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2005-06-13 [Grengo]: Alright, I'm gonna' add some special plants into this thing
2005-06-14 [Grengo]: Did five plants. They'll be needing some critiques and comments.
2005-06-14 [Veltzeh]: Hmmm. Looks good, but maybe the four first ones are a bit too expensive... unless of course they're really hard to get and taste heavenly or something, considering that the potions cost half as much.
2005-06-14 [Grengo]: Well the thing about the potion and mana potion is that, together, they would cost equal to one plant. Kind of a trade-off
2005-06-14 [Veltzeh]: Damnit :P How did I miss that. Oh well, looks good then! >_>
2005-06-14 [Veltzeh]: Still looking good :P
2005-06-14 [Grengo]: Yeah? Are the prices fair?
2005-06-14 [Veltzeh]: I'd say so... except the Bitter Orange plant that costs 30 MP >_>
2005-06-14 [Grengo]: Eheh heh, oops >.<
2005-08-31 [Grengo]: Hmm, y'know what this needs? Exploding bolts. Lessay' there's a group of people all close together and one gets hit by an exploding bolt (fired from a crossbow); when that guy gets hit, the bolt (obviously) explodes dealing some damage to those surrounding the guy. I figure a bit of variety is needed for crossbows (since regular bows pretty much > it in every other category).
2005-08-31 [Duredhel]: Look up Daniela Alexandru's page in Lochmore
2005-10-12 [Silverbullet]: ....am i blind...? I can't find any smokable herbs... of the special sort ^__^'
2005-10-13 [Duredhel]: uhm.. there are herbs there, I bet smoking them would have funky effect,s but you'll have to ask [Grengo], he's the grass expert
2005-10-13 [Silverbullet]: ...eh.. like that Awa plant or something.... to bad there's nothing that brings UP the food consumption :P
2005-12-17 [Blood Raven]: this ram rod thingy for muskets and hand cannons, is it necessary?
2005-12-17 [Duredhel]: yes
2007-06-14 [Silverbullet]: Should the effects of the gems be put in their description too? We'd probably need to find their effects first though..
2007-06-14 [Sturmi]: Yes... we'll have to think about that. So far, the only gem with special properties is an enchanted diamond orb. Virul has it.
2007-06-14 [Silverbullet]: Usserhadd has a Pedirot too, I think.. (no link to his page, though, cause [Adaman] decided to give the U two dots! And I forgot how to make a two-dotted U! Grr!)
2007-06-14 [Anomynous]: How's about Amethyst, Onyx, Turquoise? (just a few random names that came to mind)
2007-06-14 [Silverbullet]: Turquoise is already there :P
Obsidian could be cool
2007-06-14 [Lepellier]: The peridot is +1 yellow magic damage, so hav like the emerald be +1 Green magic, Sapphire be +1 blue, and like Amethyst be +1 Red?
2007-06-14 [Silverbullet]: But an amethyst is purple..
I'd have the fire agate deal red... that's more of a no-brainer :P
2007-06-14 [Lepellier]: >.> Shaddup you.
2007-06-14 [Sturmi]: or maybe a ruby, in that case
2007-06-14 [Lepellier]: That's what I was thinking
2007-06-14 [Duredhel]: I'd rather you guys don't add items, let alone sections, without asking first -_-
2007-06-15 [Sturmi]: yah, I know... sorry about that. Many jewels were around already, so my first thought was to make some order. The ones that didn't exist or have unclear points have no price yet and shouldn't affect the game... I'd be glad if you could modify what's there.
2007-06-15 [Veltzeh]: What can we do without asking you first? It would be nice to know...
2007-06-15 [Duredhel]: GM
2007-06-16 [Veltzeh]: GM equals being god, you know? :)
2007-06-20 [Duredhel]: Within your own party yes, outside of it, no.
2007-06-21 [Veltzeh]: Could you then edit the page and move the gem part to some appropriate place, or message me what they do if it's not supposed to be public information?
2007-06-21 [Duredhel]: Nah, its ok since you didn't add any effects. I would originally place'em under accessories, but since they can be grafted onto weapons and armor too, its a touchy subject.
2007-06-21 [Veltzeh]: Well, care to tell what the effects are if they're crafted into weapons or other items? :)
2007-07-05 [Grengo]: Considering Lemirian Pirates has long been done for, I don´t think anyone´ll mind if I got rid of some of the more useless plants posted up there <.<
2007-12-24 [Duredhel]: Uhhm.. we could use some more potions if anyone wants to make a couple.
2007-12-24 [Adaman]: I plan to do all the items, not to worry. It's just taking a while longer since I have so many other projects.
2007-12-24 [Sturmi]: uh I suggest "potion of courage: prevents user from feeling fear or panicking for 4 turns" or "potion of Elder Redclaw strength: rises the users strength to 15 for 3 turns" and maybe some other stat-rising potions
2007-12-24 [Adaman]: Love Potion, raises Charisma bonuses against affected target.
2007-12-24 [Sturmi]: hahah that would be interesting
2007-12-24 [Duredhel]: Well write 'em up and send'em in a PM
2007-12-24 [Silverbullet]: Potion of invisibility, whether clothes become see-through too is a gamble :P
2007-12-24 [Adaman]: Anything that inspires nudity in an RP has my vote.
2007-12-24 [Lepellier]: For those of you who have played Dungeons and dragons...poti
2007-12-24 [Adaman]: I prefer potions that are either generic to all genres or unique, basing them off Dungeons and Dragons is a bad way to go.
2007-12-24 [Lepellier]: Kinda like the healing and mana potions? In all sorts of RPG's, they are red and blue, respectivly...
