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Page name: Expendables [Logged in view] [RSS]
2007-12-09 18:17:02
Last author: Adaman
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Expendables





<img200*0:http://elftown.eu/img/drawing/48479_1105201955.jpg>




<img:stuff/RoL10Arrows.png>
10 Arrows
Cost - 10 GP
Weight - 1

<img:stuff/RoL10PoisonedArrows.png>
10 Poisoned Arrows
50% chance of poisoning.
Cost - 20 GP
Weight - 1

<img:stuff/RoL10SerratedArrows.png>
10 Serrated Arrows
1 damage every turn until removed.
Cost - 50 GP
Weight - 1

<img:stuff/RoL10FlammableArrows.png>
10 Flammable Arrows
Can be ignited, 2 fire damage every turn until removed.
Cost - 100 GP
Weight - 1

<img:stuff/RoL10SheerArrows.png>
10 Sheer Arrows
Deal yellow elemental damage.
Cost - 30 GP
Weight - 1

<img:stuff/RoL10BoltArrows.png>
10 Bolt Arrows
Deal yellow elemental damage, 50% chance of stunning for d4 turns.
Cost - 80 GP
Weight - 1

10 Bolts
Cost - 10 GP
Weight - 1

20 Lead Bullets
Cost - 10 GP
Weight - 2

5 Packs of Gunpowder
Cost - 10 GP
Weight - .5

Lesser Healing Potion
Effect - Restores 25% of a character's HP
Cost - 30 GP
Weight - .5

Healing Potion
Effect - Restores 50% of a character's HP
Cost - 60 GP
Weight - 1

Lesser Magic Potion
Effect - Restores 25% of a character's MP
Cost - 30 GP
Weight - .5

Magic Potion
Effect - Restores 50% of a character's MP
Cost - 60 GP
Weight - 1

Poison Vial
Effect - When thrown at an anemy in may poison it, dealing d4 damage every turn.
Cost - 50 GP
Weight - .5

Antidote
Effect - Heals Poison
Cost - 50 GP
Weight - .5

De-paralyze Potion
Efect - Cures Paralysis
Cost - 50 GP
Weight - .5

Clear Sight Potion
Effect - Cures Blindness
Cost - 50 GP
Weight - .5

Restoration Potion
Effect - Heals any status damage.
Cost - 150 GP
Weight - 1

Panacea
Effect - Heals any status damage and restores 50% of HP.
Cost - 300 GP
Weight - 1

Truth Serum
Effect - If someone drinks the truth serum, he/she has a -10 to bluff and intimidate for the next 24 hours.
Cost - 100 GP
Weight - 1

Rations
Effect - Dried food for the road.
Cost - 5 GP
Weight - 1

Oil Vial
Effect - Highly Flammable, can be used to make torches or fuel lamps.
Cost - 15 GP
Weight - .5

Ink Vial
Effect - Can be used to blind an enemy or to write
Cost - 15 GP
Weight - .5

Acid Vial
Effect - A corrosive acid in a special container is able to eat through wood and armor in order to reach soft flesh.
Cost - 45 GP
Weight - 1

Diseased Vial
Effect - A vial carrying long standing airborne bacteria. It seems empty to the naked eye, but once it is shattered, it is better to escape quickly from it.
Cost - 60 GP
Weight - 1

Parchment
Effect - Used to write on
Cost - 1 GP
Weight - 0

Aloe Vera Plant
Effect - After eating it, wards off any negative status done to you (one time only)
Cost - 80 GP
Weight - 0

'Awa Plant
Effect - When crushed and mixed with food or drink, can cause the devourer to fall asleep
Cost - 50 GP
Weight - 0

'Awapuhi Plant
Effect - Restores 25% of a character's HP and MP if consumed
Cost - 60 GP
Weight - 0

Coriander Plant
Effect - Restores 75% of a character's HP and MP if consumed
Cost - 180 GP
Weight - 0

