Modern Weapons
Simi-Automatic Pistol: +1 accuracy; +40 damage; range: 100L; weight: 2lb; shots/clip: 30, ammo type: Clip; skill used: Small guns; price: 600 credits, requires one turn to reload.
Desert Eagle: +0 accuracy; +60 damage; range: 100L; weight: 4lb; shots/clip: 8, ammo type: Big Clip; skill used: Small guns; price: 1000 credits, requires one turn to reload.
Magnum Revolver: +2 accuracy; +45 damage; range: 150L; weight: 3lb; shots/clip: 6, ammo type: Clip; skill used: Small guns; price: 1000 credits, requires one turn to reload.
Submachine Gun: +0 or +5 accuracy; +40 or 120 damage; range: 100L; weight: 5lb; shots/clip: 30, ammo type: Clip; skill used: Small guns; price: 2000 credits, requires one turn to reload, single shot or 5 shot burst which can be divided among multiple opponents.
Hunting Rifle: +5 accuracy; +45 damage; range: 120L; weight: 8lb; shots/clip: 10, ammo type: Bullets; skill used: Small guns; price: 800 credits, requires one turn to reload.
Sniper Rifle: +20 accuracy; +50 damage; range: 200L; weight: 15lb; shots/clip: 5, ammo type: Clip; skill used: Small guns; price: 4000 credits, requires one turn to reload and one turn to aim.
Assault Rifle: +7 accuracy; +50 or 150 damage; range: 150L; weight: 12lb; shots/clip: 40, ammo type: Clip; skill used: Small guns; price: 3000 credits, requires one turn to reload, single shot or 5 shot burst which can be divided among multiple appoints.
Harpoon Gun: -5 accuracy; +13 damage; range: 8L; weight: 5lb; shots/clip: 1, ammo type: harpoon; skill used: Small Guns; price: 75 credits
Grenade: +0 accuracy; +100 damage and to all in area –20/ lurk away and -avoid; range: strength in lurks; weight: 1lb; skill used: Throwing weapons; price: 200 credits,
Mini Gun: 0 accuracy; +200 damage; range: 80L; weight: 40lb; shots/clip: 50, ammo type: belt; skill used: Big Guns; price: 2200 credits, requires two turns to reload, fires 10 shot bursts, damage can be divided between multiple opponents.
Bazooka: -5 accuracy; +200 damage and to all in area –20/ lurk away and -avoid; range: 150L; weight: 30lb; shots/clip: 1, ammo type: Rocket; skill used: Big Guns; price: 2500 credits, requires two turns to reload.
Flamethrower: +10 accuracy; +35 damage; range: 5L; weight: 40lb; shots/clip: 3, ammo type: Napalm; skill used: Big Guns; price: 1900 credits, requires two turns to reload, continues to deal damage after target is hit but 5 less each round. Armor absorbs this damage as if it was from one attack.
Tazzer: -6 accuracy; 1 damage and stuns for a round (toughness neglect of 40); weight: 3lb; shots/clip: 20, ammo type: battery; skill used: Unarmed; price: 800 credits
Crow Bar: -3 accuracy; +6 damage; weight: 3lb; skill used: Melee; price: 8 credits
Pipe: -3 accuracy; +5 damage; weight: 3lb; skill used: Melee; price: 3 credits
Long Pipe: -4 accuracy; +6 damage; second attack for 3 energy; weight: 5lb; skill used: Melee; price: 6 credits
Lead Pipe: -4 accuracy; +8 damage; weight: 15lb; skill used: Melee; price: 10 credits
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