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Page name: DIG-Characters [Logged in view] [RSS]
2012-08-13 20:45:56
Last author: Lord Josmar
Owner: Avaz
# of watchers: 4
Fans: 0
D20: 3
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Place your DIG character sheets here, using the following sample format. The numbers aren't accurate, they merely display a sample. This was ported from the official Character Sheet and Rulebook PDFs, which you will need to reference to calculate here:
Character Sheet - http://alexhakobian.com/digrpg/charsheet_alpha.pdf
Rulebook - http://alexhakobian.com/digrpg/rulebook_alpha.pdf

Alternately, you can simply upload an image of your character sheet directly here. The choice is yours. Keep in mind that this method, while being quite more thorough, will require frequent adjustment of numbers as play progresses.

Note: The Character Sheet requires a small terminology update: "Boons" and "Perks" are the same thing. And "Traits" and "Mannerisms" are the same. I will get around to changing the character sheet to reflect this soon.

Character Name: Dr. Sample Sampleton by [Sample Sampleton]
Level: 2
Description: A short, balding man in his 40's and walks with a limp favoring his left leg. He has an affinity for finely-crafted walking canes, and never goes anywhere without his lucky pocketwatch.
Primary Stats:
STRPERENDCHAINTAGILCK
5555555

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
358712%39

Tagged Skills: Close Range Weapons: Melee 45%, Piloting 32%, Gambling 41%
Mannerism: Heavy Handed
Effect: +4 melee damage per attack, but -10% Critical Chance
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%.
Inventory Slots: 9/14
Equipped: (1) walking cane, (5) leather armor, (1) heavy belt with 4 pouches, (0) $36
Carrying: (2/4) Belt with pouches: (1) pocketwatch, (1) book of matches





Character Name: Jimmie "The Bug" by [Lord Josmar]
Level: 2
Description: A young, lively fellow with a hint of stubble face and bright, energetic blue eyes. His clothing would give someone the impression of an out of work newsboy with a ratty brown trench coat to keep out the weather. He favors three things in life: Gambling, Guns, and Cigarettes though not specifically in that order.
Primary Stats:
STRPERENDCHAINTAGILCK
4844597

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
32997%15

Tagged Skills: Mechanics: 34%, Firearms: 51%, Gambling: 44%
Mannerism: Small Frame
Effect: +1 to AGI but carrying capacity is calculated as 15xSTR
Boons: Awareness
Effect: Know enemy's speed, HP, weapon/armor condition.
Inventory Slots: 9/18
Equipped: (0) Slacks, shirt, (1) Backpack, (2) PK9 Sidearm, (1) Switchblade
Carrying: (5/10) Backpack: (2) Magic Box, (1) book of matches, (1) box of compression slugs (13 left), (0) $56, (1) Medic Kit




Character Name:FoalBerne "Bear" Meldoon by [Earoluim]
Level: 1
Description:
Primary Stats:
STRPERENDCHAINTAGILCK
7565575

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
40875%26

Tagged Skills: Close Range Weapons: Melee 48%, Acrobatics 36%,Mechanics: 31%
Mannerism: One Hander
Effect: +10% accuracy with one handed weapons or spells, but -30% to all two handed weapons or if both hands have spells equipped.
Boons:
Effect:
Inventory Slots: 28/29
Equipped: (0) Slacks, shirt, watch, (1) Backpack, (6) Captain's Ornamental Attire ((1) skullcap, (1) light belt, (1) pouch, (1) holster, (2) saber), (4) 2 police batons, (2) PK9 Sidearm, (1) Bandolier, (4) Padded Overcoat
Carrying: (8/10) Backpack: (1) police baton, (3) police outfits, (2) rusty, empty PK9, (1) shirt, (1) velvet dress
(2/5) Bandolier: (1) police badge, (1) pens and letter opener, (0) $6
(1/1 gun) Captain's Holster: empty PK9 Sidearm




Character Name: Tria Dzidzich by [Flisky]
Level: 2
Description: Small and lithe, Tria is in many ways a very invisible girl. Barely out of her teenage years, she dresses in loose fitting skirts and shirts, her long white blond hair braided, her blue eyes clear. She is pale skinned and very thin.
Primary Stats:
STRPERENDCHAINTAGILCK
5696975

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
45775%47

Tagged Skills: Elemental Harmony 45%, Concentration 41%, Stealth 36%
Mannerism: Gifted
Effect: +1 to every primary statistic, but -10% to every skill and -5 SPL.
Boons: Iron Stomach
Effect: Poison immunity.
Inventory Slots: 7/10
Equipped: (3) heavy leather apron, (1) cast iron pan (3d4), (2) magic box
Carrying: (1) butcher knife (3d3+1)




Character Name: Drake "Lucky" Evanshaw [Koho Ai]
Level: 2
Description: Drake is a tall but muscular man who stands at 6'7" and weighs about 230lbs. His blond hair is of medium length and he has a scar under his left eye from a brawl that he participated in. His outfits consists of two black linen t-shirts (normal clothes he is only wearing one of them) and two sets of red and black shorts (pugilist shorts). He also has a pair of Black Leather Skirmisher boots (Normal boots for brawling in).

