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2012-12-05 [Lepellier]: I am all for going and getting better food!
2012-12-05 [Roma]: They need a vehicle too
2012-12-05 [Lepellier]: So, we break up the refugees, and use the APC to transport the generator! Genius!
2012-12-05 [Duredhel]: Erhm :/ missions happen at the same time.
2012-12-05 [Duredhel]: Unless you do them on different days :>
2012-12-05 [Roma]: But they need intel too... I will mull this over and am open to input but am definitely voting for the mission that will give them a vehicle.
2012-12-05 [Lepellier]: It is a vehicle only for a week, though. If we started out by doing the refugee mission today, I feel like it would be easier to get the generator back unscathed as well. (again, just my input.)
2012-12-05 [Roma]: Ok so the intel mission does not expire but would take the most finesse, at least in my thinking.
2012-12-05 [Roma]: Dude, the whole game only lasts two days anyway. I guess I need to know if the days will be consecutive, otherwise the week will take care of anything team A needs.
2012-12-05 [Lirerial]: How do you pick which mission is done? I think Lire would be best suited for the Refugee one.
2012-12-05 [Roma]: The Past and I decide which ones and how the teams are divided
2012-12-06 [Lirerial]: ahhh ok :)
2012-12-09 [Roma]: But we are all a team. We should talk about this.
What do we know: they have no supplies, they have no vehicle, any mission they go on comes with risk of death. I think they need to improve their funding (mission 1), and a vehicle.
2012-12-09 [ZeoOfFire]: My input is:
Grab the refugees, get a car, grab generator.
But yeah, Cath's kinda good at recon, so yeah.
Just my thoughts.
2012-12-09 [Roma]: The energy crisis gives them better food and offers supplies - Mission 3
Increased funding means they can just buy supplies - Mission 1
A vehicle will act either as a death trap or a godsend, probably both.
And we won't know if Cat is good at recon until you play her that way, so speculation on missions that would be good for your character is secondary to me.
PROS
1: get money, get MLA intel to help use against them in the final battle, no expiration
2: get vehicle for rest of game/as long as it lasts,
3: help the town, demonstrate that mutants are not all like MLA, supplies from town instead of military rations
CONS
1: working for the government agency that is charged with identifying mutants, very dangerous, must not be caught, furthest away
2: might have to kill innocent people as well as detain any mutants with them
3: the energy crisis does not affect the mansion, humans hate mutants until they need help, they don't NEED food. They need supplies
2012-12-10 [Roma]: ...guys... *I* am not Vlad. Vlad is in charge but I am just a player, like the rest of you.
And we are severely behind. Let's get a dialogue running or else I am going to make a decision and will accept no criticism!
AND POST FFS? :3
2012-12-10 [Lepellier]: I had the last posts. But yeah, I'm kind of up in the air. Personally, I like the idea of running the mission 2-3 idea, for simplicity sake, but at the same time, I feel like the increased funding may be more beneficial than trying to just get the better food.
2012-12-10 [Roma]: Food is one thing, but lets not forget that they already HAVE food. They need armor and weapons and ammunition, etc, which you can get with money.
I am putting in my call for missions 1 (money and it seems like LOTS OF FUN) and 2, which would lead to being able to do mission 3 (assuming it goes well).
2012-12-10 [ZeoOfFire]: and 1 would also makes us less likely to be surprised in 2 or 3 by sudden arrivals as well.
2012-12-10 [Lepellier]: Sounds solid to me.
2012-12-24 [XxTsomexX]: Hrrrrmmm... which one would Ende be good for....
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