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Page name: WoW - Rill Taskinger [Exported view] [RSS]
2015-04-12 00:36:35
Last author: Duredhel
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<img:https://dl.dropboxusercontent.com/u/11358122/Winter%20of%20Wolves/rilltaskingerbig.png>


Player - [Veltzeh]

Name - Rill Taskinger

Gender - Male

Age - 34

Race - Daguerrian

Background - Ranger

Ailments - None

Injuries -

Wounds -

Collapsed Lung - +1 Difficulty to all Strength, Endurance and Dexterity tests.

Characteristics -

Strength - O O O O O
Endurance - O O O O - - - -
Dexterity - O O O O O O
Intelligence - O O O O O O
Perception- O O O O O O O
Charisma - O O O O

Traits -
▲ Robust
▲ Keen Senses
▼ Unsightly (+1 Difficulty to Charm or Bluff opposite sexual attraction)
▼ Naive (-1 to resist Charm, Persuade, Barter or Bluff)

Appearance - Rill is a man of 165 cm and 75 kg; he has a good frame for facing the endless blizzard. He doesn't bother to shave his face but trims his beard to be relatively short every now and then. His hair is long. As a ranger he has no stable home and thus carries his small wealth with him almost always. He wears simple and functional clothes. He has small ears, high cheekbones, rather deep-set eyes and a large narrow nose. His hair is brown, complexion fair and his eyes are a mostly brownish mess of un-definition.

Personality - Rill is rather gruff around the edges and seems like a loner type but is not an unpleasant person. He is confident enough in his own abilities and tries to keep up the appearance of an aloof but professional guide.

After seeing and saving many people from the endless white wastes, he has come to see how similar people are at their most basic level; they need food, company, privacy and a sense of safety. Since he mostly has thorough experiences of people that have only needed their very basic needs sated, he is tired of and unable to comprehend the power struggles and antagonizing that often happen in cities. He believes in an ideal that everyone should just get along, help each other and be friends. Thus he has little patience for those who go on about how someone else is superior or inferior. People are only different. That said, even he still has reservations toward those he finds completely alien or those who have reservations toward him.

Rill has tried several forms of entertainment (like going to theater, eating, painting, visiting prostitutes, reading or drinking) during his life and this far the only thing he has enjoyed noticeably is solving and making crossword puzzles.

History - Rill's parents worked mostly in the lone trains, helping them to move back and forth between their destinations. As a timid child, Rill didn't have much love for the people always coming and going, and once he was old enough, he preferred to do simple physical work like loading. He also studied a little about the operations of the train and helped with them, but chose not to make that his career. His younger siblings adapted to train life better than he did. As he grew into adulthood, after a quite failed romance with another child born and raised in the trains, he decided to leave and make a life of his own.

Rill spent some time in the Royal City but found it too bustling, like the trains. He then signed up for a team to brave the blizzard. He didn't in all honesty like it very much, but at least there were no people bustling. Years passed and he eventually grew on the job and even enjoyed it. He only needed to care about himself and his few companions, and whatever they happened to find in the cold-preserved ruins always brought a sense of wonder.

Rill has currently fallen out of his usual team because of a failed romance with another team member, and he has been wondering whether he is doing something wrong with respect to that.

Rill's notes




Rill's Quests






Experience - 6 Unassigned
Strength - 10/12
Endurance - 0/3
Dexterity - 10/12
Intelligence - 0/21
Perception - 40/44
Charisma - 0/0

Proficiency -
(STR) Handle Simple Weapons
(END) Fast Healing
(END) Handle Light Armor
(PER) Know the Way
(DEX) Handle Firearms

Magic or Engineering - n/a

Equipment -
• Dagger (P:0, D:1, R:1, Thrown, W:2)
• Staff (P:-3, D:1, R:2, Pole-arm, One-two, W:4)
• Shortbow (P:8, R:18, Ranged, Reload, W:2)
• Arrows x 14 (D:2, W:3)
• Ranging Clothes (AV:Easy, Cumbersome -1, Vulnerable to Fire, Cold Proof, Lightning Proof, W:6)
• Torch x 2 (W:2)
• Bedroll (W:2)
• Writing Implements (W:2)
• Medical Kit (W:4)
• Backpack (W:3)
• Papers (Allow access into the Royal City. Currently under a Travel Ban.)
• Ranging License (Ranging License made out to Rill Taskinger. Temporarily Suspended)
• Ancient Sword Hilt (W:2)
• 52 Guerrmarks.

