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Page name: It's Super Effective! [Logged in view] [RSS]
2010-06-21 16:42:13
Last author: *Phoenix*
Owner: *Phoenix*
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It's Super Effective!
WIP!

Here you can find all the info about attacks, types, natures, and abilities.

This is a sub page of Poke'mon Lovers Forever!

Index:
[#-Types]
[#-Attacks]
[#-Abilities]
[#-Natures]



Types


Bug Dark Dragon Electric Fighting Fire Flying Ghost 
Grass Ground Ice Normal Poison Psychic Rock Steel Water


<img500*0:stuff/aj/179797/pokemon-Types.amp>
Click for a better view.
~ http://bulbapedia.bulbagarden.net/wiki/Type_chart

To find which Pokemon have which type, check out the different Pokedex at Poke'mon Lovers Forever!




Attacks


(Att. = attack, Acc = Accuracy)

Bug
Name PP Att. Acc. Effect Con. Type
Fury Cutter 20 10 95 An attack that intensifies on each successive hit. Cool
Leech Life 15 20 100 An attack that steals half the damage inflicted. Smart
Megahorn 10 120 85 A brutal ramming attack using out-thrust horns. Cool
Pin Missile 20 14 85 Sharp pins are fired to strike 2 to 5 times. Cool
Signal Beam 15 75 100 A strange beam attack that may confuse the foe. Beauty
Silver Wind 5 60 100 A powdery attack that may raise abilities. Beauty
Spider Web 10 -- 100 Ensnares the foe to stop it from fleeing or switching. Smart
String Shot 40 -- 95 Binds the foe with string to reduce its SPEED. Smart
Tail Glow 20 -- 100 Flashes a light that sharply raises SP. ATK. Beauty
Twineedle 20 25 100 Stingers on the forelegs jab the foe twice. Cool


Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
Shadow
Beauty
Cool
Cute
Smart
Tough




Abilities


(Single refers to how many Pokemon have that ability as a single ability. Dual refers to how many Pokemon have that ability as one of their dual abilities.

