Here is where you will post your characters and please follow the format given. It should give me a general idea of what your character has and its stats and so on.
Here is the links I posted in the main page incase you need them:
Short character sheet:
<URL:stuff/D%26D%20Character%20Sheets.pdf>
Long character sheet:
<URL:stuff/D%26D%203.5%20-%20Players%20Handbook%20%5bOEF%5d.pdf>
Player's Handbook:
Traits:
http://www.dandwiki.com/wiki/UA:Character_Traits
Flaws:
http://www.dandwiki.com/wiki/UA:Character_Flaws
Example Format:
Player Name:
Name: Rose | Race: Halfling | Level: 20 | Class: Bard | | |
Gender: Female | Age: 23 | Hair: Brown/short | Eyes: Green | Height:3'4" | Weight: 83 |
| | | | | |
Primary Stats | | | | | |
STR | 10 | +0 | | | |
DEX | 18 | +4 | | | |
CON | 14 | +2 | | | |
INT | 15 | +2 | | | |
WIS | 16 | +3 | | | |
CHA | 18 | +4 | | | |
| | | | | |
HP: 98 | AC: 14 | Fort: +17 | Reflex: +20 | Will: +17 | |
| | | | | |
Weapon #1 | | | | | |
+3 Crossbow | Damage: 1d6 | Attack Bonus: +14 | Critical: x2 | Ammo: 50 bolts | |
| | | | | |
Weapon #2 | | | | | |
| Damage: | Attack Bonus: | Critical: | Ammo: | |
| | | | | |
Inventory | | | | | |
Tent, bedroll, trail Ration x7, torch x2, flint and steel, steel mirror, spade, hammer, backpack, pouch, Cloak of Charisma, Ivory Flute, Boots of Elvenkind | | | | | |
Languages | Special Abilities | Feats | | | |
Halfling | Bardic Knowledge | Point Blank Shot | | | |
Draconic | Bardic Song | Far Shot | | | |
Orc | Inspire Courage | Extended Song | | | |
| | | | | |
Spells | Known | Per Day | | | |
Lvl 0 | | | | | |
Lvl 1 | | | | | |
Lvl 2 | | | | | |
Lvl 3 | | | | | |
Lvl 4 | | | | | |
| | | | | |
If you find this a bit overwhelming, or you don't know how to work the table code then you can just format it the way you want. Just make sure that all the information that I ask for is present. Post your character below.
Name | Race | Class | Level | Size | Gender | Alignment |
Rhen | Changeling | Rogue | 1 | Medium | Female | Chaotic Good |
Ability | Base | Misc | Total | Modifier | AC | Touch | Flat footed | HP |
Str | 12 | - | 12 | +1 | 15 | 13 | 11 | 8 |
Dex | 18 | - | 18 | +4 | | | | |
Con | 14 | - | 14 | +2 | Speed | Grapple | Initiative | BAB |
Int | 18 | - | 18 | +4 | 30 | +1 | +4 | +0 |
Wis | 16 | - | 16 | +3 | | | | |
Cha | 16 | - | 16 | +3 | | | | |
Fortitude | Reflex | Will | Cond. Modifier | Flaw |
+2 | +5 | +2 | +2 against sleep and charm effects | Vulnerable |
Weapon | Attack | Damage | Crit | Type | Dist | Ammo |
Light Crossbow | +4 | 1d8 | 19-20/×2 | Piercing | 80 ft | 20 |
Dagger (×2) | +1/-1 | 1d4 | 19-20/×2 | Piercing or Slashing | 10 ft | |
Rapier (×2) | +1/-1 | 1d6 | 18-20/×2 | Piercing | | |
Inventory: Leather armor, Dagger (×2), Rapier (×2), Backpack, Bedroll, Flint and steel, grappling hook, silk rope (50 ft), Thieves' tools, waterskin, Trail rations (×4), belt pouch (×4), male traveler's outfit (black), male peasant's outfit (green), female traveler's outfit (grey), 5 gp, 8 sp.
