Wiki:
Page name: Kyerrion setting [Exported view] [RSS]
2010-02-12 22:41:47
Last author: Veltzeh
Owner: Veltzeh
# of watchers: 1
Fans: 0
D20: 16
Bookmark and Share

Kyerrion setting


Tales from Kyerrion is a story of mine and since the planet of Kyerrion is pretty big, I've only managed to design a part of it in detail. Most of the stuff here is from my introductory chapter.

[Veltzeh]



ClassificationNameMoons
SunWerden
1st planetValerenteyn1; Bammo
2nd and 3rd planetsRendemdy and Gerhantoasteroid zone
4th planetThordom2; Thare, Thera
5th planetKyerrion3; Chrimd, Frindwed, Ru-odoon
6th planetForredim2; Trewnen, Trywnyn
7th planetQerrynean12
8th planetBlipoq16 and asteroid zone


The sun of the Sahlayangare solar system, called Werden, is about three times bigger than the sun Earth orbits.

The planet nearest to the sun is Valerenteyn, a rather big gas planet. It is continuously blown with sun wind and thus Valerenteyn leaves a beautiful blue stride of gas behind it. The second and third planet, called Rendemdy and Gerhanto, are both slightly bigger than Mars and they go around each other. They are cold planets with a very weak atmosphere that comprises nitrogen and small aerial particles and they have no life on them. They have a very colorful asteroid zone orbiting them.

The fourth planet Thordom is a very big and volcanically highly active ball with no life on it. It has two Earth-sized moons Thare and Thera in which life could develop on its own. The sixth, Earth-sized planet Forredim is a very cold planet. Nevertheless, it has a very multi-sided flora but no animals at all. The two moons Trewnen and Trywnyn are possibly habitable but they will likely never develop flora or fauna of their own.

The next planet is a giant gas planet named Qerrynean. The color of its gas ranges from greenish yellow to ultraviolet. It has 12 moons and several tens of smaller objects orbiting it. Between Qerrynean and the next gas planet, Blipoq, is an asteroid zone. Blipoq is the last and biggest planet. In size, it is nearly twice as big as Jupiter, and it has 16 moons and several more small objects orbiting it. It also has an asteroid zone around it. In three moons life has started to develop, but the continuous asteroid bombing makes the evolution rather slow.


The only planet inhabited by somewhat highly developed life forms is the fifth planet which is about six times bigger than earth in surface area: 3060 million square kilometers. It has a slightly stronger mean gravity. 18 percent of the atmosphere is oxygen, 80 percent nitrogen and 2 percent other gases. A day on the planet lasts for 26,456 Earth hours, and one cycle around the sun takes almost exactly 512 days – the calendar needs correction every few hundred years. Three moons that have been named by the inhabitants orbit the planet. The smallest moon Chrimd goes around the planet two times in nine days. The middle-sized moon, Frindwed, takes 32 days to go around and the biggest, Ru-odoon, 60. Chrimd is a special moon since it is not formed of rock and solid substances, but of gas. The gas burns very slowly and so in practice the moon is as stable as the other moons. Since Chrimd emits radiation and gases, it can be seen at any time of the day.

The planet, named Kyerrion by the zhyikevs, has three continents, the smallest of which is an uninhabited place in the norther hemisphere. To the north it has many forests, in the middle leaf tree areas and in the south grasslands. It is a fairly flat area and has long rivers and big lakes. In winter, the sea freezes toward the north pole and creates a connection between the continent and the other uninhabited continent which is also in the northern hemisphere and is located around the north pole, going near the equator on one side. The area in the north pole's immediate surroundings is covered with permanent ice.

The biggest continent is located from the southern pole over to the equator. A unique mountain range that mostly follows the equator separates the hemispheres. There are few holes in the strange formation, but this far Gomanians have not been able to make it to the other hemisphere. Only very few other species manage in passing the rock formation, the ones who do being mainly unintelligent birds, fish, plants and micro-organisms.


Kyerrion has existed for approximately fifteen million years, and life had first developed there twelve million years ago. The life forms developed into very human-like creatures ten million years ago – and after some technological advancement, they destroyed themselves and most of everything else. The people were very strong telepaths and left after them a strong mental world that was built on the electromagnetic field of the planet. The whole planet was fairly lifeless physically and mentally for six million years before life started developing again, first in the physical form and then in mental. Some of the legacy of the long since dead species remains and sometimes diggings reveal strange things. The dead species had gathered their knowledge into a huge vault of sorts – it was eventually found but not understood or opened.

