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Page name: Lemirian Sentinel [Exported view] [RSS]
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2007-12-30 20:23:53
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Sentinel: The ultimate warriors and guardians, Sentinels are considered living fortresses and bastions for human power.

--Basic Info--
Sentinels are the highest class of fighter in the world, bringing to bear the best balance of defense and offense that is unseen in many realms. Outclassing many other, the Sentinel holds true to their defensive nature as living fortresses in the armies they lead, breaking attacks as well as magic with their mighty shields. Wherever a Sentinel appears on the battlefield, a victory is sure to be in place or a defeat far less severe.

--Other Classes-- Sentinels are a perfect balance of attack and defensive power, thus acting as tanks for any group they travel with. They are incredibly difficult to extinguish, even with powerful magic. They have little magic power to call their own, other than outstanding amounts of resistance available. They work best in groups that can support them with beneficial spells, but can become the attack or defense partner with any warrior team as well. Sentinels are balanced, but no means superior in attack over other classes. They are, however, very close. Sentinels do not make good guerrilla forces, as they are at their absolute best on the defensive in a battle.

--The Good-- The good sentinel knows their place in a battlefield is in the thick of combat, best supported with a nearby ally capable of holding their own ground. Most good Sentinels would gladly take damage in place of a friend, particularly against maddening and awesome attacks. Good Sentinels are particularly efficient warriors, using their balance of attack and defense effectively.

--The Bad-- The bad sentinel hogs all the action, leaving nothing for their allies to experience. Clearly all this power was not meant to be used protecting petty mages and weakly archers, no... You are an unstoppable bastion of power, and all foes should bow before your might or be swept in the current of your fury. Confident in your skill, bad Sentinels love the taste of sweat, blood, and battle.

--The Ugly -- The ugly, or badly roleplayed sentinel has tried desperately to focus on magic or attack power, and leaves themselves terribly unbalanced. Ugly Sentinels have probably gone to great lengths to ignore their shields in favor of powerful two-handed weapons. Though capable, ugly sentinels will see themselves invincible to all harm, and fall into carefully planned traps designed specifically for them without worry. Such sentinels do not make the history books, left merely as a side-note far from martyrdom.

Skills:

Prerequisites
-> Lv 10 Defender

Can Learn (skill point cost)
-> Clairvoyance (1)
-> Nullify Magic (1)
-> Crippling Strike (1)
-> Critical Strike (1)
-> Greater Cold Resistance (3)
-> Greater Fire Resistance (3)
-> Greater Lightning Resistance (3)
-> Greater Poison Resistance (3)
-> Improved Two-Weapon Fighting (3)
-> Vengeance (3)

Special Skills
Impassable Barrier - Sentinels are able to defend against Magic Damage.
Shield Mastery - Once every 5 levels, the Sentinel gains +1 attack power for shields, which they are able to use in attack by using your raw attack power plus other modifiers, but not the weapons' attack power, given that you did not previously move. (Acts as requirement for Improved Two-Weapon Fighting in place of Two-Weapon Fighting, but only for Shields)
Polearm Specialist - Sentinels can wield Very Large Weapons as if they were a size smaller.

Sage's Advice
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<img500*0:http://elftown.eu/stuff/C%3ADocuments%20and%20Settingsdavid%20and%20heatherMy%20Documentssukemordi-div.jpg>
Classes in Lemire
Realms of Lemire
Races of Lemire
Rules of Lemire
Lemirian Skills



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