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Page name: Expendables [Logged in view] [RSS]
2007-12-09 18:17:02
Last author: Adaman
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Expendables





<img200*0:http://elftown.eu/img/drawing/48479_1105201955.jpg>




<img:stuff/RoL10Arrows.png>
10 Arrows
Cost - 10 GP
Weight - 1

<img:stuff/RoL10PoisonedArrows.png>
10 Poisoned Arrows
50% chance of poisoning.
Cost - 20 GP
Weight - 1

<img:stuff/RoL10SerratedArrows.png>
10 Serrated Arrows
1 damage every turn until removed.
Cost - 50 GP
Weight - 1

<img:stuff/RoL10FlammableArrows.png>
10 Flammable Arrows
Can be ignited, 2 fire damage every turn until removed.
Cost - 100 GP
Weight - 1

<img:stuff/RoL10SheerArrows.png>
10 Sheer Arrows
Deal yellow elemental damage.
Cost - 30 GP
Weight - 1

<img:stuff/RoL10BoltArrows.png>
10 Bolt Arrows
Deal yellow elemental damage, 50% chance of stunning for d4 turns.
Cost - 80 GP
Weight - 1

10 Bolts
Cost - 10 GP
Weight - 1

20 Lead Bullets
Cost - 10 GP
Weight - 2

5 Packs of Gunpowder
Cost - 10 GP
Weight - .5

Lesser Healing Potion
Effect - Restores 25% of a character's HP
Cost - 30 GP
Weight - .5

Healing Potion
Effect - Restores 50% of a character's HP
Cost - 60 GP
Weight - 1

Lesser Magic Potion
Effect - Restores 25% of a character's MP
Cost - 30 GP
Weight - .5

Magic Potion
Effect - Restores 50% of a character's MP
Cost - 60 GP
Weight - 1

Poison Vial
Effect - When thrown at an anemy in may poison it, dealing d4 damage every turn.
Cost - 50 GP
Weight - .5

Antidote
Effect - Heals Poison
Cost - 50 GP
Weight - .5

De-paralyze Potion
Efect - Cures Paralysis
Cost - 50 GP
Weight - .5

Clear Sight Potion
Effect - Cures Blindness
Cost - 50 GP
Weight - .5

Restoration Potion
Effect - Heals any status damage.
Cost - 150 GP
Weight - 1

Panacea
Effect - Heals any status damage and restores 50% of HP.
Cost - 300 GP
Weight - 1

Truth Serum
Effect - If someone drinks the truth serum, he/she has a -10 to bluff and intimidate for the next 24 hours.
Cost - 100 GP
Weight - 1

Rations
Effect - Dried food for the road.
Cost - 5 GP
Weight - 1

Oil Vial
Effect - Highly Flammable, can be used to make torches or fuel lamps.
Cost - 15 GP
Weight - .5

Ink Vial
Effect - Can be used to blind an enemy or to write
Cost - 15 GP
Weight - .5

Acid Vial
Effect - A corrosive acid in a special container is able to eat through wood and armor in order to reach soft flesh.
Cost - 45 GP
Weight - 1

Diseased Vial
Effect - A vial carrying long standing airborne bacteria. It seems empty to the naked eye, but once it is shattered, it is better to escape quickly from it.
Cost - 60 GP
Weight - 1

Parchment
Effect - Used to write on
Cost - 1 GP
Weight - 0

Aloe Vera Plant
Effect - After eating it, wards off any negative status done to you (one time only)
Cost - 80 GP
Weight - 0

'Awa Plant
Effect - When crushed and mixed with food or drink, can cause the devourer to fall asleep
Cost - 50 GP
Weight - 0

'Awapuhi Plant
Effect - Restores 25% of a character's HP and MP if consumed
Cost - 60 GP
Weight - 0

Coriander Plant
Effect - Restores 75% of a character's HP and MP if consumed
Cost - 180 GP
Weight - 0

Kalo Plant
Effect - Restores 50% of a character's HP and MP if consumed
Cost - 120 GP
Weight - 0

Recalling Pendant
Effect - If a character carrying one of these dies or falls unconcious, the pendant will shatter and teleport the character back to the place where the pendant was purchased. (RoLA Only!)
Cost - 25 GP
Weight - 0






Miscellaneous Items







Bedroll Sack
Used for sleeping
Cost - 20 GP
Weight - 5

Waterskin
Used to store water
Cost - 10 GP
Weight - 2

Rope
Used to tie people and/or things up.
Cost - 10 GP
Weight - 2

Torch
Used to light a dark area
Cost - 5 GP
Weight - 3

Rope Ladder
Useful when in need of climbing up to higher places.
Cost - 30 GP
Weight - 5

Sewing Kit
Can repair tampered clothing items and create new ones from different materials.
Cost - 20 GP
Weight - 1

First Aid Kit
Increases the effectiveness of the Heal skill
Cost - 20 GP
Weight - 3

Drums
Instrument required to play bard songs
Perform (Musical) + 1
Cost - 25 GP
Weight - 4

Flute/Occarina/Trumpet
Instrument required to play bard songs
Perform (Musical) + 2
Cost - 50 GP
Weight - 2/1/3

Guitar/Lute
Instrument required to play bard songs
Perform (Musical) + 3
Cost - 75 GP
Weight - 5/4

Violin/Harp
Instrument required to play bard sonfs
Perform (Musical) + 4
Cost - 100 GP
Weight - 3

Lock
Simple lock with its respective key
Cost - 10 GP
Weight - 1

Makeup
Make-up, usually for women but also used by male actors.
Perform (Theatrical) + 2
+ 1 to dancer effectiveness (LP only)
Cost - 50 GP
Weight - 1

Painting Brushes
Brushes used to write or paint
+ 1 to performer effectiveness (LP only)
Cost - 25 GP
Weight - 1