Kyerrion holds many animals and plants whose diversity is comparable to Earth's. Most parts of Kyerrionian taxonomy are from the earlier times; scattered genetic material has re-evolved into new species, some of which resemble those that existed before them and some that do not. If categorized similarly as on Earth, Kyerrion's species are different, though they follow mostly similar evolutionary paths. One of the more major differences is that Kyerrion has fungi that have animal-like mobility and have evolved like animals would. Most of the existing fungal animals are cold-blooded, while existing regular animals are all warm-blooded. Most fungal and regular animals are very different, as they exist in different ecological niches.

The current sentient creatures that possess human-like intellect in Gomania have generally divided all mobile animals into four groups: regular animals, fungal animals, sentient humanoids and sentient fungal animals. Regular animals (majin) encompass all animals from simple multi-celled animals to the complex mammal-like animals; only sentient humanoids (ajimi) are excluded. Likewise, fungal animals (rajin) encompass them all, save for the only sentient fungal species (tarkaan). Usually fungal and regular animals are easy to tell apart, but when it comes to extremely small animals, it becomes harder to find out which the animal might be. Then again, the existence of animals so small is not common knowledge among sentients.

Kyerrionian life can exist in two ways. For some sentient Gomanians, there is also a third way. One way to live is to exist in the physical world of mass and gravity and have no first-hand knowledge of anything else. The "physical plane" is known commonly and translated as Earth or Gomania – the actual word in the common Gomanian language is "maialo". Another way of existence is to live on the electromagnetic field of the planet. The "electromagnetic plane" or Spirit Plane is called "kaereilo" by those who know what it is and Netherworld or simply afterlife by those who do not. It is also possible to exist simultaneously in both ways and be aware of it, though a physical body always limits what can be done on Spirit Plane. The two different states of existence affect each other, which creates interesting situations.

Those sentients who are only aware of the earthly world are called "other-walkers" (riþajeel). Those who exist only in the Spirit Plane are called "spirits" (jekhirmi). Those who possess a physical body but are directly aware of the Spirit Plane are called several things; the common term among the knowledgeable and spirits is "far-walker" (khirijeel), while other-walkers have different terms depending on impression, culture and overall usage. Commonly, other-walkers merely know that far-walkers can communicate with anyone, dead or alive, and so call them shamans, magicians, necromancers, soul mages, demons or the like.

Other-walkers have a spirit within them but it does not as such exist in kaereilo: it is very closely attached to its earthly body. Since an other-walker's spirit is very much stuck in a physical body and are not as "free" as spirits, they are usually called souls. When other-walkers die, the spirit parts from the body and shifts into kaereilo. Therefore, in the terms of other-walkers, there is a life after death but they do not know it themselves before they do actually die. Nevertheless, since other-walkers have heard stories from far-walkers, they often simply believe that there is an afterlife even if a single person could not in any way prove it. There are those who reject the idea, however. The spirits of earthly creatures are very small and lifeless when the creatures are born and they will grow and mature as the creatures mature mentally. In some cases, an other-walker will have enough mental capacity, willpower or latent spiritual abilities to be able to communicate slightly with spirits. These people are usually called wizards, shamans, callers of gods or something of the sort.

When far-walkers die, they know what happens but since the spirits of far-walkers are dependent on earthly bodies, like those of other-walkers, they can not exist physically anymore. Other far-walkers who are not physically dead yet know that most of the departed people exist in kaereilo and they can also communicate with them, though with great effort. Due to their link to kaereilo, far-walkers can read and affect the spirits of other earthly creatures. This would be called a form of telepathy by zhyikevs.

In kaereilo, a spirit receives its initial energy from its dying earthly body that releases a handful of spirit energy. The spirits who are born in kaereilo receive the energy for their life from their parents when they are formed. A spirit can steal the spirit energies of a dying physical creature and thus gain more life length – this is generally known as eating among the spirits who do not have experience of the physical world. Far-walkers usually prevent this stealing by protecting the spirit of the creature who is dying while it transitions. Other-walkers have no means to protect themselves, but a spirit in kaereilo is not always there to steal the spirit energies released by a dying body. Technically, a spirit is not able to die: its energy slowly fades away and its mental capacity deteriorates. Spirits are almost always eaten before they completely fade away, and they only gain more life energy from dying earthly creatures or other spirits. There are spirits that are not aware of the existence of the earthly plane and are not aware that the energies they steal belong to a creature at all.