2007-12-27 [Adaman]: Actually, I think healing & mana potions are sometimes Green and Blue.
2007-12-27 [Lepellier]: Well...like 85% of the time, they're red and blue...but I'm just saying.
2007-12-27 [Duredhel]: *struggles to see how the color of the potions is relevant to the game.*
2007-12-27 [Lepellier]: 2007-12-24 Adaman: I prefer potions that are either generic to all genres or unique, basing them off Dungeons and Dragons is a bad way to go. I was talking about generics...
2007-12-27 [Duredhel]: Probably, but I think the focus of what Adaman said was this - "basing them off Dungeons and Dragons is a bad way to go" Now if the discussion is not gonna be on-topic (topic at hand being the creation of new potions for RoL) I'd rather it be cut short.
2007-12-27 [Grengo]: Why not some stat-raising potions? They'd be useful, understandable for a fantasy setting, and would come in neat little bottles.
2007-12-27 [Adaman]: Potion of "Stat" would work better for names, would it not? by no means set in stone.
2007-12-27 [Lepellier]: Agreed. I liked that idea. I guess I just used the DnD idea because that's what's set into my mind, but a Potion of Strength or Potion of Charisma, something like that was what I was actually trying to talk about.
2007-12-27 [Adaman]: Love potion seems to work for the charisma one though, but it's kind of reversed in that sense. I don't see a love potion increasing the user's charisma, but rather reducing anyone's resistance effected by that potion to that user's charisma. If that makes any sense. Might need to put a disclaimer that it does not work in conjunction with skills like smite though.
2007-12-27 [Lepellier]: I could see it being used to reduce another person's charisma, kinda like the tempt spell.
2007-12-27 [Adaman]: If it were made, it would work exactly like the tempt spell or close enough to it. The only problem is a practical application mid battle... I don't know if we could allow zombies or kwall to be seduced. However, in Lemire is the possibility for hybrids.
2007-12-27 [Lepellier]: I figure as long as the creature is sentient, they can fall in love if their mind is tricked enough, such as by the potion, so I figure it would work on any creature...
2007-12-27 [Sturmi]: eh, I don't think that sort of love potion would be used much on battle, since you first have to trick the target to drink it! It would work better for trying to get extra discounts from merchants or things like that
2007-12-27 [Duredhel]: Undead, Constructs, Plants, etc, are immune to most mind altering states, also, only younger races can produce hybrid offspring amongst each other.
2007-12-27 [Lepellier]: well, there's a good answer for what a 'love potion' couldn't effect. ^_^
2007-12-27 [Adaman]: I don't imagine they have to drink it, bashing a bottle of love potion over another person's head would be the beginning of an interesting foreplay.
2007-12-27 [Lepellier]: yes, yes it would. But yeah, I could imagine you could splash a bottle on something and have it take effects.
2007-12-27 [Silverbullet]: The effects could be greater if the target actually drank it, though..
2007-12-27 [Lepellier]: maybe half the effects for a potion that was splashed on something, compared to it actually drinking it.
2007-12-27 [Sturmi]: hahah... well then, we've got stat-rising and stat-reducing potions suggestions. That would make 12 potions if there's going to be one for each stat.
2007-12-27 [Adaman]: Potion of weakness and decay for strength and constitution, respectively.
2007-12-27 [Grengo]: A trade-off potion would work well too, so that there wouldn't have to be so many potions altogether. A potion that raises strength for a limited time but reduces intelligence, maybe, or one that raises dex but lowers con.
2007-12-28 [Adaman]: Immunity potions would also be nice, like temporary poison immunity would go rather far when fighting Tharezians.
2008-01-04 [Blood Raven]: is there a limit to how many gems one can put on a weapon or armor?
2008-01-04 [Duredhel]: 1 for Very Small/Small or Light, 2 For Normal or Medium, 3 for Large/Very Large or Heavy.
2008-01-04 [Grengo]: Might as well add that to the faqs.
2008-01-25 [Lite]: what exactly are rations for?
2008-01-25 [Veltzeh]: Eating. ROLA people tend to ignore stuff like that, though...
2008-01-25 [Silverbullet]: RoLA people have the cafeteria... but yeah, most combatants just ignore the whole eating/drinkin
2008-01-25 [Veltzeh]: And not even mentioning toilets!
2008-01-25 [Silverbullet]: Ha! That's true! RoLA doesn't even have a lavatory! :O
2008-01-25 [Veltzeh]: Because fantasy characters don't excrete!
2008-01-25 [Veltzeh]: But seriously, I doubt having a toilet section just so we could role-play going to the toilet would be erm... meaningful. X)
2008-01-25 [Silverbullet]: Most probably not..
2008-01-25 [Veltzeh]: Of course, then I could have Tylien angst about the lack of a toilet for androgynes maybe. Eh heh.
2008-02-28 [Silverbullet]: What's the Grafting under the pearl for? there's a "-", but no effect or description...
2008-02-29 [Veltzeh]: Maybe it means "Grafting onto weapon" and "grafting onto armor"?
2008-02-29 [Silverbullet]: Maybe.. but it isn't on any other gem description...
2008-02-29 [Silverbullet]: Ah, hadn't seen those ^^'
I'll shut up then :P
2008-03-02 [Silverbullet]: Question about Masterworking after a gem has been added to a weapon..
Should I use the stats the weapon would have without the gem to determine prices?
Also, how much does it cost to graft a gem to something?
2008-03-02 [Veltzeh]: I'd say use the stats that the weapon would have without the gem.
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