Expendables
10 Arrows
Cost - 10 GP
Weight - 1
10 Poisoned Arrows
50% chance of poisoning.
Cost - 20 GP
Weight - 1
10 Serrated Arrows
1 damage every turn until removed.
Cost - 50 GP
Weight - 1
10 Flammable Arrows
Can be ignited, 2 fire damage every turn until removed.
Cost - 100 GP
Weight - 1
10 Sheer Arrows
Deal yellow elemental damage.
Cost - 30 GP
Weight - 1
10 Bolt Arrows
Deal yellow elemental damage, 50% chance of stunning for d4 turns.
Cost - 80 GP
Weight - 1
10 Bolts
Cost - 10 GP
Weight - 1
20 Lead Bullets
Cost - 10 GP
Weight - 2
5 Packs of Gunpowder
Cost - 10 GP
Weight - .5
Lesser Healing Potion
Effect - Restores 25% of a character's HP
Cost - 30 GP
Weight - .5
Healing Potion
Effect - Restores 50% of a character's HP
Cost - 60 GP
Weight - 1
Lesser Magic Potion
Effect - Restores 25% of a character's MP
Cost - 30 GP
Weight - .5
Magic Potion
Effect - Restores 50% of a character's MP
Cost - 60 GP
Weight - 1
Poison Vial
Effect - When thrown at an anemy in may poison it, dealing d4 damage every turn.
Cost - 50 GP
Weight - .5
Antidote
Effect - Heals Poison
Cost - 50 GP
Weight - .5
De-paralyze Potion
Efect - Cures Paralysis
Cost - 50 GP
Weight - .5
Clear Sight Potion
Effect - Cures Blindness
Cost - 50 GP
Weight - .5
Restoration Potion
Effect - Heals any status damage.
Cost - 150 GP
Weight - 1
Panacea
Effect - Heals any status damage and restores 50% of HP.
Cost - 300 GP
Weight - 1
Truth Serum
Effect - If someone drinks the truth serum, he/she has a -10 to bluff and intimidate for the next 24 hours.
Cost - 100 GP
Weight - 1
Rations
Effect - Dried food for the road.
Cost - 5 GP
Weight - 1
Oil Vial
Effect - Highly Flammable, can be used to make torches or fuel lamps.
Cost - 15 GP
Weight - .5
Ink Vial
Effect - Can be used to blind an enemy or to write
Cost - 15 GP
Weight - .5
Acid Vial
Effect - A corrosive acid in a special container is able to eat through wood and armor in order to reach soft flesh.
Cost - 45 GP
Weight - 1
Diseased Vial
Effect - A vial carrying long standing airborne bacteria. It seems empty to the naked eye, but once it is shattered, it is better to escape quickly from it.
Cost - 60 GP
Weight - 1
Parchment
Effect - Used to write on
Cost - 1 GP
Weight - 0
Aloe Vera Plant
Effect - After eating it, wards off any negative status done to you (one time only)
Cost - 80 GP
Weight - 0
'Awa Plant
Effect - When crushed and mixed with food or drink, can cause the devourer to fall asleep
Cost - 50 GP
Weight - 0
'Awapuhi Plant
Effect - Restores 25% of a character's HP and MP if consumed
Cost - 60 GP
Weight - 0
Coriander Plant
Effect - Restores 75% of a character's HP and MP if consumed
Cost - 180 GP
Weight - 0
Kalo Plant
Effect - Restores 50% of a character's HP and MP if consumed
Cost - 120 GP
Weight - 0
Recalling Pendant
Effect - If a character carrying one of these dies or falls unconcious, the pendant will shatter and teleport the character back to the place where the pendant was purchased. (RoLA Only!)
Cost - 25 GP
Weight - 0
Miscellaneous Items
Bedroll Sack
Used for sleeping
Cost - 20 GP
Weight - 5
Waterskin
Used to store water
Cost - 10 GP
Weight - 2
Rope
Used to tie people and/or things up.
Cost - 10 GP
Weight - 2
Torch
Used to light a dark area
Cost - 5 GP
Weight - 3
Rope Ladder
Useful when in need of climbing up to higher places.
Cost - 30 GP
Weight - 5
Sewing Kit
Can repair tampered clothing items and create new ones from different materials.