Other-walkers and far-walkers who have become spirits interpret kaereilo as an alternate maialo, and the natural-born spirits seem to interpret it in a similar manner. Therefore kaereilo is depicted very much like maialo and for simplicity it appears as a physical world with plants and other physical forms. Spirits have only one form or shape. Far-walkers, however, have been reported to be able to change their form slightly sometimes. Since far-walkers are in general able to affect the physical world even when they are spirits, they are usually called ghosts (khirikorian). Far-walkers whose earthly bodies are still alive do not wholly see kaereilo since they are bound to their real physical bodies; it seems broken, disconnected and confusing. A real spirit can help the far-walker understand kaereilo, however. Similar to how far-walkers can see kaereilo, they can show maialo to a spirit. The spirit, however, sees maialo as disconnected and confusing, though not as much so as the other way around, especially if the spirit has originated in maialo. A spirit in kaereilo is not able to combine with a real earthly body, though in some cases there have been people who have rightfully claimed to have been born again – one or two in a century among all the people in Gomania. Far-walkers can also try to show kaereilo to other-walkers but an other-walker's spirit sees kaereilo in an extremely limited way and fails to comprehend it.

Other-walkers are only generally called that by those who are aware of the existence of kaereilo. The logic in the name is related to other-walkers being born, living and dying alone. Other-walkers, then again, commonly think that the word "other-walker" means "those not our kind", especially if the whole race comprises only other-walkers. This misinterpretation creates misunderstandings but often other-walkers who are explained what it really means are simply not able to understand the concept of not being alone – or that there could be another plane of existence altogether. Usually they do understand it as terms of magic.

Most often spirits that are departing from maialo retain their intellect, talents and memories, but sometimes it can go wrong. In the interesting cases it can result in a machine- or virus-like behavior which is mechanically vicious – spirits that become as described are called ghouls by the other spirits and gods by other-walkers who are not aware of kaereilo. Since spirits are affected by far-walkers and some spiritually talented other-walkers, they can sometimes "hear" them via what could be described as a telepathic connection. Like the spiritual energies of earthly beings have an effect in kaereilo, also spirits can affect earthly beings. Most of that interaction happens during thunderstorms which are a drastic event in the electromagnetic plane. Ghouls mechanically answer to those earthly beings they can hear, creating the illusion of a god-like being that grants wishes. Ghouls have been reported to distort perception, manipulate matter in a very limited way, accelerate organic healing, mind-cleanse people, tear spirits from physical bodies and most of all, strike lighting.

Overview of Gomanian terms, meanings and translations:
  * Gomania: the existing, reachable world in its entirety; Lyfanakoree, the inhabited continent
  * majin: any regular animal (except for ajimi)
  * rajin: any fungal animal (except for tarkaan)
  * ajimi: a sentient majin, or Gomanian humanoid
  * tarkaan: a sentient rajin
  * maialo: the physical plane; Material Plane
  * kaereilo: the electromagnetic plane; Spirit Plane
  * riþajeel: a non-telepath; other-walker
  * khirijeel: a telepath, someone with access to common mind energies and the Spirit Plane; far-walker
  * jekhirmi: a (non-material) resident of the Spirit Plane; spirit
  * hooja/norret: a mechanical devourer spirit; god/ghoul
  * hoojatevvelki/norreþonoki: an other-walker capable of calling and commanding a mechanical devourer spirit; Caller of Gods / necromancer or curser of dead souls
  * khirikorian: a far-walker in the Spirit Plane; ghost


Nine sentient species or races exist in Gomania: tarkaans, falangezkas, jinhaliares, karangals, nakrans, toppenrans, toppendas, homehans and femehans. The oldest one of them is most likely the tarkaans, for stories of them have apparently always existed. While tarkaans are sentient and can possess human-like intellect, they are incapable tolerating each other and therefore cannot form communities or share any knowledge with each other and thus never develop language or culture. Each tarkaan is always drastically different from any other tarkaan. Their method of reproduction is as random as all tarkaans, but it is known that new tarkaans only appear after two or more tarkaans have somehow met and acknowledged the existence of each other – which often ends in the death of at least one of them. Tarkaans generally view ajimis in similar manner as other tarkaans and never have anything to do with them, though they rather leave ajimis alone while preferring to kill other tarkaans. However, some tarkaans have tolerated ajimis or even been raised by them, in which case their actual intellect surfaces. Tarkaans are a species of very few numbers. However, they also live very long, as no tarkaan has actually died of old age yet.

Falangezkas and jinhaliares are two races that were once one race, called the reviekins. Some falangezkas and jinhaliares think that the reviekins had two sexes that were seemingly completely equal in strength, intelligence, agility, capacity, everything. The sexes were always quarreling which one of them was more superior, but no apparent results of either sex's superiority were ever proved or even shown. The only difference that falangezkas and jinhaliares can remember the sexes having is that the members of one sex had green complexion while the members of the other sex had violet complexion. At some point, the quarrels turned into a war. As a result, the sexes separated from each other completely. Of course they took several members of the other sex as slaves to ensure their survival and continued developing on their own. Soon after that it was universally found out that they could reproduce without the other sex. They lived in different areas and later developed into new races.