Maximum Weight - 29/65

Skills

StrengthEnduranceDexterityIntelligencePerceptionCharisma
4 Strike9 Block6 Finesse6 Engineering9 Notice4 Bluff
4 Forge9 Fortitude6 Aim6 Decipher/Identify8 Listen4 Persuade
4 Throw11 Recovery5/6 Tumble6 Memory7 Magic4 Blend In
3/4 Jump10 Stamina6/7 Climb8/6 Heal7 Willpower5 Charm
4 Push/Pull7/8 Swim5/6 Sneak6 Search11 Orientation4 Barter
4 Break9 Resist6 Craft6 Learn8 Empathy4 Intimidate
         






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2013-07-14 [Duredhel]: Cool :D I put them up in a sec.

2014-01-05 [Veltzeh]: So, if I wanted to use the XP on Notice, I'd need to spend 5*8=40 XP on it, right? If so, I don't think I have enough to improve anything yet. :o

2014-01-05 [Duredhel]: Yush :>
It takes a lot of exp to level up skills that are already high :O

Remember you have 10 free XP you can assign to whatever you'd like.

2014-01-05 [Veltzeh]: Does Rill really have six skills in each category or are some of those universal and thus don't count against the number of skills taken into account when acquiring a new skill?

2014-01-05 [Duredhel]: Ohu :O Those skills are universal, increase any of those universal skills, you need (5 x Skill Number) worth of experience.

Proficiencies are another thing (kind of like Feats on D&D). To acquire a new one it costs (10 * Number of Proficiencies of that Type) worth of XP, to a minimum of 10.

For example, Rill has 2 Endurance Proficiencies (Fast Healing and Handle Light Armor)and one Perception Proficiency (Know the Way). If he wanted to get another Perception proficiency, it would cost 10 XP. But if he wanted another Endurance one, it'd cost 20 XP.

2014-01-06 [Veltzeh]: Ah, I see. So I would have enough XP for some Proficiency or even two!

2014-01-06 [Duredhel]: Mhm.

2014-01-23 [Veltzeh]: I think Handle Simple Weapons proficiency would be good right about now. :)

2014-01-23 [Duredhel]: Aye aye :O!

2014-04-24 [CuteCommander]: You still have 18 unassigned points!

2014-04-25 [Veltzeh]: Yeah, I suppose I should use them... :o

2014-04-25 [Veltzeh]: Handle Firearms!

2014-04-25 [Veltzeh]: Notice up to 9!

2014-04-25 [Veltzeh]: Ah, there's a lot of XP in Intelligence... Expert Knowledge (geography) should be good then.

2014-05-08 [Figgy]: Not quite sure if he turned out how you imagined :>

<img200*0:https://dl.dropboxusercontent.com/u/15498925/WoW/rill.png>

2014-05-08 [Veltzeh]: Sweet! It is pretty close as well, I'd say. :) Maybe a bit too young-looking but that's easily explained, it's Rill about 7 years younger, heheh!

2014-05-17 [Veltzeh]: Wait a minute, Rill still has engineering tools, metal canister and medical kit in his inventory. He put at least the two former back because he really, really isn't going to steal stuff from the locomotive! I didn't assume that he would keep the medkit either but I agree I didn't post him leaving that anywhere. :P

2014-05-17 [Duredhel]: XD Ohu, aye aye then.

2014-07-13 [Veltzeh]: Does Rill still have the broken sword or did the investigators keep it?

2014-07-13 [Duredhel]: Eep! he should have it, i'll add it.

2014-07-13 [Veltzeh]: Yay, having that is easier for investigations. X)

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