpg/rulebook_alpha.pdf

Alternately, you can simply upload an image of your character sheet directly here. The choice is yours. Keep in mind that this method, while being quite more thorough, will require frequent adjustment of numbers as play progresses.

Note: The Character Sheet requires a small terminology update: "Boons" and "Perks" are the same thing. And "Traits" and "Mannerisms" are the same. I will get around to changing the character sheet to reflect this soon.

Character Name: Dr. Sample Sampleton by [Sample Sampleton]
Level: 2
Description: A short, balding man in his 40's and walks with a limp favoring his left leg. He has an affinity for finely-crafted walking canes, and never goes anywhere without his lucky pocketwatch.
Primary Stats:
STRPERENDCHAINTAGILCK
5555555

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
358712%39

Tagged Skills: Close Range Weapons: Melee 45%, Piloting 32%, Gambling 41%
Mannerism: Heavy Handed
Effect: +4 melee damage per attack, but -10% Critical Chance
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%.
Inventory Slots: 9/14
Equipped: (1) walking cane, (5) leather armor, (1) heavy belt with 4 pouches, (0) $36
Carrying: (2/4) Belt with pouches: (1) pocketwatch, (1) book of matches





Character Name: Jimmie "The Bug" by [Lord Josmar]
Level: 2
Description: A young, lively fellow with a hint of stubble face and bright, energetic blue eyes. His clothing would give someone the impression of an out of work newsboy with a ratty brown trench coat to keep out the weather. He favors three things in life: Gambling, Guns, and Cigarettes though not specifically in that order.
Primary Stats:
STRPERENDCHAINTAGILCK
4844597

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
32997%15

Tagged Skills: Mechanics: 34%, Firearms: 51%, Gambling: 44%
Mannerism: Small Frame
Effect: +1 to AGI but carrying capacity is calculated as 15xSTR
Boons: Awareness
Effect: Know enemy's speed, HP, weapon/armor condition.
Inventory Slots: 9/18
Equipped: (0) Slacks, shirt, (1) Backpack, (2) PK9 Sidearm, (1) Switchblade
Carrying: (5/10) Backpack: (2) Magic Box, (1) book of matches, (1) box of compression slugs (13 left), (0) $56, (1) Medic Kit




Character Name:FoalBerne "Bear" Meldoon by [Earoluim]
Level: 1
Description:
Primary Stats:
STRPERENDCHAINTAGILCK
7565575

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
40875%26

Tagged Skills: Close Range Weapons: Melee 48%, Acrobatics 36%,Mechanics: 31%
Mannerism: One Hander
Effect: +10% accuracy with one handed weapons or spells, but -30% to all two handed weapons or if both hands have spells equipped.
Boons:
Effect:
Inventory Slots: 28/29
Equipped: (0) Slacks, shirt, watch, (1) Backpack, (6) Captain's Ornamental Attire ((1) skullcap, (1) light belt, (1) pouch, (1) holster, (2) saber), (4) 2 police batons, (2) PK9 Sidearm, (1) Bandolier, (4) Padded Overcoat
Carrying: (8/10) Backpack: (1) police baton, (3) police outfits, (2) rusty, empty PK9, (1) shirt, (1) velvet dress
(2/5) Bandolier: (1) police badge, (1) pens and letter opener, (0) $6
(1/1 gun) Captain's Holster: empty PK9 Sidearm




Character Name: Tria Dzidzich by [Flisky]
Level: 2
Description: Small and lithe, Tria is in many ways a very invisible girl. Barely out of her teenage years, she dresses in loose fitting skirts and shirts, her long white blond hair braided, her blue eyes clear. She is pale skinned and very thin.
Primary Stats:
STRPERENDCHAINTAGILCK
5696975

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
45775%47

Tagged Skills: Elemental Harmony 45%, Concentration 41%, Stealth 36%
Mannerism: Gifted
Effect: +1 to every primary statistic, but -10% to every skill and -5 SPL.
Boons: Iron Stomach
Effect: Poison immunity.
Inventory Slots: 7/10
Equipped: (3) heavy leather apron, (1) cast iron pan (3d4), (2) magic box
Carrying: (1) butcher knife (3d3+1)




Character Name: Drake "Lucky" Evanshaw [Koho Ai]
Level: 2
Description: Drake is a tall but muscular man who stands at 6'7" and weighs about 230lbs. His blond hair is of medium length and he has a scar under his left eye from a brawl that he participated in. His outfits consists of two black linen t-shirts (normal clothes he is only wearing one of them) and two sets of red and black shorts (pugilist shorts). He also has a pair of Black Leather Skirmisher boots (Normal boots for brawling in).