# Name Description Generation Single Dual
A         
091 Adaptability Powers up moves of the same type. IV 0 2
106 Aftermath Damages the foe landing the finishing hit. IV 0 4
076 Air Lock Eliminates the effects of weather. III 1 0
083 Anger Point Raises Attack upon taking a critical hit. IV  0 3
107 Anticipation Senses the foe’s dangerous moves. IV 1 4
071 Arena Trap Prevents the foe from fleeing. III 3
B         
123 Bad Dreams Reduces a sleeping foe’s HP. IV 1 0
004 Battle Armor The Pokémon is protected against critical hits. III 2 4
066 Blaze Powers up Fire-type moves in a pinch. III 12 0
C         
034 Chlorophyll Boosts the Pokémon’s Speed in sunshine. III 10 11
029 Clear Body Prevents the Pokémon’s stats from being lowered. III 6 2
013 Cloud Nine Eliminates the effects of weather. III 0 2
016 Color Change Changes the Pokémon’s type to the foe’s move. III 1 0
014 Compoundeyes The Pokémon’s accuracy is boosted. III 2 2
056 Cute Charm Contact with the Pokémon may cause infatuation. III 3 6
D         
-
006
Damp Prevents combatants from self destructing. III 0 8
088 Download Adjusts power according to the foe’s lowest defensive stat. IV 0 3
002 Drizzle The Pokémon makes it rain if it appears in battle. III 1 0
070 Drought The Pokémon makes it sunny if it is in battle. III 1 0
087 Dry Skin Reduces HP if it is hot. Water restores HP. IV 0 4
E         
-
048
Early Bird The Pokémon awakens quickly from sleep. III 0 13
027 Effect Spore Contact may paralyze, poison, or cause sleep. III 0 4
F         
111 Filter Powers down super-effective moves. IV 0 2
049 Flame Body Contact with the Pokémon may burn the foe. III 3 2
018 Flash Fire Powers up Fire-type moves if hit by a fire move. III 4 6
122 Flower Gift Powers up party Pokémon when it is sunny. IV 1 0
059 Forecast Transforms with the weather. III 1 0
108 Forewarn Determines what moves the foe has. IV 0 4
119 Frisk The Pokémon can check the foe’s held item. IV 0 3
G         
082 Gluttony Encourages the early use of a held Berry. IV 0 3
062 Guts Boosts Attack if there is a status problem. III 3 10
H         
085 Heatproof Weakens the power of Fire-type moves. IV 0 2
118 Honey Gather The Pokémon may gather Honey from somewhere. IV 1 0
037 Huge Power Raises the Pokémon’s Attack stat. III 0 3
055 Hustle Boosts the Attack stat, but lowers accuracy. III 0 6
093 Hydration Heals status problems if it is raining. IV 2 2
052 Hyper Cutter Prevents the Attack stat from being lowered. III 0 9
I         
115 Ice Body The Pokémon regains HP in a hailstorm. IV 0 5
035 Illuminate Raises the likelihood of meeting wild Pokémon. III 0 5
??? Illusion Changes the appearance of the Pokémon to that of a different species. V 2 0
017 Immunity Prevents the Pokémon from getting poisoned. III 1 1
039 Inner Focus The Pokémon is protected from flinching. III 4 10
015 Insomnia Prevents the Pokémon from falling asleep. III 0 10
022 Intimidate Lowers the foe’s Attack stat. III 5 14
089 Iron Fist Boosts the power of punching moves. IV 0 1
K         
051 Keen Eye Prevents the Pokémon from losing accuracy. III 5 13
103 Klutz The Pokémon can’t use any held items. IV 0 2
L         
102 Leaf Guard Prevents status problems in sunny weather. IV 1 5
026 Levitate Gives full immunity to all Ground-type moves. III 25 3
031 Lightningrod The Pokémon draws in all Electric-type moves. III 0 7
007 Limber The Pokémon is protected from paralysis. III 1 4
064 Liquid Ooze Inflicts damage on foes using any draining move. III 0 4
M         
098 Magic Guard The Pokémon only takes damage from attacks. IV 0 3
040 Magma Armor Prevents the Pokémon from becoming frozen. III 0 3
042 Magnet Pull Prevents Steel-type Pokémon from escaping. III 0 5
063 Marvel Scale Boosts Defense if there is a status problem. III 1 0
058 Minus Boosts Sp. Atk if another Pokémon has Plus. III 1 0
104 Mold Breaker Moves can be used regardless of abilities. IV 2 1
078 Motor Drive Raises Speed if hit by an Electric-type move. IV 1 0
121 Multitype Changes type to match the held Plate. IV 1 0
N         
030 Natural Cure All status problems are healed upon switching out. III 3 10
099 No Guard Ensures the Pokémon and its foe’s attacks land. IV 0 3
096 Normalize All the Pokémon’s moves become the Normal type. IV 0 2
O         
012 Oblivious Prevents the Pokémon from becoming infatuated. III 0 16 
065 Overgrow Powers up Grass-type moves in a pinch. III 12 0
020 Own Tempo Prevents the Pokémon from becoming confused. III 0 11
P         
053 Pickup The Pokémon may pick up items. III 1 8
057 Plus Boosts Sp. Atk if another Pokémon has Minus. III 1 0
090 Poison Heal Restores HP if the Pokémon is poisoned. IV 0 2
038 Poison Point Contact with the Pokémon may poison the foe. III 0 11
046 Pressure The Pokémon raises the foe’s PP usage. III 17 3
074 Pure Power Boosts the power of physical attacks. III 2 0
Q         
095 Quick Feet Boosts Speed if there is a status problem. IV 0 5
R         
044 Rain Dish The Pokémon gradually recovers HP in rain. III 0 3
120 Reckless Powers up moves that have recoil damage. IV 0 1
079 Rivalry Raises Attack if the foe is of the same gender. IV 0 9
069 Rock Head Protects the Pokémon from recoil damage. III 2 16
024 Rough Skin Inflicts damage to the foe on contact. III 2 0
050 Run Away Enables sure getaway from wild Pokémon. III 0 15
S         
045 Sand Stream The Pokémon summons a sandstorm in battle. III 3 0
008 Sand Veil Boosts the Pokémon’s evasion in a sandstorm. III 7 4
113 Scrappy Enables moves to hit Ghost-type foes. IV 0 2
032 Serene Grace Boosts the likelihood of added effects appearing. III 1 7
023 Shadow Tag Prevents the foe from escaping. III 2 0
061 Shed Skin The Pokémon may heal its own status problems. III 10 2
075 Shell Armor The Pokémon is protected against critical hits. III 1 9
019 Shield Dust Blocks the added effects of attacks taken. III 4 1         
086 Simple The Pokémon is prone to wild stat changes. IV 0 3         
092 Skill Link Increases the frequency of multi-strike moves. IV 0 2         
112 Slow Start Temporarily halves Attack and Speed. IV 1 0         
097 Sniper Powers up moves if they become critical hits. IV 0 7         
081 Snow Cloak Raises evasion in a hailstorm. IV 2 3         
117 Snow Warning The Pokémon summons a hailstorm in battle. IV 2 0         
094 Solar Power Boosts Sp. Atk, but lowers HP in sunshine. IV 0 3         
116 Solid Rock Powers down super- effective moves. IV 0 2         
043 Soundproof Gives full immunity to all sound-based moves. III 3 4         
003 Speed Boost The Pokémon’s Speed stat is gradually boosted. III 1 2         
100 Stall The Pokémon moves after even slower foes. IV 0 1         
009 Static Contact with the Pokémon may cause paralysis. III 8 4         
080 Steadfast Raises Speed each time the Pokémon flinches. IV 1 3         
001 Stench The stench helps keep wild Pokémon away. III 0 4         
060 Sticky Hold Protects the Pokémon from item theft. III 0 6         
114 Storm Drain The Pokémon draws in all Water-type moves. IV 0 4         
005 Sturdy The Pokémon is protected against 1-hit KO attacks. III 5 17         
021 Suction Cups Negates moves that force switching out. III 2 1         
105 Super Luck Heightens the critical-hit ratios of moves. IV 0 3         
068 Swarm Powers up Bug-type moves in a pinch. III 4 8         
033 Swift Swim Boosts the Pokémon’s Speed in rain. III 8 17         
028 Synchronize Passes on a burn, poison, or paralysis to the foe. III 3 8         
T         
077 Tangled Feet Raises evasion if the Pokémon is confused. IV 0 5         
101 Technician Powers up the Pokémon’s weaker moves. IV 0 7         
047 Thick Fat Raises resistance to Fire- and Ice-type moves. III 0 15         
110 Tinted Lens Powers up “not very effective” moves. IV 0 4         
067 Torrent Powers up Water-type moves in a pinch. III 12 0         
036 Trace The Pokémon copies the foe’s ability. III 0 5         
054 Truant The Pokémon can’t attack on consecutive turns. III 2 0         
U         
109 Unaware Ignores any change in stats by the foe. IV 0 2         
084 Unburden Raises Speed if a held item is used. IV 0 2         
V         
072 Vital Spirit Prevents the Pokémon from falling asleep. III 1 3         
010 Volt Absorb Restores HP if hit by an Electric-type move. III 1 2         
W         
011 Water Absorb Restores HP if hit by a Water-type move. III 1 9         
041 Water Veil Prevents the Pokémon from getting a burn. III 0 4         
073 White Smoke Prevents the Pokémon’s stats from being lowered. III 1 0         
025 Wonder Guard Only super effective moves will hit. III 1 0         