Cost - 20 GP
Weight - 1
First Aid Kit
Increases the effectiveness of the Heal skill
Cost - 20 GP
Weight - 3
Drums
Instrument required to play bard songs
Perform (Musical) + 1
Cost - 25 GP
Weight - 4
Flute/Occarina/Trumpet
Instrument required to play bard songs
Perform (Musical) + 2
Cost - 50 GP
Weight - 2/1/3
Guitar/Lute
Instrument required to play bard songs
Perform (Musical) + 3
Cost - 75 GP
Weight - 5/4
Violin/Harp
Instrument required to play bard sonfs
Perform (Musical) + 4
Cost - 100 GP
Weight - 3
Lock
Simple lock with its respective key
Cost - 10 GP
Weight - 1
Makeup
Make-up, usually for women but also used by male actors.
Perform (Theatrical) + 2
+ 1 to dancer effectiveness (LP only)
Cost - 50 GP
Weight - 1
Painting Brushes
Brushes used to write or paint
+ 1 to performer effectiveness (LP only)
Cost - 25 GP
Weight - 1
Lamp
Used to light a dark area
Cost - 25 GP
Weight - 2
Net
Can be used for fishing or entangling opponents
Cost - 30 GP
Weight - 3
Tent
Provides sleeping space for 3 people
Cost - 50 GP
Weight - 7
Thief Tools
Required to pick locks.
Cost - 30 GP
Weight - 2
Spyglass
Allows you to see farther away.
Cost - 25 GP
Weight - 2
Ramrod
Used in muskets and hand-cannons.
Cost - 5 GP
Weight - 2
Gems
Diopside
A mineral which ranges in colour from white, deep green, to almost black.
Cost - 7 GP
Weight - 0
Moss Agate
White stone with dark green and golden lines.
Cost - 9 GP
Weight - 0
Fire Agate
Layered stone with the colors of fire.
Cost - 10 GP
Weight - 0
White Opal
White Opals are of a rosy tone, with white mottling.
Grafting -
Weapon - Deals +1 White Magic Damage
Armor - Receives - 1 Black Magic Damage
Cost- 30 GP
Weight - 0
Black Opal
Black Opal has a greenish hue with black mottling and gold flecks.
Grafting -
Weapon - Deals +1 Black Magic Damage
Armor - Receives - 1 White Magic Damage
Cost - 30 GP
Weight - 0
Pearl
Pearls consist of layers of aragonite agonizingly formed around a bit of grit or other irritant inside oysters and other mullusks. Most of the pearls are white.
Grafting -
Weapon - Deals Blue Magic Damage
Armor - +10% Damage to Blue Magic Spells.
Cost- 50 GP
Weight - 0
Topaz
Translucent yellow stone
Weapon - Deals Yellow Magic Damage
Armor - +10% Damage to Yellow Magic Spells.
Cost - 50 GP
Weight - 0
Turquoise
Opaque aqua stone
Weapon - Deals Green Magic Damage
Armor - +10% Damage to Green Magic Spells.
Cost - 50 GP
Weight - 0
Amethyst
Violet colored stone.
Weapon - Deals Red Magic Damage
Armor - +10% Damage to Red Magic Spells.
Cost - 50 GP
Weight - 0
Diamond
Hard clear gem which can be clear blue-white, yellow or pink. The hardest of all gemstones, and among the most valuable.
Weapon - +1 Atk & Def
Armor - +1 Def & Cha
Cost - 100 GP
Weight - 0
Emerald
Brilliant green beryl
Weapon - Deals +1 Green Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0
Sapphire
Transluscent blue gem.
Weapon - Deals +1 Blue Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0
Peridot
Green gemstone. Its color varies from yellow-green to olive to brownish green.
Weapon - Deals +1 Yellow Magic Damage
Armor - Receives - 1 Green Magic Damage
Cost - 25 GP
Weight - 0
Ruby
Deep red stone.
Weapon - Deals +1 Red Magic Damage
Armor - Receives - 1 Blue Magic Damage
Cost - 25 GP
Weight - 0
Obsidian
A usually black or banded, hard volcanic glass that displays shiny, curved surfaces
Weapon - +2 Atk, -2 Def
Armor - +2 Mag, -2 Def
Cost - 50 GP
Weight - 0
The
Realms of Lemire
Races of Lemire
The world thus far...
Maps of the Realms
Classes in Lemire
Items Index