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2010-06-19 22:21:18
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LT - Armor Technology





Light Armor




Robes
Light Armor
<img:>
Advantages
+2 MP
Drawbacks
None
Requirements
None
Research - None

Doublet
Light Armor
<img:>
Advantages
+1 Regiment Defense Power
Drawbacks
None
Requirements
None
Research - None

Padded Armor
Light Armor
<img:>
Advantages
+1 Regiment Defense Power
+1 Defense Against Arrows
Drawbacks
+1 Gold Cost
Requirements
Training Field
Research - None

Hide Armor
Light Armor
<img:>
Advantages
+1 Regiment Defense Power
-1 Enemy Morale
Drawbacks
-1 Regiment Movement Speed
Requirements
Training Field
Research - None

Mage Robes
Light Armor
<img:>
Advantages
+5 MP
Drawbacks
+2 Gold Cost
Requirements
Mage's Shop
Research - 450

Leather Armor
Light Armor
<img:>
Advantages
+2 Regiment Defense Power
+1 Defense Against Arrows
Drawbacks
-1 Regiment Movement Speed
+2 Gold Cost
Requirements
Training Field
Research - 150

Aketon
Light Armor
<img:>
Advantages
+2 Regiment Defense Power
+1 Defense against Arrows
Drawbacks
+1 Gold Cost
+2 Mineral Cost
Requirements
Smithy
Research - 350

Studded Leather Armor
Light Armor
<img:>
Advantages
+2 Regiment Defense Power
+1 Defense Against Swords
+1 Defense against Arrows
Drawbacks
-1 Regiment Movement Speed
+2 Gold Cost
+1 Mineral Cost
Requirements
Smithy
Research - 500

Chainmail
Light Armor
<img:>
Advantages
+4 Regiment Defense Power
Drawbacks
+2 Gold Cost
+3 Mineral Cost
Requirements
Armory
Research - 750




Medium Armor




Brigandine
Medium Armor
<img:>
Advantages
+1 Regiment Defense Power
+2 Against Swords
+1 Against Arrows
Drawbacks
+2 Mineral Cost
+2 Gold Cost
Requirements
Smithy
Research - 250

Splint Mail
Medium Armor
<img:>
Advantages
+3 Regiment Defense Power
Drawbacks
-2 Regiment Movement Speed
+3 Mineral Cost
Requirements
Smithy
Research - 250

Breast Plate
Medium Armor
<img:>
Advantages
+2 Regiment Defense Power
+1 Against Swords
+1 Against Axes
Drawbacks
-1 Regiment Movement Speed
+4 Mineral Cost
Requirements
Smithy
Research - 800

Scale Armor
Medium Armor
<img:>
Advantages
+3 Regiment Defense Power
+1 Against Arrows
Drawbacks
-2 Regiment Movement Speed
+4 Mineral Cost
+1 Gold Cost
Requirements
Armory
Research - 550




Heavy Armor




Light Plate Armor
Heavy Armor
<img:>
Advantages
+4 Regiment Defense Power
Drawbacks
-2 Regiment Movement Speed
+5 Mineral Cost
+3 Gold Cost
Requirements
Armory
Research - 1000

Plate Armor
Heavy Armor
<img:>
Advantages
+5 Regiment Defense Power
Drawbacks
-3 Regiment Movement Speed
+6 Mineral Cost
+3 Gold Cost
Requirements
Armory
Research - 100

Full Plate Armor
Heavy Armor
<img:>
Advantages
+7 Regiment Defense Power
Drawbacks
-3 Regiment Movement Speed
+6 Mineral Cost
+5 Gold Cost
Requirements
Armory
Research - 1000




Shields




Wicker Shield
Light Shield
<img150*0:http://elftown.eu/stuff/RoLCatfolkWickerShield2.jpg>
Advantages
+1 Against Arrows
Drawbacks
None
Requirements
Training Field
Research - None

Small Wooden Shield
Light Shield
<img:http://elftown.eu/stuff/RoLSmallWoodenShield2.jpg>
Advantages
+1 Regiment Defense Power
Drawbacks
+2 Timber Cost
Requirements
Training Field
Research - 200

Buckler
Light Shield
<img:http://elftown.eu/stuff/RoLBuckler2.jpg>
Advantages
+1 Regiment Defense Power
Drawbacks
+1 Mineral Cost
Requirements
Smithy
Research - 200

Leather Shield
Medium Shield
<img150*0:http://elftown.eu/stuff/RoLCaerhamianLeatherShield2.jpg>
Advantages
+1 Regiment Defense Power
+1 Against Swords
+1 Against Axes
+1 Against Arrows
Drawbacks
+2 Gold Cost
Requirements
Smithy
Research - 500