Language | Feats | Rac/Class Features |
Common | Quick Change | Natural Linguist |
Elven | Two Weapon Fighting | Minor Change Shape |
Gnome | | Sneak Attack 1d6 |
Halfling | | Trapfinding |
Dwarven | | |
Skill | Total | Ranks | Ability | Mod |
Bluff | 9 | 4 | 3 | 2 |
Disable Device | 8 | 4 | 4 | |
Disguise | 16 | 4 | 2 | 10 |
Escape Artist | 8 | 4 | 4 | |
Hide | 8 | 4 | 4 | |
Intimidate | 5 | | 3 | 2 |
Listen | 7 | 4 | 3 | |
Move Silently | 8 | 4 | 4 | |
Open Lock | 8 | 4 | 4 | |
Search | 8 | 4 | 4 | |
Sense Motive | 9 | 4 | 3 | 2 |
Tumble | 8 | 4 | 4 | |
Use Rope | 8 | 4 | 4 | |
Appearance: As Rhen: Greyish skin, slate eyes, long white hair, gentle face, gentle curves, 5'2".
As Jerrit Sahlia, half-elf male: Shoulder length black hair, pale skin, blue eyes, angular face with a black goatee, slender build, 5'9".
As Mark Smith, human male: Shaggy brown hair, brown eyes, round face with brown stubble, heavier build, 5'11".
As Neradine, elven female: Long, white hair, green eyes, very angular face, frail build, 5'2".
Name | Race | Class | Level | Size | Gender | Alignment |
Lok | Half-Elf | Cleric | 1 | Medium | Male | Neutral Good |
Ability | Base | Misc | Total | Modifier | AC | Touch | Flat footed | HP |
Str | 16 | - | 16 | +3 | 16=10+(4 Armor)+(1 Dex)+(1 Shield) | 11 | 15 | 10 |
Dex | 12 | - | 12 | +1 | | | | |
Con | 14 | - | 14 | +2 | Speed | Grapple | Initiative | BAB |
Int | 12 | - | 12 | +1 | 30 (20 armored) | +3 | +1 | +0 |
Wis | 18 | - | 18 | +4 | | | | |
Cha | 12 | - | 12 | +1 | | | | |
Fortitude | Reflex | Will | Cond. Modifier | Flaw | Turn Undead |
+4 | +1 | +6 | +2 save against enchantments | Inattentive (-4 Listen, Spot) | 3+(1 Cha)+(4 feat)=8 per day |
Weapon | Attack | Damage | Crit | Type | Ammo |
Morningstar | +3 | 1d8+3 | ×2 | Bludgeoning and Piercing | N/A |
| | | | | |
Inventory: Scale Armor, Light Wooden Shield, Dagger, Backpack, Bedroll, Flint and Steel, Waterskin, Trail Rations (×2), Candle (×3), Iron Pot, Soap (1 lb), Wooden Holy Symbol, Torch (×3), Whetstone, 4 gp, 8 sp, 3 cp.
Language | Feats | Race/Class Features |
Common | Honest (+1 Diplomacy, -1 Bluff, Sense Motive) | Turn/Rebuke Undead |
Elven | Extra Turning | Low-light Vision |
Abyssal | Armor Proficiency (Light, Medium, Heavy) | Elven Blood |
| Shield Proficiency | Immune to Sleep Spells |
| Simple Weapon Prof. | |
| | |
Deity | Domains | Benefit |
Pelor | Good | Cast good spells at +1 caster level |
| Sun | Once per day, greater turn undead; If undead would be turned, it's destroyed instead. |
Spells | |
Spell Level | Spells Per Day |
0 | 3 |
1 | 2 (+1 domain) |
| |
Spell Level | Available Spells | Domain Spells |
0 | Create Water | |
0 | Cure Minor Wounds | |
0 | Detect Magic | |
0 | Detect Poison | |
0 | Guidance | |
0 | Inflict Minor Wounds | |
0 | Light | |
0 | Mending | |
0 | Purify Food and Drink | |
0 | Read Magic | |
0 | Resistance | |
0 | Virtue | |
1 | Bane | Endure Elements (Sun) |
1 | Bless | Protection From Evil (Good) |
1 | Bless Water | |
1 | Cause Fear | |
1 | Command | |
1 | Comprehend Languages | |
1 | Cure Light Wounds | |
1 | Curse Water | |