Primary Stats:
STRPERENDCHAINTAGILCK
8694481

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
481381%17

Tagged Skills: Close Range Weapons: Unarmed 62%, Healing 45%, Athletics 40%
Feature: Rugged Skin
Effect: +5 AC, but Heal Rate is 1 regardless of END, and all Medic Kits heal you for half their normal amount.
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%. (When Hp=9 or under Drake's AC=18)
Inventory Slots: 7/26
Equipped: (0) Shorts and boots, (1) Backpack
Carrying: (6/10) Backpack: (2) 2 Boxes of Matches, (2) 2 shirts, (1) shorts, (1) Spiked Knuckles (3d4+3)





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2011-12-24 [Avaz]: Also, for both of you I noticed some of your calculations seem off.

Lord J: With an END of 4, your Heal Rate should be 1.

Earo: Your AC should be at least 7 plus whatever armor you buy (if any). And your Crit Chance should be 5% because your LCK is 5.

Looking good, guys!

2011-12-24 [Earoluim]: I hope all that is right.

2011-12-24 [Avaz]: Hm, I see a few things.

1. Your total inventory comes up to $500, which is the maximum possible starting cash. Did you actually roll dice to come up with the amount, or did you just maximize the 2d10?

2. I missed it the first time around, but it looks like you forgot to include the 15% tag bonus to your Acrobatics and Smithing.

3. You'll notice that your Leather Jacket has a Max AGI bonus of 6, so your total AC would be 8 instead of 9. So it'll be up to you if you want to have an extra point of AC for $250 or have one less and keep the cash in your pocket.

I'll go ahead and make these changes for you, except for the AC one. You can do that yourself once you decide which you'd like. :)

Finally, I hope you guys don't think I'm trying to be difficult or anything. I realize this is a complex rule system and takes some getting used to.

2011-12-24 [Earoluim]: No I rolled the Dice, It is alright, how does it look now ?

2011-12-24 [Avaz]: Yep, it looks fine.

2011-12-25 [Lord Josmar]: Ok. Did you go ahead and change it?

2011-12-25 [Avaz]: Aye, I did.

2011-12-25 [Lord Josmar]: K. I started to wonder.

2011-12-30 [Avaz]: By the way, guys. If I haven't mentioned it before, don't get attached to your starting equipment. This first game is going to have you start with nothing. :P

I only wanted to know what kinds of items you would *like* to have. Speaking of which, Lord J, can I get a write up of your inventory? Thanks, yo. :)

2011-12-30 [Lord Josmar]: Oops. I will try to get that added later when I am home.

2012-01-17 [Lord Josmar]: Ok, I was just reading back because I am trying to get all my inventory done up. I want to buy a box of ammo instead of individual clips, but I realized now that you didn't say how many clips are in a box of ammo.

2012-01-17 [Avaz]: I thought I did. Hmm. Gimme a minute to read back.

2012-01-17 [Lord Josmar]: I know you said six rounds per clip, but I didn't see how many clips per box.

2012-01-17 [Avaz]: A box of ammo has 25 bullets. It's hard to estimate it by clips. Easier to calculate by bullets each. Either way, you don't/won't have any for a while.

2012-01-17 [Lord Josmar]: True, just gonna write it all down for my inventory.

2012-01-17 [Avaz]: Gotcha.

2012-01-17 [Avaz]: Y'know, at this point, you might not even have to bother making up an inventory. I know what your tagged skills are. You're more likely better off just waiting to see what loot you guys find.

I originally wanted an inventory write up to get a sense of the kinds of items you'd want to have eventually. But I think I have a pretty decent idea what that would be by now. :)

2012-01-17 [Lord Josmar]: Okie doke

2012-01-20 [Avaz]: Yay for more players! :D Welcome, Flisky!

2012-01-20 [Lord Josmar]: So she is a spellcaster?

2012-01-20 [Flisky]: Yep.

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