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Page name: Narimerlin [Exported view] [RSS]
2005-06-17 23:43:13
Last author: Amtharnis
Owner: Amtharnis
# of watchers: 10
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D20: 16
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Note: The following is the prelude to the Narimerlin rpg. This game is run by myself [Amtharnis] as the Game Master. The world and story are completely my own creation; however, I am using Third Edition Dungeons & Dragons game mechanics to referee the game. All the game mechanics, including dice rolls, will be handled by myself. Basically, the player will decide their character's actions, and as Game Master I will supply the outcomes of any dice rolls that are needed. For this reason, it is not absolutely necessary that you know the D20 system, but it does mean you need to pay attention. See Narimerlin Index for other information. To choose a Game Master designed character, see Narimerlin Characters, or to create your own character see Narimerlin Character Generation.



The Riddling Gnome



It is the end of another night at the Riddling Gnome Inn. The innkeeper, the gnome Melorgen, has sung his traditional closing time song. They say the gnome is as old as the Kingsgate Bridge and has owned the Riddling Gnome as long as anyone can remember. For all his age he is a spritely old fellow, tap dancing on the oak beam that is the top of the bar while at the same time playing the piano accordion and singing.

‘My love she is a dragon
She lives high on a mountain
The feel of her breath warms my soul
So I said my love don't leave me cold...'

However, as the Inn's patrons depart for their rooms and homes, many humming and whistling the song as they leave, it seems Melorgen's age and exertions have suddenly caught up with him. Sitting on the edge of the bar, he has fallen to sleep cradling his accordion.

Two of the three barmaids take the opportunity to sneak out in the arms of a couple of patrons, leaving Evyien on her own to mop up the spilt ale and collect the scattered drinking vessels.

Evyein is a silver haired, grey-eyed elf from the Brindawn Forests. Her reason for being in the City of Narimerlin, as she explained in conversation with you one night, is that she is a musician. Apparently, Melorgen's brother is a master craftsmen of fine musical instruments and is making Evyein one such instrument; she has taken up employment with Melorgen while in the town.

You see a chance for you too earn your keep tonight by helping Evyein clean up, an offer she readily accepts with a smile.

“You lot are looking sober. I'm guessing funds are running low and you didn't manage to solve any of Melorgen's riddles," she winks.

This is only too true. The Riddling Gnome is one of the best Inns in the city of Narimerlin. Good old Melorgen charges his customers based on how much he likes them. You have been fortunate for it seems he has taken a real liking to you, and you have been able to afford the warm hospitality of this Inn for several weeks; however, even though you've managed to win quite a few free ales by guessing Melorgen's riddles, funds ‘are' getting low. You have been pre-occupied all night trying to figure out his last riddle.

While Melorgen is asleep, you decide to cheat and ask Evyein if she knows the meaning of the riddle – “Midmorning at the fountain, follow the lioness with the bleeding heart.”

Evyein laughs. “Oh, you see, he wasn't offering you free ales with that riddle, but a quest. Knowing Melorgen, I'd say he has provided you with the opportunity of earning some gold.” She makes the gesture of placing hand over fist, which you know to be the secret sign of the Underguild.

The Underguild is an underground organization whose purpose is to thwart the city's despot, the Merchant Prince. You have received aid from the Underguild after having difficulties with the Prince's henchmen. Most of the funds you have used to live in the city have come via sponsorship from the Underguild, knowing sooner or later you would be expected to undertake certain tasks in return. It seems your convalescence at the Riddling Gnome is over, and now you are expected to earn your keep.

You know the fountain in the city square quite well. It is only a little way from the Inn, at the end of the road. It's obvious to you now that whatever it is that you are going to be asked to do, you will find out at the Trade Hall, for the fountain is situated at the entrance of this building.

You've never actually been in the Trade Hall, but you know it is a place where business transactions are conducted, services and goods traded and deals are made. You've also heard there are certain rules about carrying weapons when visiting the Trade Centre – one weapon only is allowed, no projectiles, and bladed weapons must be kept sheathed. Wits are more useful than weapons, it is said, when conductiong business in the trade hall.

“Well, I think that is good enough,” Evyein finally says, wiping the last of the goblets as you are mopping up the last of the ale and mead from the re-ordered tables. “You best be getting to bed if you are going to go to the square in the morning. Lionesses never like to be kept waiting, you know. If you can stoke the stoves, I'll turn out the lamps.” She leaps onto a table to turn down the phosphorent glow-stick in one of the gnome lamps that hang from the ceiling. Serving as a coal bin, there is a small mine trolley sitting on a short section of rail near the main door, from which you can stoke the two iron belly stoves in the room. After you have done this, and swept up the soot and spilt coal from the flags, Evyein claps her hands and marches you off towards your rooms. As you are leaving the darkened room, you look across to the bar and realise the old gnome is no longer there, and you find you cannot remember precisely it was when he left.





