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2007-12-27 [Lepellier]: Well...like 85% of the time, they're red and blue...but I'm just saying.
2007-12-27 [Duredhel]: *struggles to see how the color of the potions is relevant to the game.*
2007-12-27 [Lepellier]: 2007-12-24 Adaman: I prefer potions that are either generic to all genres or unique, basing them off Dungeons and Dragons is a bad way to go. I was talking about generics...
2007-12-27 [Duredhel]: Probably, but I think the focus of what Adaman said was this - "basing them off Dungeons and Dragons is a bad way to go" Now if the discussion is not gonna be on-topic (topic at hand being the creation of new potions for RoL) I'd rather it be cut short.
2007-12-27 [Grengo]: Why not some stat-raising potions? They'd be useful, understandable for a fantasy setting, and would come in neat little bottles.
2007-12-27 [Adaman]: Potion of "Stat" would work better for names, would it not? by no means set in stone.
2007-12-27 [Lepellier]: Agreed. I liked that idea. I guess I just used the DnD idea because that's what's set into my mind, but a Potion of Strength or Potion of Charisma, something like that was what I was actually trying to talk about.
2007-12-27 [Adaman]: Love potion seems to work for the charisma one though, but it's kind of reversed in that sense. I don't see a love potion increasing the user's charisma, but rather reducing anyone's resistance effected by that potion to that user's charisma. If that makes any sense. Might need to put a disclaimer that it does not work in conjunction with skills like smite though.
2007-12-27 [Lepellier]: I could see it being used to reduce another person's charisma, kinda like the tempt spell.
2007-12-27 [Adaman]: If it were made, it would work exactly like the tempt spell or close enough to it. The only problem is a practical application mid battle... I don't know if we could allow zombies or kwall to be seduced. However, in Lemire is the possibility for hybrids.
2007-12-27 [Lepellier]: I figure as long as the creature is sentient, they can fall in love if their mind is tricked enough, such as by the potion, so I figure it would work on any creature...
2007-12-27 [Sturmi]: eh, I don't think that sort of love potion would be used much on battle, since you first have to trick the target to drink it! It would work better for trying to get extra discounts from merchants or things like that
2007-12-27 [Duredhel]: Undead, Constructs, Plants, etc, are immune to most mind altering states, also, only younger races can produce hybrid offspring amongst each other.
2007-12-27 [Lepellier]: well, there's a good answer for what a 'love potion' couldn't effect. ^_^
2007-12-27 [Adaman]: I don't imagine they have to drink it, bashing a bottle of love potion over another person's head would be the beginning of an interesting foreplay.
2007-12-27 [Lepellier]: yes, yes it would. But yeah, I could imagine you could splash a bottle on something and have it take effects.
2007-12-27 [Silverbullet]: The effects could be greater if the target actually drank it, though..
2007-12-27 [Lepellier]: maybe half the effects for a potion that was splashed on something, compared to it actually drinking it.
2007-12-27 [Sturmi]: hahah... well then, we've got stat-rising and stat-reducing potions suggestions. That would make 12 potions if there's going to be one for each stat.
2007-12-27 [Adaman]: Potion of weakness and decay for strength and constitution, respectively.
2007-12-27 [Grengo]: A trade-off potion would work well too, so that there wouldn't have to be so many potions altogether. A potion that raises strength for a limited time but reduces intelligence, maybe, or one that raises dex but lowers con.
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