Kalo Plant
Effect - Restores 50% of a character's HP and MP if consumed
Cost - 120 GP
Weight - 0

Recalling Pendant
Effect - If a character carrying one of these dies or falls unconcious, the pendant will shatter and teleport the character back to the place where the pendant was purchased. (RoLA Only!)
Cost - 25 GP
Weight - 0






Miscellaneous Items







Bedroll Sack
Used for sleeping
Cost - 20 GP
Weight - 5

Waterskin
Used to store water
Cost - 10 GP
Weight - 2

Rope
Used to tie people and/or things up.
Cost - 10 GP
Weight - 2

Torch
Used to light a dark area
Cost - 5 GP
Weight - 3

Rope Ladder
Useful when in need of climbing up to higher places.
Cost - 30 GP
Weight - 5

Sewing Kit
Can repair tampered clothing items and create new ones from different materials.
Cost - 20 GP
Weight - 1

First Aid Kit
Increases the effectiveness of the Heal skill
Cost - 20 GP
Weight - 3

Drums
Instrument required to play bard songs
Perform (Musical) + 1
Cost - 25 GP
Weight - 4

Flute/Occarina/Trumpet
Instrument required to play bard songs
Perform (Musical) + 2
Cost - 50 GP
Weight - 2/1/3

Guitar/Lute
Instrument required to play bard songs
Perform (Musical) + 3
Cost - 75 GP
Weight - 5/4

Violin/Harp
Instrument required to play bard sonfs
Perform (Musical) + 4
Cost - 100 GP
Weight - 3

Lock
Simple lock with its respective key
Cost - 10 GP
Weight - 1

Makeup
Make-up, usually for women but also used by male actors.
Perform (Theatrical) + 2
+ 1 to dancer effectiveness (LP only)
Cost - 50 GP
Weight - 1

Painting Brushes
Brushes used to write or paint
+ 1 to performer effectiveness (LP only)
Cost - 25 GP
Weight - 1

Lamp
Used to light a dark area
Cost - 25 GP
Weight - 2

Net
Can be used for fishing or entangling opponents
Cost - 30 GP
Weight - 3

Tent
Provides sleeping space for 3 people
Cost - 50 GP
Weight - 7

Thief Tools
Required to pick locks.
Cost - 30 GP
Weight - 2

Spyglass
Allows you to see farther away.
Cost - 25 GP
Weight - 2

Ramrod
Used in muskets and hand-cannons.
Cost - 5 GP
Weight - 2






Gems







Diopside
A mineral which ranges in colour from white, deep green, to almost black.
Cost - 7 GP
Weight - 0

Moss Agate
White stone with dark green and golden lines.
Cost - 9 GP
Weight - 0

Fire Agate
Layered stone with the colors of fire.
Cost - 10 GP
Weight - 0

White Opal
White Opals are of a rosy tone, with white mottling.
Grafting -
Weapon - Deals +1 White Magic Damage
Armor - Receives - 1 Black Magic Damage
Cost- 30 GP
Weight - 0

Black Opal
Black Opal has a greenish hue with black mottling and gold flecks.
Grafting -
Weapon - Deals +1 Black Magic Damage
Armor - Receives - 1 White Magic Damage
Cost - 30 GP
Weight - 0



Pearl
Pearls consist of layers of aragonite agonizingly formed around a bit of grit or other irritant inside oysters and other mullusks. Most of the pearls are white.
Grafting -
Weapon - Deals Blue Magic Damage
Armor - +10% Damage to Blue Magic Spells.
Cost- 50 GP
Weight - 0

Topaz
Translucent yellow stone
Weapon - Deals Yellow Magic Damage
Armor - +10% Damage to Yellow Magic Spells.
Cost - 50 GP
Weight - 0

Turquoise
Opaque aqua stone
Weapon - Deals Green Magic Damage
Armor - +10% Damage to Green Magic Spells.
Cost - 50 GP
Weight - 0

