Page name:
Fantasma Psychic Magic [Exported view]
[RSS]
2006-04-30 23:11:24
# of watchers: 1
|
Fans: 0
| D20: 8 |
~: Psychic Magic :~
Extra Sensory Perception
Extra Sensory Preception, or ESP, is defined as all psychically linked magic that is directed to mind-to-mind interaction. This is sometimes considered a sixth sense, however the influence the mind has to sensations is usually affected with mana and thus is more of magic than sensory. However, ESP is one of the many types of magic that is considered very lethal with higher intelligences, thus is a popular method of psychic assassination.
Hypnosis (1 MP) - Target loses y actions each turn until 0, then is asleep. If awakened, caster controls x actions of the target each turn for z turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Premonition (1 MP) - Detects any hidden targets or dangers within z radius.
x = Intelligence Stat.
y = Mana used.
z = x*y
Telepathy (1 MP) - Reveals z stats/traits of a target.
x = Intelligence Stat.
y = Mana used.
z = x*y
Empathy (2 MP) - Takes 50% damage from a target for z turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Psychometry (2 MP) - Provides z hints or information about an area or object.
x = Intelligence Stat.
y = Mana used.
z = x*y
Shock (3 MP) - Causes z damage to a target, draining target's mana for x turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Psychokinesis
Psychokinesis is all psychically linked magic that is directed to mind-to-environment interaction. Usually these events are referred to as anomalies, as their explanation is difficult even within the roots of magical context. Those who study this art are often considered dangerous for their manipulations of nature and the environment to the point that they themselves are considered monsters. Though their magic is about controlling the environment, much of the feedback from the environment drives psychokinetic casters to madness, sparking the term "psycho" for insanity.
Telekinesis (1 MP) - Moves an object (< or =) x size z distance in any direction.
x = Intelligence Stat.
y = Mana used.
z = x*y
Levitation (1 MP) - Causes the caster to move over any terrain without setting traps or taking injury for z turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Deflect (1 MP) - Deflects z damage to adjacent areas of the caster.
x = Intelligence Stat.
y = Mana used.
z = x*y
Reflect (2 MP) - Reflects z damage back to the attacker.
x = Intelligence Stat.
y = Mana used.
z = x*y
Restore (2 MP) - Undo z damage/effect dealt to a target.
x = Intelligence Stat.
y = Mana used.
z = x*y
Pyrokinesis (3 MP) - Controls x actions of any active Fire-based targets for z turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Aquakinesis (3 MP) - Controls x actions of any active Water-based targets for z turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Geokinesis (3 MP) - Controls x actions of any active Earth-based targets for z turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Aerokinesis (3 MP) - Controls x actions of any active Air-based targets for z turns.
x = Intelligence Stat.
y = Mana used.
z = x*y
Return Link:
Fantasma Guild Magic
Home Link:
Fantasma
| Show these comments on your site |