One reviekin sex became the falangezkas who are far-walkers and live in tundras and generally snowless mountains. Their average size is 140–160 centimeters, their ears are small, pointy and furry, their skin is usually light violet but varies from very light to pretty dark, and they have patterns of different color on their head and limbs. Their hair on the head is always straight, otherwise they are hairless. They carry their offspring within themselves, give birth and breastfeed. Their gestation period is 180 Kyerrion days, they usually live to be over 2408 Kyerrion years (248 Earth years), become fertile at the age of 148 Kyerrion years (18 Earth years) and are socially considered adults at the age of 228 Kyerrion years (27,9 Earth years). They can see the visible spectrum and electric fields. Falangezkas are the only creatures who are by default able to change the reality of kaereilo. They are very apt in kaereilo and have come up with ways to harness its energy without at least directly harming the spirits. Their abilities continue to impress other races, most of whom can only explain it as magic – even other far-walkers stare in awe at their talents and achievements.

The other reviekin sex became the jinhaliares who live in jungles near mountains. They are born either far-walkers or other-walkers; their spiritual abilities vary greatly. Their average size is 180–220 centimeters and they are very strong. Their skin is green and they have patterns of different color on their torso. Their hair on the head is curly or waving and will not grow very long; otherwise they are fairly hairless. A sub-race of them is more frail and is born with bat-like wings instead of regular arms. They do not carry their offspring themselves, but instead use other suitable platforms. Usually this means other creatures, but nowadays it is common to grow children in batches of proper vegetation. They are very aggressive, loyal to their own, emotional, stubborn, protective and much more – most often to the extreme. They are trying to conquer all of Gomania.

It is also unknown where the rest of the races came from – it cannot even be for certain proved that they did not exist before the reviekins or the two later races, but everything that does remain of recorded history seems to indicate that was the case. Most of those who do not believe that divine intervention happened think that the different races came forth from the unions of reviekins and other creatures, as well as from the stages of their evolution.

The karangals' average size is 120–140 centimeters, their ears are pointy, their skin is reddish brown and their hair is straight or waving or something between and it will not grow very long. The other hair elsewhere is pretty much like the humans have. They also have patterns of different color on their limbs. They are epicene and most live only in Earth: few are born far-walkers. They live on the surface, are diurnal and favor mountain areas as well as forests and rivers. Some live in flatter areas and are good runners and therefore slightly taller on average. The karangals who live in forests tend to be paler than those who live in mountains.

The nakrans' average size is 120–150 centimeters, their ears are pointy and they point downwards, their skin is reddish brown and their hair is waving or straight or something between and it will not grow very long. The other hair is like that of karangals'. They are other-walkers and have two sexes but the differences reach only to different genitals and role in reproduction. They have infrared vision. They also prefer mountain areas, but unlike karangals, they mostly live inside the mountains and make caves and tunnels. They also like forests and their malleable land and tend to thrive in the terrain where earthquakes have long ago created huge and deep clefts.

Karangals and nakrans have an enigmatic relationship with each other. Most often they know that they are best off if they work together, but they tend to hate each other by default and can get by on their own as well. These facts have resulted in a very bloody and bitter history between them. Their similarities are due to half-breeding, for their earliest recorded histories seem to indicate that they both were once somewhat different. The karangal-nakran half-breeds are hated and shunned equally by both of the races and find no place with their parents. Most half-breeds therefore attempt to pass off as a member of one race or leave and go elsewhere where the other races do not care. Due to the half-breeding issue and the fact that their sex systems conflict, their favorite way of torture and harming in general is to mutilate genitals.

Another interesting pair of races are toppendas and toppenrans. However, their relationships as well as similarities and such differ from those of karangals and nakrans. Both of the races live near seas and lakes, have two sexes and are other-walkers.

The toppenrans live at the shores. They are small, 100–130 centimeters on average, and have humanoid legs with prehensile toes, a tail and wings but no arms. Their ears are small and pointy, most of their body is covered with feathers and they have short waving hair on their head but no hair elsewhere. They can handle many climates except for the coldest ones, since especially the seas are often quite constant. They make nests and communities in the shores or otherwise very close to water. Some of them try to live mainly on land, but they are fairly useless when not around water.

The toppendas live in the shores. They have pointy ears and their limbs are made for swimming as much as other things. They have some fins on their head instead of hair and they have a tail. Their average size is 150–180 centimeters. They resemble mostly two-legged merfolk with a few otter-like characteristics.