Amethyst
Violet colored stone.
Weapon - Deals Red Magic Damage
Armor - +10% Damage to Red Magic Spells.
Cost - 50 GP
Weight - 0

Diamond
Hard clear gem which can be clear blue-white, yellow or pink. The hardest of all gemstones, and among the most valuable.
Weapon - +1 Atk & Def
Armor - +1 Def & Cha
Cost - 100 GP
Weight - 0

Emerald
Brilliant green beryl
Weapon - Deals +1 Green Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0

Sapphire
Transluscent blue gem.
Weapon - Deals +1 Blue Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0

Peridot
Green gemstone. Its color varies from yellow-green to olive to brownish green.
Weapon - Deals +1 Yellow Magic Damage
Armor - Receives - 1 Green Magic Damage
Cost - 25 GP
Weight - 0

Ruby
Deep red stone.
Weapon - Deals +1 Red Magic Damage
Armor - Receives - 1 Blue Magic Damage
Cost - 25 GP
Weight - 0

Obsidian
A usually black or banded, hard volcanic glass that displays shiny, curved surfaces
Weapon - +2 Atk, -2 Def
Armor - +2 Mag, -2 Def
Cost - 50 GP
Weight - 0




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2005-06-14 [Grengo]: Eheh heh, oops >.<

2005-08-31 [Grengo]: Hmm, y'know what this needs? Exploding bolts. Lessay' there's a group of people all close together and one gets hit by an exploding bolt (fired from a crossbow); when that guy gets hit, the bolt (obviously) explodes dealing some damage to those surrounding the guy. I figure a bit of variety is needed for crossbows (since regular bows pretty much > it in every other category).

2005-08-31 [Duredhel]: Look up Daniela Alexandru's page in Lochmore

2005-10-12 [Silverbullet]: ....am i blind...? I can't find any smokable herbs... of the special sort ^__^'

2005-10-13 [Duredhel]: uhm.. there are herbs there, I bet smoking them would have funky effect,s but you'll have to ask [Grengo], he's the grass expert

2005-10-13 [Silverbullet]: ...eh.. like that Awa plant or something.... to bad there's nothing that brings UP the food consumption :P

2005-12-17 [Blood Raven]: this ram rod thingy for muskets and hand cannons, is it necessary?

2005-12-17 [Duredhel]: yes

2007-06-14 [Silverbullet]: Should the effects of the gems be put in their description too? We'd probably need to find their effects first though..

2007-06-14 [Sturmi]: Yes... we'll have to think about that. So far, the only gem with special properties is an enchanted diamond orb. Virul has it.

2007-06-14 [Silverbullet]: Usserhadd has a Pedirot too, I think.. (no link to his page, though, cause [Adaman] decided to give the U two dots! And I forgot how to make a two-dotted U! Grr!)

2007-06-14 [Anomynous]: How's about Amethyst, Onyx, Turquoise? (just a few random names that came to mind)

2007-06-14 [Silverbullet]: Turquoise is already there :P
Obsidian could be cool

2007-06-14 [Lepellier]: The peridot is +1 yellow magic damage, so hav like the emerald be +1 Green magic, Sapphire be +1 blue, and like Amethyst be +1 Red?

2007-06-14 [Silverbullet]: But an amethyst is purple..
I'd have the fire agate deal red... that's more of a no-brainer :P

2007-06-14 [Lepellier]: >.> Shaddup you.

2007-06-14 [Sturmi]: or maybe a ruby, in that case

2007-06-14 [Lepellier]: That's what I was thinking

2007-06-14 [Duredhel]: I'd rather you guys don't add items, let alone sections, without asking first -_-

2007-06-15 [Sturmi]: yah, I know... sorry about that. Many jewels were around already, so my first thought was to make some order. The ones that didn't exist or have unclear points have no price yet and shouldn't affect the game... I'd be glad if you could modify what's there.

2007-06-15 [Veltzeh]: What can we do without asking you first? It would be nice to know...

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