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Lemirian Hierophant [Logged in view]
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2006-11-14 21:21:35
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Hierophant
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Basic Info--
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Other Classes--
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The Good--
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The Bad--
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The Ugly --
Skills:
Starting Skills
-> Lv 10 Priest
Can Learn
-> Lv 3 & 4 White Magic
-> Major Enchantment.
-> Nullify Black Magic
-> White Magic Mastery
-> White Magic Expertise
-> Scribble Advanced Scroll
-> Absolute Vision
-> Improved Awareness
-> Lv 3 & 4 Blue Magic
-> Lv 3 & 4 Green Magic
Special Skills
Turn Undead - Once a day for every 5 levels, you can attempt to turn away all undead monsters within 6 squares from you by using a magic power roll. Turned undead will flee from the Hierophant until they cannot move any further, then they will remain "deactivated". Turned undead return to their senses if they are attacked.
Exorcism - Once a day for every 5 levels, you can attempt to return a Hellspawned in the area back to the Plane of Darkness. If succesful in a Magic power roll against the Hellspawned, the creature is immediately unsummoned.
Celestial Aid - A Hierophant has summoning slots every day, the slots being equal to his magic power. A Hierophant can summon the following creatures according to his intelligence. Only one creature can be summoned at any given time.
-- Celestial Guardian -- (5 Int)costs 9 MP
-- Celestial Archon -- (7 Int) costs 12 MP
-- Celestial Seraph -- (12 Int) costs 15 MP
-- Celestial Almighty -- (15 Int) costs 20 MP
Sage's Advice
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Classes in LemireRealms of LemireRaces of LemireRules of LemireLemirian Skills
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