Toppenrans and toppendas effectively compete for food and living space, and actually eat each other. They are, however, fairly peaceful by nature and would not like to war with each other, though tiffs and at last small-scale wars are inevitable due to demagoguery. They also have some half-breeding, but due to the size difference, it is fairly rare and the half-breeds themselves have never been reported to be fertile.

The homehans are a fairly generic race. They are slightly more furry than most of the other humanoid races and sport nearly prehensile tails, large triangular ears and clawed limbs. Their average size is 150–190 centimeters and their skin is brownish. Ideally, they live in forests by rivers, but they are quite adapted for pretty much all climates. They are other-walkers and have two sexes, with the females being smaller, agiler, rounder and more sensitive on average and the males being bigger, bulkier and more aggressive on average. Their sexual characteristics are like those of humans. Homehan females are the only Gomanian creatures to feature a menstrual cycle with bleeding and all. They are also the only ones capable of communicating with spirits in kaereilo to some extent without being far-walkers. They do not receive information, but can send plenty of it. Most homehans, when they die, are bordering on being crazy and if they are not eaten by common predators, they tend to become mechanical in their methods. They seek out other homehan spirits and combine into one entity. This process creates great communal homehan entities that are fairly god-like. It is mostly these god-like things that homehan females send messages to, making them seem like a god is making their will happen. However, the misogynistic homehan culture tends to not let females into a high position, or if they do, males usually have backup plans in case a female or few get too cocky for their tastes.

The femehans, like homehans, are also fairly generic and tend to live in the jungles and leaf-tree forests, but can handle colder climates just fine. They have varying complexions with a tendency to be dark, their ears are pointy and their hair is usually different shades and tints of green. Femehans' gestation period is approximately 200 Kyerrion days, they usually live to be 708 Kyerrion years (87 Earth years), generally become fertile at the age of 128 (15,5 Earth years), and are socially considered adults at the age of 148 (18,6 Earth years). They have twelve different sexes that have zero to five different functions:

  1. Hosting zygotes (carry): can carry offspring and give birth.
  2. Producing "egg cells" (eggs): can be fertilized.
  3. Producing "sperm cells" (sperm): can fertilize others.
  4. Transferring zygotes (transfer): can expel zygotes.
  5. Feeding offspring (breasts): have breasts.

The balance between sexes is not in any sort of equilibrium and the distribution can vary slightly according to population. The general distribution and overviews of functions is as follows:
PSexcarryeggsspermtransferbreastsFWFWoTPSDoFW
7,0 %geniwakodYYYYY0,30 %0,021 %4,2 %
1,6 %wakodYYYS2,60 %0,042 %8,3 %
6,0 %wagekodYYYM1,80 %0,108 %21,5 %
14,0 %gekodYYY0,60 %0,084 %16,8 %
6,0 %gewakodYYS0,30 %0,018 %3,6 %
10,0 %niwakodYYYM1,00 %0,100 %20,0 %
12,0 %genikodYYY0,01 %0,001 %0,2 %
9,0 %annikodYY0,08 %0,007 %1,4 %
8,0 %nigekodYY0,20 %0,016 %3,2 %
18,0 %nikodY0,001 %0,000 %0,0 %
8,0 %anwakodYM0,30 %0,024 %4,8 %
0,4 %ankod20,00 %0,080 %16,0 %


P means how many percent of the population are of the particular sex. FW means the percentage of the particular sex who are far-walkers. FWoTP means how many percent of the total population are far-walkers of that particular sex. SDoFW means how many percent of far-walkers are of that particular sex. Y means the sex has the attribute named in the column, M means that the sex might have the attribute. One person in 200 is a far-walker.

Those who are able to carry offspring but are breastless (gewakods, some anwakods, some wagekods and wakods) are generally almost as probable to produce breast milk as those with breasts. On a larger scale, every sex except for ankods has on occasion been reported as being able to breastfeed offspring, but it is not generally known everywhere.

There are rules for marriage (and thus sexual orientation), though the rules can vary a little according to community. Usually the rules are based on functionality and only one of each function is allowed in a marriage. Marriages with two or three members are commonly accepted, and marriages of four are common in army-like situations and large cities and are not usually frowned upon. Fertilizers and carriers can sometimes have several transferrers, transferrers or fertilizers are sometimes allowed to have several carriers, and in a few communities carriers are allowed to have several fertilizers or transferrers. Royal families also break almost all kinds of rules, but at the expense of their reputation.