Primary Stats:
STRPERENDCHAINTAGILCK
8694481

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
481381%17

Tagged Skills: Close Range Weapons: Unarmed 62%, Healing 45%, Athletics 40%
Feature: Rugged Skin
Effect: +5 AC, but Heal Rate is 1 regardless of END, and all Medic Kits heal you for half their normal amount.
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%. (When Hp=9 or under Drake's AC=18)
Inventory Slots: 7/26
Equipped: (0) Shorts and boots, (1) Backpack
Carrying: (6/10) Backpack: (2) 2 Boxes of Matches, (2) 2 shirts, (1) shorts, (1) Spiked Knuckles (3d4+3)





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2011-12-02 [Lord Josmar]: Yea, I need to go back over my character and pick out all his stuff.

2011-12-02 [Avaz]: I'm curious what you got for your starting cash. :)

2011-12-02 [Lord Josmar]: I rolled pretty good for starting cash and so far have the PK9 a backpack and a holster. Still don't have any ammo though, lol.

2011-12-02 [Avaz]: Your gun comes with some.

2011-12-02 [Lord Josmar]: Well yea, but that probably won't last for long.

2011-12-02 [Avaz]: Well, it's good for 6 rounds of combat. So that's something. But you will definitely be running out fast, you're right.

2011-12-02 [Lord Josmar]: Yea, and I think his mouth may get him into more trouble then anything you can plan for him, lol.

2011-12-02 [Avaz]: Awesome. That's what I like to hear. :D

2011-12-23 [Earoluim]: Would someone mind helping me make a character ? I just want to make sure that I do this right .

2011-12-23 [Avaz]: I'd be happy to help you. What part are you stuck on? :)

2011-12-23 [Earoluim]: Well, Wizards of the Coast calls me a master at D&D, but this system is very different form the 3.5 that I am used to, I understood my primary stats and that was about all I could understand, unfortunately my wisdom seemed to have failed me after there.

2011-12-23 [Avaz]: That's fine. Having a fundamental base in D&D is great! That means we can skip most of the pretty basic stuff. This game uses the SPECIAL system, not the d20 system. So it's a little different, but really not that much.

At the very least, if you have your primary stats set (and they equal sum 40), check the character sheet to see how basically everything else is keyed off the primary stats mathematically.

2011-12-23 [Earoluim]: I understood that, and I thought about getting a mannerism just to boost that. But I am unsure if it would be a good thing in the long run. And I had an Idea for a character after reading everything but I am unsure of how to develop it with this system.

2011-12-23 [Avaz]: Keep in mind that my game is different from 3.5 in that your stats will very rarely get higher than what you originally put. And even if it does, it won't be by much.

2011-12-23 [Earoluim]: I know, but I am unsure of the drawback of the mannerism aftecting my character in the long run.

2011-12-23 [Avaz]: It likely won't be a huge factor, I wouldn't worry about it. Which mannerism were you looking at?

2011-12-23 [Earoluim]: Gifted, +1 to all over my Primary's, but -10% skill and -5 spl

2011-12-23 [Avaz]: Yeah. That one in particular is kind of a polarizing choice. Some people swear by it, others avoid it at all costs. If you want to be better at stat checks, it's recommended. But if you want to be better at skill rolls, then don't. It pretty much depends on what kind of character concept you got.

2011-12-23 [Earoluim]: A swordsman, but not you standard hack and slash, I wanted to try something different with this one.

2011-12-23 [Avaz]: Well, like I said. It's a tradeoff, and it's up to you to decide if it's worth it.

2011-12-23 [Earoluim]: Ok, I also would like to ask you about my character concept.

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