1 | Death Watch | |
1 | Detect Chaos/Evil/Good/Law | |
1 | Detect Undead | |
1 | Divine Favor | |
1 | Doom | |
1 | Endure Elements | |
1 | Entropic Shield | |
1 | Hide From Undead | |
1 | Inflict Light Wounds | |
1 | Magic Stone | |
1 | Magic Weapon | |
1 | Obscuring Mist | |
1 | Protection from Chaos/Evil/Good/Law | |
1 | Remove Fear | |
1 | Sanctuary | |
1 | Shield of Faith | |
1 | Summon Monster I | |
| | |
Skill | Total | Ability Mod. | Ranks | Misc. |
Appraise | 1 | 1 | | |
Balance | 1 | 1 | | |
Bluff | 0 | 1 | | -1 <Honest> |
Climb | 3 | 3 | | |
Concentration | 6 | 2 | 4 | |
Craft | 1 | 1 | | |
Diplomacy | 8 | 1 | 4 | +2 <Half-Elf> +1 <Honest> |
Disguise | 1 | 1 | | |
Escape Artist | 1 | 1 | | |
Gather Information | 3 | 1 | | +2 <Half-Elf> |
Heal | 4 | 4 | | |
Hide | 1 | 1 | | |
Intimidate | 1 | 1 | | |
Jump | 3 | 3 | | |
Knowledge Religion | 5 | 1 | 4 | |
Listen | 1 | 4 | | -4 <Inattentive> +1 <Half-Elf> |
Move Silently | 1 | 1 | | |
Perform | 1 | 1 | | |
Ride | 1 | 1 | | |
Search | 2 | 1 | | +1 <Half-Elf> |
Sense Motive | 3 | 4 | | -1 <Honest> |
Spot | 1 | 4 | | -4 <Inattentive> +1 <Half-Elf> |
Survival | 4 | 4 | | |
Swim | 3 | 3 | | |
Use Rope | 1 | 1 | | |
| | | | |
Appearance: Tan skin, hazel eyes, shoulder-lengt
h light brown hair in a ponytail, 5'8", 150 lb.
Background: Lok was recently accepted into the the church of Pelor to begin his apprenticeship as the church's order of exorcists. Part of his training included learning the language of the demons he will undoubtedly face, as well as the martial training necessary to combat them effectively.
Player Name: [shadow of darkness]
Name | Race | Class | Level | Size | Gender | Alignment |
Nathaniel Alastair Kenneth Helefern | Sharakim | Duskblade | 1 | Medium | Male | Lawful Good |
Ability | Base | Misc | Total | Modifier | AC | Touch | Flat footed | HP |
Str | 18 | - | 18 | +4 | 17 | 11 | 16 | 10 |
Dex | 13 | - | 13 | +1 | | | | |
Con | 15 | - | 15 | +2 | Speed | Grapple | Initiative | BAB |
Int | 19 | - | 19 | +4 | 30 | +5 | +1 | +1 |
Wis | 14 | - | 14 | +2 | | | | |
Cha | 16 | - | 16 | +3 | | | | |
Fortitude | Reflex | Will | Cond. Modifier | Flaw |
+4 | +1 | +4 | | Shaky |
| | | | Murky-eyed |
Weapon | Attack | Damage | Crit | Type | Dist | Ammo |
Longsword | +4 | 1d8 | 19-20/×2 | Slashing | | |
Armor | AC | Max Dex | ACP | Weight |
Chain Shirt | +4 | +4 | -2 | 25 lbs |
Shield | AC | Max Dex | ACP | Weight |
Lt Steel Shield | +1 | | -1 | 5 lbs |
Inventory: Chain Shirt, Longsword, Light Steel Shield, Backpack, Tent, bedroll, trail Ration x7, torch x2, flint and steel, belt pouch, 50 ft of hemp rope, ink, inkpen, 5lbs of soap, waterskin, Courtier's Outfit
Language | Feats | Rac/Class Features |
Common | Weapon Focus(Longsword) | Dark Vision |
Elven | Sudden Silent | Shadow Affinity |
Gnome | Twin Spell | |
Dwarven | | Light Sensitivity |
Orc | | Arcane Attunement |
| | Armored Mage (light) |
| | Martial Weapons Proficiency |
| | Shield Proficiency |
| | +1 ATK Bonus against Orcs |
Skill | Total | Ranks | Ability | Mod |
Climb | 5 | 1 | 4 | |
Concentration | 6 | 4 | 2 | |
