Poison and Disease Spells
First Level:
Poison Bolt - The caster fires a bolt of vemomous material, that upon contact with skin, causes d4 damage upon impact, with d2 damage per turn for 4 turns.
Envenom - Allows the caster to envemon his weapons using his own blood, which upon successful wounding, which causes +d6 damage. On successful poisoning, causes d4 damage per turn over 3 turns.
Second Level:
Poison Shield - From the caster's glands exudes a poisonous mist over a 3 foot radius. Causes d6 damages upon poisoning, with a further d4 damage per turn over 5 turns.
Poison Spit - The venomous liquids in the caster's saliva poison the target on impact. Causes d4 damages upon poisoning, with a further d6 damage per turn over 3 turns.
Third Level:
Poison Mist - The caster breathes a poisonous mist over a target area of 10 foot in diameter. Causes d8 upon initial poisoning, and a furher d6 per turn over 4 turns.
Disease Touch - Upon skin-to-skin contact, the caster infects the target with a disease that will lower Strength and Speed statistics by a total of 5 points
Fourth Level:
Poison Storm - A pestilential cloud descends upon a target area of 40 foot diameter, causing d10 damage upon poisoning, then a further d6 damage per turn over 6 turns.
Disease Bolt - The caster fires a bolt of diseased material, that upon contact with skin, causes d10 damage upon impact, reducing all statistics by d2 until such time as the targets are cured.
Fifth Level:
Secrete Poison - Caster can secrete more poisonous material, and can store it until such time as he needs it.
Disease Field - A wave of disease extends 20 feet in diameter, causing d20 damage, and lowers all statistics by d4 each
Cost: The caster is knocked unconscious for d4 turns.