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Page name: The Noble Planetarii [Exported view] [RSS]
2007-06-13 21:55:32
Last author: Veltzeh
Owner: Duredhel
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… We must then, henceforth and forever, pledge our very existence to atone for the sins of Nai'ithar. To make peace with the planet and ask for the forgiveness of many millions of souls, wiped out of the face of earth, due to the greed and warmongery of our fell brothers.

Ny'derien Kethral


The story of the planetarii is one of sacrifice and redemption, as they are the closest found in the planet to the Nai'ithar of old. The planetarii live by the high code of respect and honor that ruled the first Nai'ithar. 250 thousand years after the rise of the Nai'ithar in Ki'Afisal, the planetarii, under the Earth Nai'ithar Ny'derien Kethral returned to their ancestral home. Deserters they were called, traitors, betrayers, dissidents. Kethral, however, understood far too well that the actions of Nai'ithar had gone too far. The Planetarii established in the Peak of Ki'Afisal, and returned to the peaceful way of life that they had been used to for almost 150 thousand years. There they dwelt peacefully, watching the world collapse around their sacred grove, tempted to intervene, their doctrines prevented them from saving their fallen brethren who had brought this tragedy upon themselves. As Ovidius's Army marched against Yath'al during the War of Ly'mahs, the planetarii felt that finally, the corruption set free by the Nai'ithar was about to end, however they were wrong, for Thadre's betrayal had not been foreseen by the wise descendants of Ny'derien Kethral. Soon the Kethral's found themselves faced with the most powerful incarnation of corruption A'shekaz Thadre advanced against Ki'Afisal in his effort to extend his dominion over the primal forces of the elements, which had spawned the nai'ishar of old. A young prince of the Terra Tower, however, prepared a stand against Thadre, prince Von'yth Kethral traveled to the interior of Ki'Afisal summit, where he found the rift that so long ago had brought the first Nai'ithar from the elemental plains beyond the world. And there he held council with those Nai'ithar that had never set foot on the material plane and were untarnished, pure, and powerful. Von'yth staged a false defense of the summit and allowed Thadre to proceed into the depths of Ki'Afisal, where he was ambushed from both material and ethereal planes, and trapped by the same power he so much yearned. From that day to this, the role of the planetarii has remained the same, wardens, and guardians of the ancient darkness that is Thadre.

But they failed...




Appearance:
<img200*0:http://elftown.eu/img/drawing/48479_1090694306.jpg>
House Ignus: Ignean Planetarii have bright red hair and eyes, dark skins and two golden horns similar to those of a ram, which grow as the planetarii ages.
<img200*0:http://elftown.eu/img/drawing/48479_1089646376.jpg>
House Eola: Eolan planetarii have cyan or white hair and blue or cyan eyes. Their skin is very pale and have small white wings in their wrists, ears and shoulders.
<img200*0:http://elftown.eu/img/drawing/48479_1089072726.jpg>
House Terra: Terran Planetarii possess dark green skin and green or black hair and eyes. They also have thick skin which ressembles rock on their shoulders, hands and feet.
<img300*0:http://elftown.eu/img/drawing/25232_1112916963.jpg> (Drawn by [Adaman])
House Hydrous: Hydran Planetarii possess hair and eyes that rage from dark green to dark blue. They have small fish-like fins in their backs, wrists and ankles.

Planetarii Culture:
Planetarii are a high and noble culture. They have roamed the earth longer than all the other sons of Nai'ithar together. They are very fond of nature, art and individualism. They consider the creations of the Dah'kin as anti-natural and will not tolerate Necromancers, Liches, Vampires and Nosferats. Another very important fact is that 99.9% of planetarii arrange to die after 1000 years or so, since they grow weary of the world after such a long time, and when they die this way, they can return home to their ancestral home in the planes.

Racial Skills:
Planetarii (Ignean):
- + 1 to STR and MAG, -2 INT
- Starts with one Lv 1 Red Magic Spell.
- Can see in the dark.
- Gains the Magic Resistance and Minor Fire Resistance Skill
- Doubled damage from Blue magic, halved damage from Red Magic.

Planetarii (Terran):
- + 1 to CON and MAG, -2 DEX
- Starts with one Lv 1 Green Magic Spell.
- Gains the Magic Resistance and Minor Poison Resistance Skills.
- Doubled damage from Yellow magic, halved damage from Green Magic.

Planetarii (Eolan):
- + 1 to DEX and MAG, -2 CON
- Starts with one Lv 1 Yellow Magic Spell.
- Can hover, but not fly.
- Gains the Magic Resistance and Minor Lightning Resistance Skill.
- Doubled damage from Green magic, halved damage from Yellow Magic.

Planetarii (Hydran):
- + 1 to INT and MAG, -2 STR
- Starts with one Lv 1 Blue Magic Spell.
- Can breathe underwater.
- Gains the Magic Resistance and Minor Cold Resistance Skill.
- Doubled damage from Red magic, halved damage from Blue Magic.

Allegiances - Planetarii can follow their House, the Catfolk Clans and on some strange cases Human Caessen. They must have an allegiance.




Realms of Lemire
Races of Lemire
Classes in Lemire
The world thus far...
Maps of the Realms
Rules of Lemire
Lemirian Art
Characters of the Realms
Forth to Lemire



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2006-07-24 [Veltzeh]: Yeah, was, but is it the same still?

2006-11-07 [Grengo]: If I were to use the new Ignean attributes (+1 Str and Mag, -2 Int) for Rei, his Intelligence would end up at 3... that pretty much means he'll be dumber than a pile of rocks, right? How would it affect his rping skills? <.<

2006-11-07 [Veltzeh]: My guess is not that much. XD

2006-11-07 [Duredhel]: I'd say he's already been playing with an INT of 3 honestly :/

2006-11-07 [Silverbullet]: XD
Dur burn!

2006-11-07 [Grengo]: If it won't make a difference, so much the better :D

2007-06-12 [Lepellier]: If Igeans get to see in the dark, maybe the other classes should get a little bonus? Like, The Eolans can hover, and maybe Hydrans can breathe underwater or something...idk about the terrans though...Natural armor +1?

2007-06-13 [Veltzeh]: I thought they could do that...

2007-06-13 [Silverbullet]: I think I read somewhere that the Eolans could fly.. but I don't remember any mention of the Terran or Hydran special skills anywhere

2007-06-13 [Veltzeh]: Eolans can hover (not fly, though).

2007-06-13 [Silverbullet]: I meant hover ^^"

But why isn't it written in the race page, hmmz? Dur forgot?

2007-06-13 [Veltzeh]: Meh, I'll just add it.

2007-06-27 [Lepellier]: hmmm...now what about Terrans?

2007-06-27 [Veltzeh]: Who knows? Can grow small plants?

2007-07-05 [Grengo]: Maybe give all Terrans that Defensive Stance skill or something.

2008-06-02 [Sturmi]: so... what about terrans? they never got anything special?

2008-06-03 [Veltzeh]: Apparently not. I still stand behind my suggestion, though. X)

2008-06-03 [Grengo]: Instead of growing plants, why not have them talk to them? Let it require some intelligence check, and they'll be able to find out info from the nearby flora regarding stuff.

2008-06-03 [Veltzeh]: That's good too.

2008-06-03 [Sturmi]: yeah I think talk to plants should be it.

2008-06-03 [Silverbullet]: Talking to plants would be pretty good!

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