Natures


Nature Increased stat Decreased stat Favorite flavor Disliked flavor
Hardy - -
Lonely Attack Defense Spicy Sour
Brave Attack Speed Spicy Sweet
Adamant Attack Sp. Attack Spicy Dry
Naughty Attack Sp. Defense Spicy Bitter
Bold Defense Attack Sour Spicy
Docile - - - -
Relaxed Defense Speed Sour Sweet
Impish Defense Sp. Attack Sour Dry
Lax Defense Sp. Defense Sour Bitter
Timid Speed Attack Sweet Spicy
Hasty Speed Defense Sweet Sour
Serious - - - -
Jolly Speed Sp. Attack Sweet Dry
Naive Speed Sp. Defense Sweet Bitter
Modest Sp. Attack Attack Dry Spicy
Mild Sp. Attack Defense Dry Sour
Quiet Sp. Attack Speed Dry Sweet
Bashful - - - -
Rash Sp. Attack Sp. Defense Dry Bitter
Calm Sp. Defense Attack Bitter Spicy
Gentle Sp. Defense Defense Bitter Sour
Sassy Sp. Defense Speed Bitter Sweet
Careful Sp. Defense Sp. Attack Bitter Dry
Quirky - - - -




Info came from:
http://bulbapedia.bulbagarden.net & http://www.serebii.net

~*~
For info on Effort Values (EV) check out http://www.psypokes.com/lab/evguide.php
~*~

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2010-06-13 [*Phoenix*]: Sorry if the table for Abilities looks a little weird. I have to stop staring at a computer screen so I'm leaving...It's not finished yet so bear with me....

2010-06-14 [Ghost the Hybrid]: it looks good phoenix and like they say, rome wasn't built in one day

2010-06-15 [*Phoenix*]: Thanks. So true! ^_^

2010-06-15 [Ghost the Hybrid]: just gotta do one step at the time

2010-06-15 [*Phoenix*]: Yepperdoodles! ^.^

2010-06-18 [Ghost the Hybrid]: ^^

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