Stones
Stones are not available by default for
any character. They must be earned through dangerous quests or by defeating certain powerful "boss" monsters.
Fire Stones
Topaz
Element: Fire (Tier 1)
Effects: Heat Resistance.
Pumice
Element: Brimstone (Tier 1)
Effects: Fire Resistance.
Chodchod
Element: Fire or Brimstone (Tier 2)
Effects: Does have damage in Fire with attacks.
*Ruby
Element: Fire (Tier 3)
Effects: Absorb Fire Damage.
*Obsidian
Element: Brimstone (Tier 3)
Effects: Absorb Brimstone Damage.
Water Stones
Aquamarine
Element: Water (Tier 1)
Effects: Water Resistance.
Opal
Slots: Ice (Tier 1)
Effects: Cold Resistance.
Coral
Slots: Water or Ice (Tier 2)
Effects: Unlimited Breath.
*Pearl
Element: Water (Tier 3)
Effects: Absorb Water Damage.
*Sapphire
Element: Ice (Tier 3)
Effects: Ice Resistance.
Earth Stones
Amber
Element: Botanical (Tier 1)
Effects: Increases Racial Skills.
Granite
Element: Stone (Tier 1)
Effects: Stone Quality Object.
Feldspar
Element: Botanical or Stone (Tier 2)
Effects: Stone Resistance.
*Emerald
Element: Botanical (Tier 3)
Effects: Botanical Resistance.
*Diamond
Element: Stone (Tier 3)
Effects: +50% Charisma.
Air Stones
Cabochon
Element: Wind (Tier 1)
Effects: Flying Improved.
Peridot
Element: Lightning (Tier 1)
Effects: Lightning Resistance. (+50% Stamina for Automatons).
Hyacinth
Element: Wind or Lightning (Tier 2)
Effects: Null Wind Spells.
*Onyx
Element: Wind or Lightning (Tier 3)
Effects: Wind Resistance.
* Holy Stones *
Mica
Magic: Indirect (Tier 1)
Effects: Increased Polymorph Database, by Magic Level.
Turquoise
Magic: Indirect (Tier 2)
Effects: Permanent Regeneration.
*Jade
Magic: Indirect (Tier 3)
Effects: Increased Movement Ability.
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Agate
Magic: Holy (Tier 1)
Effects: Immune to DOT.
Relic
Magic: Holy (Tier 2)
Effects: +1 All Intelligence Stats. (Holy Neutrality)
Sunstone
Magic: Holy (Tier 3)
Effects: Permanent AOE Light.
*Alatyr
Magic: Golem Summoning.
Effects: +2 All Stats.
- Evil Stones -
Tombstone
Magic: Voodoo (Tier 1, 2, & 3)
Effects: Unlimited Death-raise summoning.
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Moonstone
Magic: Evil (Tier 1)
Effects: Permanent AOE Darkness.
Bloodstone
Magic: Evil (Tier 2)
Effects: Increases Racial Bonus.
*Soulstone
Magic: Evil (Tier 3)
Effects: +1 All Physical Stats. (Evil Neutrality)
~ Chaos Stones ~
Quartz
Magic: Illusion (Tier 1)
Effects: Illusion Resistance.
Carbuncle
Magic: Illusion (Tier 2)
Effects: Defend become "Deflect", Counter becomes "Reflect".
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Odontolite
Magic: Enchantment (Tier 1)
Effects: Immune to Splash Damage.
Jasper
Magic: Enchantment (Tier 2)
Effects: +3 Random Physical Stat at beginning of battle.
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Garnet
Power: Physical
Effects: +2 Physical Stats.
Lapis Lazuli
Power: Intelligence
Effects: +2 Intelligence Stats.
Amethyst
Power: Focus
Effects: +2 Focus Stats.
*Crystal
Power: Aura
Effects: +1 to All Stats.
Return Link:
Fantasma Magic