Craft | | | 4 | |
Decipher Script | 8 | 4 | 4 | |
Hide | 3 | | 1 | 2 |
Jump | 6 | 2 | 4 | |
Knowledge(Arcana) | 8 | 4 | 4 | |
Knowledge(Geography) | 6 | 2 | 4 | |
Knowledge(Nature) | 6 | 2 | 4 | |
Knowledge(Nobility/Royalty) | 7 | 3 | 4 | |
Move Silently | 3 | | 1 | 2 |
Ride | 3 | 2 | 1 | |
Search | 6 | | 4 | 2 |
Sense Motive | 5 | 3 | 2 | |
Spellcraft | 8 | 4 | 4 | |
Spot | 4 | | 2 | 2 |
Swim | 5 | 1 | 1 | |
Spells | |
Spell Level | Spells Per Day |
0 | 3 |
1 | 2 |
| |
Spell Level | Available Spells |
0 | Ray of Frost |
| Touch of Fatigue |
| Acid Splash |
| Disrupt Undead |
| Daze |
| Mage Hand |
| |
1 | Kelgore's Fire Bolt |
| Blade of Blood |
| |
Appearance:
Age: 29 | Hair: Deep Black, almost bluish/long and braided | Eyes: Dark Green | Height:5‘11“ | Weight: 257 |
Nathaniel Alastair Kenneth Helefern - backstory
Name | Race | Class | Level | Size | Gender | Alignment |
Yalala | Elf | Scout | 1 | Medium | Female | Neutral Good |
Ability | Base | Misc | Total | Modifier | AC | Touch | Flat footed | HP |
Str | 17 | - | 17 | +3 | 18 | 15 | 13 | 10 |
Dex | 18 | 2 | 20 | +5 | | | | |
Con | 18 | -2 | 16 | +3 | Speed | Grapple | Initiative | BAB |
Int | 17 | - | 17 | +3 | 40 | +3 | +5 | +0 |
Wis | 17 | - | 17 | +3 | | | | |
Cha | 16 | - | 16 | +3 | | | | |
Fortitude | Reflex | Will | Cond. Modifier | Trait |
+3 | +7 | +3 | Immune to sleep, +2 against enchantments | Cautious, Quick |
Weapon | Attack | Damage | Crit | Type | Dist | Ammo |
Composite Longbow | +5 | 1d8 | ×3 | Piercing | 100 ft | 20×5 |
Inventory: Arrows (quiver of 20) x5, Backpack, Bedroll, Caltrops, Candle ,Canvas (10 x 10), Fishhook, Flasks x5, Flint and steel, Grappling hook, Lantern (hooded), Mirror, Rope (50', hempen) x2, Sacks x5, Sealing wax, Sewing needle, Signet ring, Soap, Spyglass, Torches x5, Vial (for ink or potions) x5, Waterskins x5, Whetstone, Disguise kit, Magnifying glass, Thieves' tools
Language | Feats | Rac/Class Features |
Common | Stealthy | Low light vision |
Elven | | Notice Secret doors |
Gnome | | Skirmish +1d6 |
Orc | | Trapfinding |
Sylvan | | |
Skill | Total | Ability | Ranks | Mod |
Appraise | 4 | 3 | 1 | |
Balance* | 7 | +5 | +2 | |
Bluff | 5 | +3 | +2 | |
Climb* | 4 | +3 | +1 | |
Concentration | 5 | +3 | +2 | |
Decipher Script | 4 | +3 | +1 | |
Diplomacy | 4 | +3 | +1 | |
Disable Device | 5 | +3 | +2 | |
Disguise | 5 | +3 | +2 | |
Escape Artist* | 7 | +5 | +2 | |
Forgery | 4 | +3 | +1 | |
Gather Information | 4 | +3 | +1 | |
Handle Animal | 4 | +3 | +1 | |
Heal | 4 | +3 | +1 | |
Hide* | 11 | +5 | +4 | +2 |
Intimidate | 4 | +3 | +1 | |
Jump | 8 | +3 | +1 | +4 |
Knowledge (dungeoneering) | 4 | +3 | +1 | |
Listen | 7 | +3 | +2 | +2 |
Move Silently* | 9 | +5 | +2 | +2 |
Open Lock | 6 | +5 | +1 | |
Ride | 6 | +5 | +1 | |
Search | 7 | +3 | +2 | +2 |
Sense Motive | 5 | +3 | +2 | |
Sleight of Hand* | 6 | +5 | +1 | |
Spot | 7 | +3 | +2 | +2 |
Survival | 4 | +3 | +1 | |
Swim** | 4 | +3 | +1 | |
Tumble* | 6 | +5 | +1 | |
Use Rope | 6 | +5 | +1 | |
Appearance:
Size: Medium
Height: 5' 0"
Weight: 100 lb
Skin: Pale
Eyes: Blue
Hair: Black, Straight
The Gathering of Heros