Ways to reproduce:
  * wakod/niwakod/ni(ge)kod/geniwakod → ge(wa)kod/wakod/geniwakod/wagekod → offspring
  * wakod/niwakod/ni(ge)kod/geniwakod → wagekod/niwakod/geniwakod/genikod/annikod → ge(wa)kod/wakod/geniwakod/wagekod or anwakod → offspring

As with humans, the sexes have stereotypes affixed to them and for them; sex determines many things a person is socially allowed do. In different areas of work and geographic locations there are slightly different customs and leniences. In the below table, it is shown just how expected the sexes are to take up certain professions, no matter what kind of professions they usually would be considered. Y means favored, I inclined, nothing not much cared about, D disfavored, S scorned and N (almost) forbidden.
Professiongeniwakodwakodwagekodgekodgewakodniwakodgenikodannikodnigekodnikodanwakodankod
animal caretakerDIIDDID
homemakerDIIYDDSSN
child caretakerIIDYDISYS
elderly caretakerDDISDSSYS
social workerDSDDDS
actorIDDSDSSIN
artistIDDDDDN
musicianIDSDDDIN
writerDDDSDDDIN
bodyguardDSSDDDIDS
soldierSNSIIYID
captainSNSYDDIDS
generalDSNIDSSSN
mayorSDYIIIISN
royal councilSSDIIIN
rulerSNDINDSYSN
high priestINNINSSSYN
priestSSYSDDYDN
acolyteDDYSIDIS
healerDDIDDDD
tailorIIDIDSYS
shoemakerDIDYD
textile workerYIDISSYD
sellerIDIIDYS
distributerSDIIYS
lumberjackDDSSYYD
hunterDISDIIDYD
minerDSSIS
farmerDDDIIID
builderSSDIDIISS
engineerDDSIIISIDS
smithSDIIIDIIS
gathererIIIID
gardenerDIID
adventurerYSSDDDDIID
policeDSSSIDDYIS
slaveIIIIY
assassinYSDDSSDIIY
beggarNDIDY
prostituteYISSIISNIN
thiefISSSIIY
spyDDN
far-walker servantIIIIYIY
far-walker researcherIDDDISI
generic far-walkerII
freelance far-walkerISDDIDDDID


Geniwakods have dark brown complexion, wavy green hair and their typical height is 170–210 centimeters. They are generally possessive, creative, compassionate, proud and hyperactive. Many like sex too much for their own good. They are physically fairly strong, somewhat agile and quite endurable. They enjoy a lot of freedom with respect to their doings, but many fail to take them seriously when needed and they are usually considered to have too short an attention span for some jobs.

Wakods have bluish dark gray complexion, straight grayish hair and their typical height is 160–190 cm. They display intelligence and creativity and are usually naive, adaptive and broody. They are physically moderately strong, fairly agile and somewhat endurable. They are taught that they should have lots of sex and children and are usually expected to do simple physical jobs and be assistants, head-nodders and living pillows and take care of children. They practically are not allowed to take part in very "important" jobs – they are not to be risked getting involved with the wrong people or getting some dangerous ideas because people think they are childish.

Wagekods have grayish dark blue complexion, curly green hair and their typical height is 150–180 cm. They are usually compassionate, kind, easily fooled, traditional and unstable. They are physically weak but very agile and quite endurable. They are very rarely taken seriously but are given a lot of leeway.

Gekods have have black complexion, straight green hair and their typical height is 150–165 cm. They usually display fairly great strategic thinking, are over-protective about their offspring and become easily jealous. They are physically fairly weak, but agile and endurable. They are generally favored between the stove and the fist, taking care of little things, in protected leading positions, making small items or in religious practices. They are not wanted in physically demanding jobs.

Gewakods have dark blue complexion, straight green hair and their typical height is 170–200 cm. They display strategic thinking along with logicality, are usually too proud of themselves and cynical. They are physically moderately strong, endurable and agile. They are expected to take up some leading professions and physically demanding jobs and leave their children for a nurturer.

Niwakods have dark gray complexion, wavy yellowish hair and their typical height is 170–190 cm. They usually display intelligence and humor and are short-tempered, stubborn and careless, but quick to forget unimportant tiffs. Physically, they are fairly strong and somewhat agile, but not endurable. They are usually expected to deal with kids and teenagers well, but not be serious about having a real close family of their own. They are also popular in leading positions, even if people usually fail to take them too seriously due to the association with children.

Genikods have dark brown complexion, straight yellowish hair and their typical height is 170–190 cm. They are usually stable, traditional, easily fooled, calm and caring. Physically, they are somewhat strong, agile and endurable. They are expected to be fairly patient and lenient. However, their reputation as being easily fooled is mostly what defines them and while it is usually a very annoying inconvenience, some genikods take full advantage of others' beliefs concerning them.