Narimerlin Index has now been constructed to help navigate pages for the RPG





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2005-04-26 [Amtharnis]: Paraphrase sounds like a good word ^^ It would be good if you can give me an outline of the characters history.

2005-05-01 [Amtharnis]: I've thought a little more about the private messaging wikis. I've realised the most convenient way of doing that would be to use the comments area of your character sheets. This way you could check your hitpoints while you are communicating with the Game Master. I think that during combat situations, I will give players descriptions of them being hit, rather than saying your character has lost so many hitpoints. In such circumstances, I automatically adjust the Current HP line on your wiki character sheets, and you will have to check this to see how well your character is going in that department. It would be a good idea to be watching your wiki character sheets, so you are alerted when I

2005-05-01 [Amtharnis]: change your Current HP and supply information specific to your character. If you are suspicious of other players looking at your character sheet, then you might like to change the wiki page address of your character sheet to something less obvious than your character's name.

2005-05-01 [Amtharnis]: A consequence of keeping hitpoints private is that other players won't know how many hp your character has, and the only way they know how well your character is doing will depend on your roleplay. If your character is reduced to 1 or 2 hp, instead of telling the other players that, you would describe your characters physical appearance; ie, after being hit for the fourth time, on the head by the Ogre's club, Ralf is looking a bit battered... and a little tentative about charging the ogre again.

2005-06-07 [pelv13]: Clave would be dead, *chuckles*

2005-06-07 [Amtharnis]: Hoepfully Clave isn't intending to charge and Ogres ;)

2005-06-20 [The White Elf]: Can I join this too?

2005-06-20 [The White Elf]: I LOVE rpg type games!

2005-06-20 [Amtharnis]: If you have an understanding of what the game is about and what it involves, and think you will enjoy it, there is no reason why not. I must warn you, that it is fairly involved and requires regular participation.

2005-06-20 [The White Elf]: Well to be honest, the only RPG games im familiar with are games for ps2 and xbox like Champions, Morrowind, Wild Arms. Stuff like that. Ive been looking for a decent RPG wiki but to no avail, till now anyways.

2005-06-20 [Amtharnis]: I haven't played those video type games much, but I know many of those adventure type ones have been inspired by D&D. It is a bit clunkier using dice and making calculations on paper than using joysticks or what-not, but there is greater scope for using your own imagination. Sounds like this might suit you. There are several ways to create a character - create your own using the D&D manuals (which I determine you probably don't have); choose a character created by me; or fill out the form Narimerlin Character Generation so that I can help you create your own character.

2005-06-20 [The White Elf]: Yes, Ive never played D&D. Its what started it all though. I think I will create my own charactor. I assume this will include much more than Name, Power, and weakness huh?

2005-06-20 [Amtharnis]: Yes, D&D has the advantage of having a game system; the downside is that there is a lot of details to do with the mechanics of the game - physical and mental attributes, abilities, skills, resilience. This involves a lot of concepts that take a bit of getting your head around. What I have been doing is creating those details for players by using the description; for example, if you say your character is muscular and strong, I would give them a high strength score, and so on.

2005-06-20 [The White Elf]: I see. This is kind of how Morrowind Is like. You need to gradually build up your attributes. Like you start out with say 40 strength,40 speed,30 stamina and so on. Thats what you mean kinda?

2005-06-20 [Amtharnis]: Yes, it is very similar. Character's attributes include Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. These don't change much as your character advances. Instead your character goes through levels. With each level they get more hitpoints. Hitpoints represent your ability to survive a fight or attack. Also as your character progresses through levels, they get more abilities; for example, Wizards get more spells, Rogues get better at picking locks, and so on.

2005-06-20 [The White Elf]: Oh, this is quite similar to morrowind indeed! I think Ill be ok! allright! lol.

2005-06-20 [Amtharnis]: Yes, I think games like Morrowind were initially influenced a lot by D&D.

2005-06-20 [The White Elf]: Oh yeah. From the sounds of it, All the games I like were. I think all fantacy games were influenced by D&D in someway or another. I have heard D&D is as old as the hills!

2005-06-20 [Amtharnis]: Yes, it was invented by an Englishmen called Gary Gygax back in the seventies I think... back when the games you played on computers include that tennis game where the ball was a square dot.

2005-06-20 [The White Elf]: Oh yeah? Thats crazy! Who would have known It would become a legendary game?! Oh, you mean pong? lol, pong rules..*snores*lol

2005-06-20 [Amtharnis]: Yep, but you know once you play D&D, you'll officially be a geek ;) Yeah, I couldn't think of the name. Pong! Haha.

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