Large Wooden Shield
Medium Shield
<img200*0:http://elftown.eu/stuff/RoLLargeWoodenShield2.jpg>
Advantages
+2 Regiment Defense Power
Drawbacks
-1 Movement Speed
+3 Timber Cost
Requirements
Smithy
Research - 450

Large Iron Shield
Heavy Shield
<img200*0:http://elftown.eu/stuff/RoLLargeIronShield2.jpg>
Advantages
+2 Regiment Defense Power
+2 Against Arrows
+1 Against Swords
+1 Against Axes
+1 Against Spears
Drawbacks
-1 Movement Speed
+3 Mineral Cost
Requirements
Armory
Research - 500

Kite Shield
Heavy Shield
<img300*0:http://elftown.eu/stuff/RoLKiteShield2.jpg>
Advantages
+3 Regiment Defense Power
Drawbacks
-2 Movement Speed
+2 Timber Cost
+1 Mineral Cost
Requirements
Armory
Research - 700

Tower Shield
Heavy Shield
<img250*0:http://elftown.eu/stuff/RoLTowerShield2.jpg>
Advantages
+3 Regiment Defense Power
+2 Against Missiles
Drawbacks
-2 Movement Speed
+2 Mineral Cost
+2 Timber Cost
Requirements
Armory
Research - 200





Accessories




Black Cloak
Accessory
<img:http://elftown.eu/stuff/RoLBlackCloak.jpg>
Advantages
Grants a bonus to stealth
Drawbacks
+1 Gold Cost
Requirements
Tavern
Research - 100

Golden/Spire Cloak
Accessory
<img:http://elftown.eu/stuff/RoLGoldCloak.jpg><img:http://elftown.eu/stuff/RoLSpireCloak.jpg>
Advantages
+1 Morale Bonus
Drawbacks
+2 Gold Cost
Requirements
Mage's Shop
Research - 250

Black Cloak
Accessory
<img:http://elftown.eu/stuff/RoLBlackCloak.jpg>
Advantages
Grants a bonus to stealth
Drawbacks
+1 Gold Cost
Requirements
Tavern
Research - 100

Blood Necklace
Accessory
<img:>
Advantages
-1 Enemy Morale
Drawbacks
+3 Gold Cost
Requirements
Enchanter
Research - 350

Angel Wing Earrings
Accessory
<img:>
Advantages
+1 HP to every member of the regiment
Drawbacks
+2 Gold Cost
+1 Mineral Cost
Requirements
Enchanter
Research - 750

Rose Earrings
Accessory
<img:>
Advantages
+2 MP to every member of the regiment
Drawbacks
+1 Gold Cost
+1 Mineral Cost
Requirements
Enchanter
Research - 450

Scarab Necklace
Accessory
<img:>
Advantages
Allows casters to use their Kingdom's magic stores to cast spells.
Drawbacks
+10 Gold Cost
+5 Mineral Cost
Requirements
Enchanter
Research - 1000

Tribal Necklace
Accessory
<img:>
Advantages
+1 Regiment attack power against great beasts
Drawbacks
+2 Gold Cost
Requirements
Beast Pit
Research - 1000

Archer Bracers
Accessory
<img:>
Advantages
+1 Regiment Ranged Attack
Drawbacks
+1 Mineral Cost
+1 Gold Cost
Requirements
Archery Range
Research - 500

Winged Boots
Accessory
<img:>
Advantages
+1 Regiment Movement Speed
Drawbacks
+3 Gold Cost
Requirements
Enchanter
Research - 850

Spell Component Belt
Accessory
<img:>
Advantages
+10% spell damage
Drawbacks
+3 Gold Cost
Requirements
Mage's Shop
Research - 450

Ammunition
Accessory
<img:>
Advantages
+20 Pellets/Arrows or 10 Cannonballs
Drawbacks
+2 Gold Cost
+1 Timber Cost
+1 Mineral Cost
Requirements
Archery Range (Pellets/Arrows) or Workshop (Cannonballs)
Research - 200

Torch
Accessory
<img:>
Advantages
Removes night fighting penalties.
Drawbacks
+1 Timber Cost
Requirements
None
Research - None

Musical Instruments
Accessory
<img:>
Advantages
+1 Morale on a 3 square radius around the wielder
Drawbacks
Requires a free off hand.
+2 Gold Cost
Requirements
Plaza
Research - None




LT - Technologies

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