Lamp
Used to light a dark area
Cost - 25 GP
Weight - 2

Net
Can be used for fishing or entangling opponents
Cost - 30 GP
Weight - 3

Tent
Provides sleeping space for 3 people
Cost - 50 GP
Weight - 7

Thief Tools
Required to pick locks.
Cost - 30 GP
Weight - 2

Spyglass
Allows you to see farther away.
Cost - 25 GP
Weight - 2

Ramrod
Used in muskets and hand-cannons.
Cost - 5 GP
Weight - 2






Gems







Diopside
A mineral which ranges in colour from white, deep green, to almost black.
Cost - 7 GP
Weight - 0

Moss Agate
White stone with dark green and golden lines.
Cost - 9 GP
Weight - 0

Fire Agate
Layered stone with the colors of fire.
Cost - 10 GP
Weight - 0

White Opal
White Opals are of a rosy tone, with white mottling.
Grafting -
Weapon - Deals +1 White Magic Damage
Armor - Receives - 1 Black Magic Damage
Cost- 30 GP
Weight - 0

Black Opal
Black Opal has a greenish hue with black mottling and gold flecks.
Grafting -
Weapon - Deals +1 Black Magic Damage
Armor - Receives - 1 White Magic Damage
Cost - 30 GP
Weight - 0



Pearl
Pearls consist of layers of aragonite agonizingly formed around a bit of grit or other irritant inside oysters and other mullusks. Most of the pearls are white.
Grafting -
Weapon - Deals Blue Magic Damage
Armor - +10% Damage to Blue Magic Spells.
Cost- 50 GP
Weight - 0

Topaz
Translucent yellow stone
Weapon - Deals Yellow Magic Damage
Armor - +10% Damage to Yellow Magic Spells.
Cost - 50 GP
Weight - 0

Turquoise
Opaque aqua stone
Weapon - Deals Green Magic Damage
Armor - +10% Damage to Green Magic Spells.
Cost - 50 GP
Weight - 0

Amethyst
Violet colored stone.
Weapon - Deals Red Magic Damage
Armor - +10% Damage to Red Magic Spells.
Cost - 50 GP
Weight - 0

Diamond
Hard clear gem which can be clear blue-white, yellow or pink. The hardest of all gemstones, and among the most valuable.
Weapon - +1 Atk & Def
Armor - +1 Def & Cha
Cost - 100 GP
Weight - 0

Emerald
Brilliant green beryl
Weapon - Deals +1 Green Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0

Sapphire
Transluscent blue gem.
Weapon - Deals +1 Blue Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0

Peridot
Green gemstone. Its color varies from yellow-green to olive to brownish green.
Weapon - Deals +1 Yellow Magic Damage
Armor - Receives - 1 Green Magic Damage
Cost - 25 GP
Weight - 0

Ruby
Deep red stone.
Weapon - Deals +1 Red Magic Damage
Armor - Receives - 1 Blue Magic Damage
Cost - 25 GP
Weight - 0

Obsidian
A usually black or banded, hard volcanic glass that displays shiny, curved surfaces
Weapon - +2 Atk, -2 Def
Armor - +2 Mag, -2 Def
Cost - 50 GP
Weight - 0




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2007-06-15 [Veltzeh]: What can we do without asking you first? It would be nice to know...

2007-06-15 [Duredhel]: GM

2007-06-16 [Veltzeh]: GM equals being god, you know? :)

2007-06-20 [Duredhel]: Within your own party yes, outside of it, no.

2007-06-21 [Veltzeh]: Could you then edit the page and move the gem part to some appropriate place, or message me what they do if it's not supposed to be public information?

2007-06-21 [Duredhel]: Nah, its ok since you didn't add any effects. I would originally place'em under accessories, but since they can be grafted onto weapons and armor too, its a touchy subject.

2007-06-21 [Veltzeh]: Well, care to tell what the effects are if they're crafted into weapons or other items? :)

2007-07-05 [Grengo]: Considering Lemirian Pirates has long been done for, I don´t think anyone´ll mind if I got rid of some of the more useless plants posted up there <.<

2007-12-24 [Duredhel]: Uhhm.. we could use some more potions if anyone wants to make a couple.

2007-12-24 [Adaman]: I plan to do all the items, not to worry. It's just taking a while longer since I have so many other projects.

2007-12-24 [Sturmi]: uh I suggest "potion of courage: prevents user from feeling fear or panicking for 4 turns" or "potion of Elder Redclaw strength: rises the users strength to 15 for 3 turns" and maybe some other stat-rising potions

2007-12-24 [Adaman]: Love Potion, raises Charisma bonuses against affected target.

2007-12-24 [Sturmi]: hahah that would be interesting

2007-12-24 [Duredhel]: Well write 'em up and send'em in a PM

2007-12-24 [Silverbullet]: Potion of invisibility, whether clothes become see-through too is a gamble :P

2007-12-24 [Adaman]: Anything that inspires nudity in an RP has my vote.

2007-12-24 [Lepellier]: For those of you who have played Dungeons and dragons...potions that relate to the spells such as Bull's Stregth, Owl's wisdom, Fox's Cunning and such?

2007-12-24 [Adaman]: I prefer potions that are either generic to all genres or unique, basing them off Dungeons and Dragons is a bad way to go.

2007-12-24 [Lepellier]: Kinda like the healing and mana potions? In all sorts of RPG's, they are red and blue, respectivly...kinda like here too. I was just talking about potions that were like "+4 Str for 5 rounds" or something...

2007-12-27 [Adaman]: Actually, I think healing & mana potions are sometimes Green and Blue.

2007-12-27 [Lepellier]: Well...like 85% of the time, they're red and blue...but I'm just saying.

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