Annikods have dark gray complexion, straight green hair and their typical height is 150–180 cm. They usually display intelligence, moodiness, good humor and carelessness. Physically, they are fairly strong and agile, but not endurable. They are expected to be short-tempered and fairly impulsive and are treated accordingly.

Nigekods have grayish dark brown complexion, wavy yellowish hair and their typical height is 160–200 cm. They are usually scheming and plotting, disloyal, overly possessive, adaptive, kind and good-willing. Physically, they are quite strong and somewhat agile but not endurable. They are expected to be good at almost everything, so people tend to be disappointed in them fairly often. They are popular as rulers because of their plotting minds.

Nikods have dark brown complexion, curly green hair and their typical height is 170–210 cm. They are loyal, very stubborn, down-to-earth, creative and aggressive. Physically, they are very strong, quite endurable and not too agile. Being the most populous sex, they are expected to take risks and pick relatively dangerous professions. They are also popular as leaders because of their loyalty.

Anwakods have dark gray complexion, curly gray hair and their typical height is 160–180 cm. They are usually passive and wise in the smart way, good-willing, calm and protective. They are physically somewhat strong and agile and quite endurable. They are given a lot of leeway and if they are old, people usually like to hear what they have to say about situations. They are, however, not wanted as leaders because people think they are not able to handle responsibilities.

Ankods are the only one who have lighter complexion: gray to light gray. Their hair is straight and instead of commonly green and dark, it is noticeably more bluish and light. Their typical height is 150–170 cm. They are generally wise, intelligent, adaptable, nonchalant and prone to lunacy. Physically, they are somewhat strong and endurable and fairly agile. ankods are unwanted pretty much everywhere. Some parents even kill them at birth, but since femehans do not especially like killing their own, ankods are usually raised like slaves. People tend to think that they are only good with plants and serving others. They are usually told that they have no family names and are punished if they try to use it, even though registering for some services requires a family name.

Femehans' leaders are fairly megalomaniac and wish to conquer all of Gomania, both maialo and kaereilo. Intelligently knowing their limits, they are fairly sure they can not do it alone, so they are helping the jinhaliares and plan to betray them when their position is good enough. All femehans, some exceptions excluded, know about the existence of kaereilo – even if it is mostly a feat of faith on the part of other-walkers.

All the races from maialo have representatives in kaereilo, but a few races that do not live in maialo live in kaereilo. There are also some reviekins in kaereilo, but they live secluded from the rest of the spirits. Ajimis speak the same common language with different dialects. The dialects have almost developed into different languages, but the continuous traveling of some individuals keeps the language understandable to all, even if misunderstandings are imminent. Falangezkas have their own language, called Falan. Karangals and nakrans also have their own language, Kralan. Femehans speak a heavily modified version of the common Gomanian language and it is generally called Femen.

Falan alphabet: A E I O Y D F G H J K L M N P R S Þ T V W Z.
Kralan alphabet: A E Ə I O U Y Æ F G H J K L M N P R S Š T V X.
Common Gomanian and Femen alphabet: A E Ə I O U Y B D F G H J K L M N P R S Š Þ T V W Z.

Gomanians have four fingers on each hand and four toes on each foot, therefore having octal number system: 0, 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15, 16, 17, 20, ... and so on. Some tarkaans have a different amount of digits.


