Purging Magic
Level 2 Purging Magic
Mind's Eye
Description - Coming soon...
Effect - Raises a special stone obelisk anywhere in the battlefield. No matter where the caster is, he can fire any ranged weapon without penalty up to 4 squares away from the Mind's Eye as long as the monolith remains. The Mind's Eye has MAG*CHA HP.
Range - Max
Enchantment -
Weapon, + 2 Range and Damage with ranged weapons.
Armor, grants Awareness.
Accesory, + 3 to Spot, Search, Detect Magic, Track and Find Traps.
Cost - 6 MP
Combination - (Find the Way + Revelation)
Vine Protector
Description - Coming soon...
Effect - Fills CHA squares with living vines that will attempt to entangle anyone who walks into them or any adjacent squares except the caster. The Vines last for MAG turns.
Resist - STR
Range - Max
Enchantment -
Weapon, 10% chance of entangling the enemy when hitting.
Armor, prevents paralyzation.
Accesory, casts talk to plants three times a day.
Cost - 8 MP
Combination - (Talk to Plants + Spirit Guard)(Entangle + Consecrate)
Swamp Stone
Description - Coming soon...
Effect - Raises a monolith made out of dirt, mud and vines that transforms up to 6 squares in every direction into a muddy swampland. Anyone crossing the swamp has halved dexterity until he leaves the area. The monolith has MAGx5 HP.
Range - Max
Enchantment -
Weapon, 15% of halving the enemy's Dex upon impact for 1 turn. (Cannot half already halved dexterity)
Armor, Halved damage from Green element damage, double damage from Red element damage.
Accesory, casts mudslide three times a day.
Cost - 10 MP
Combination - (Mudslide + Magic Circle Against Evil)(Magic Circle Against Evil + Decompose)
Ring of Ice
Description - Coming soon...
Effect - Creates a monolith anywhere in the battlefield which emits a powerful blue magic wave. 4 squares from the monolith in every direction there will be square by which a powerful ring of cold energy passes, anyone touching the ring will take d6 cold damage and have his/her turn automatically end. The Monolith has CHA*5 HP.
Resist - CON
Range - Max
Enchantment -
Weapon, deals an extra +d6 blue magic damage.
Armor, absorbs the first 5 points of red element damage from any attack.
Accesory, absorbs the first 5 hit points of blue element damage from any attack.
Magic Power - 6
Cost - 9 MP
Combination - (Magic Circle Against Evil + Hail)
Ice Casket
Description - Coming soon...
Effect - Entraps an enemy on a block of ice for CHA turns, paralyzing him. Every turn, the enemy can make a STR roll against the casket or take d4 blue magic damage.
Resist - STR
Range - MAG
Enchantment -
Weapon, level% chance of freezing the enemy for d4-1 turns.
Armor, + 5 Magic Power against Cold based magic.
Accesory, Casts Frost Beam three times a day.
Magic Power - 6
Cost - 10 MP
Combination - (Frost Beam + De-Paralyze) (Chill Metal + Consecrate)
Fog Pylon
Description - Coming soon...
Effect - Creates a stone anywhere in the map which emits fog 5 squares in every direction. Characters within the fog cannot use ranged weapons or target spells outside the fog. However, they also cannot be targetted with ranged weapons or non-area affecting spells.
Range - Max
Enchantment -
Weapon, Deals an extra d6 acid damage.
Armor, emits fog, granting a 5% chance of automatically avoiding a physical attacks.
Accesory, Grants the Camouflage skill.
Cost - 8 MP
Combination - (Fog + Consecrate)(Steam Jet + Magic Circle Against Evil)
Ring of Fire
Description - Coming soon...
Effect - Creates a monolith anywhere in the battlefield which emits a powerful red magic wave. 4 squares from the monolith in every direction there will be square by which a powerful ring of fire passes, anyone touching the ring will take d6 fire damage and have his/her turn automatically end. The Monolith has CHA*5 HP.
Resist - CON
Range - Max
Enchantment -
Weapon, deals an extra +d6 red magic damage.
Armor, absorbs the first 5 points of blue element damage from any attack.
Accesory, absorbs the first 5 hit points of red element damage from any attack.
Magic Power - 6
Cost - 9 MP
Combination - (Magic Circle Against Evil + Flame)
Magma Crag
Description - Coming soon...
Effect - Creates a monolith anywhere in the battlefield which will start spewing hot molten rock as soon as it emerges. After 1 turn, every square adjacent to the monolith will be filled with magma. The second turn and third, the magma will expand one square further. Anyone who gets caughtby the magma takes d20 fire damage and is burned. The Monolith lasts for d4 turns.
Range - Max
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Level 3 Purging Magic
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Level 4 Purging Magic
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