Dictionary (mostly Femen-specific):
  * ji-: title for obviously younger or in some way inferior people
  * jo-: title for adults and people of same status
  * ja-: title for elders and people of obviously higher status
  * so-: official title (in military and the like)
  * soo: usually used as a plural; used of many people one wants to address formally, especially in military (also: jii, joo, jaa)
  * -din: sibling relation
  * -da: child relation
  * ami-: partner in marriage
  * alhem: noun; the one who gave birth or raised (mother)
  * arlem: noun; the one who raised (if alhem is inappropriate), usually used of step-parents and feeders
  * larem: noun; the one who created the zygote (transferrer)
  * relem: noun; the one who inseminated (father)
  * walone: love as in caring, preferring and liking, not possessing or obsessing
  * ah-karþorsna: swear word (Falan)
  * xærekši: swear word (Kralan)
  * škoi: swear word (Kralan)
  * gast: exile, stupid
  * groshje: waste, shit
  * gzooz: fuck off, piss off, sod off. noun means slimy unclean secretion
  * hiyrskoori: bastard, son of a bitch, moron
  * hork: gagging noise, idiot
  * prosht: retarded one
  * šarkeli: very strong swear word
  * shynderfolter: noun, adjective; useless or mutilated crotch
  * week: noun; a span of 8 days
  * frindo: noun; a span of 32 days, the time the moon Frindwed takes to cycle Kyerrion
  * month: noun; a span of 64 days (8 weeks)
  * year: noun; a span of 512 days (8 months, 64 weeks)
  * grent: noun; a coyote-like pack animal
  * uilumiji: noun; a small, slimy underwater animal with several tentacles
  * kondlo: noun; substance similar to alcohol (kondloic)
  * shiš: noun; hallucinogenic drink
  * golpagot: noun; bark bread, a bread made of a endurable and bitter kind of grain and phloem and vascular cambium (the tree layers between bark and actual wood) of a tree
  * akkod: noun; epicene (used of monoecious races)
  * eikod: noun; female (among races with a binary sex system)
  * inemkod: noun; intersexed, epicene or neuter (among races with a binary sex system)
  * iokod: noun; male (among races with a binary sex system)
  * orkod: noun; sexed person (used of races that have two or more sexes)
  * gogenjin: noun; entrance to womb
  * goninjin: noun; fertilizing organ: fairly long and relatively narrow
  * gowanjin: noun; transferrer organ: very muscular and wide
  * goegen: noun; entrance to womb (falangezka-specific)
  * goinen: noun; one of eight tentacle-like protrusions that are a part of a falangezka's reproductive organs
  * Koimel: name; a femehan god
  * Tragsiel: name; a femehan far-walker god
  * aioii: interjection; woe, oh, shame
  * dead tree in winter (dead as a doornail)
  * fall into the well (completely in the dark, pihalla kuin lumiukko)
  * not the smoothest stone on the beach (ei kaikki tallella, one card short of a full deck)
  * make a golpagot out of a person (make an idiot out of a person)
  * hand flowers to a person (push up daisies, heittää veivinsä)
  * however cold a person likes it (whatever floats a person's boat)
  * a gust in the trees (one-night stand, pikapano)
  * strike sparks (kiehua vihasta, boil with anger)

Quirks and sayings:
  * Belief: Believing in something is considered close-minded and blind among falangezkas. Trying to accomplish something one truly believes in is the ultimate act of selfishness and the embodiment of stupidity. This is because one person's happiness is another's misery too often, so it is considered very selfish to forcefully pursue happiness by trying to affect others. Even if others were not involved, falangezkas usually scorn pursuing a goal passionately – so they do it less passionately; with cool rationality. Truth and feeling is subjective and can change or be manipulated or influenced. One of the worst negative words for falangezkas is the word "faith" which pretty much means all of the following things: stupidity, close-mindedness, blindness, ill-willedness and disregard. The adjective "faithful" is used of a person. A slightly milder term is "devotion", and a yet milder term is "belief".
  * Left-handedness: Femehans consider being left-handed a sign of mental retardation and incompleteness of body. In most femehan communities, left-handed people are just scorned, but in some they are hunted down and killed. Yet in some communities it is just a bit more than a curiosity. Nevertheless, most left-handed people learn to use their right hand instead or then just try their best at hiding it. Interestingly, falangezkas are predominantly left-handed and could not care less about which hand a person wants to use. Most karangals are also left-handed and playfully mock right-handed people, while nakrans are mostly right-handed and mock left-handed people.
  * Hand flowers to a person: In funerals, people's graves or ashes are littered with some flowers to make it seem pretty, and the flowers are left there to shrivel; it symbolizes life and death. If the flowers manage to grow at the grave later, it is considered to be a great thing and a sign that the person made it to kaereilo. Only far-walkers can actually affect the condition of the plants, however; the influence of other-walkers is quite strictly limited to protecting the place from other spirits who might mistakenly come there – provided that the other-walker knows how to find the grave in the first place. Often an other-walker who thinks ey should watch over eir grave watches over a wrong grave.
  * Strike sparks: During thunderstorms, some far-walkers and hoojatevvelkis can actually seem to strike lightning or at least sparkle if they are overcome with emotions that attract spirits and ghouls.

Body dictionary:
  * nodding head: affirmative
  * shaking head: negative, disbelief
  * lifting hand and waving it sideways: greeting
  * right forearm in front of the shoulders, palm down: official military greeting
  * hands together with palms facing, bringing them down and to the side and bowing head: official greeting genuflection, used among royalty
  * grabbing crotch: rude gesture
  * waving hand in front of face: ignorance
  * waving fingers at someone: dismissing em patronizingly

Military hierarchy:
  * soldier
  * inventory caretaker, cook
  * medic, personal assistant
  * sergeant
  * lieutenant, personal assistant
  * commander
  * captain
  * general

Username (or number or email):

Password:

Show these comments on your site

Elftown - Wiki, forums, community and friendship.