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2005-03-17 [Perplexity]: Well, then =P they are just too stupid to get it. (this is not helping recruit is it?) lol
2005-03-17 [Perplexity]: I vote for naked pics before throwing in the towel. Or throw in the towel, and then you'll be naked, and we'll take some pics. Either way... *gets camera* ^^
2005-03-17 [Amtharnis]: Hey, you are even grumpier than I am! And I don't think the Jas being Nude thing is working to well - we have already lost a watcher. Maybe I can blackmail people though - I am not putting my clothes on until people start playing my rpg!
2005-03-17 [Perplexity]: he'll also accept money, folks.
2005-03-17 [Amtharnis]: Rpjiggalo ^^
2005-04-01 [Amtharnis]: It is amazing how much better you can make something read by removing a few superfluous wordss
2005-04-01 [Amtharnis]: It is amazing how much better you can make something read by removing a few superfluous words and altering the punctuation. This is what I have done in my recent adjustments to the prelude. The italics are not a very correct way of inserting information into prose, but I have found that it works well to condense information. I think I will use italics in the same way during the game to supply players with general information. I am also thinking about making a private messaging wiki for each of the players, to provide them with information specific to their characters; ie, the results of ability checks and so on. That way, players won't always
2005-04-01 [Amtharnis]: know what each others characters are doing. This would add to the fun, when for example, a player decides his character will use her magic wand and then finds the wand missing (stolen by another player's thief character).
2005-04-26 [pelv13]: i am all for that bit about a private wiki... thieves are alot of fun
2005-04-26 [Amtharnis]: It is perhaps the one advantage of playing D&D in this format - you can exchange information covertly, which means a lot more surprises for the players of the characters ;)
2005-04-26 [Roccoriel]: I would love to join this game but I'm not at all familiar with D&D
2005-04-26 [Amtharnis]: Well, I could handle the mechanics for you, because the main thing you need to do as a player is make the decisions for the characters actions. If you fill out the Narimerlin Character Generation I can determine what class your character would belong to and do the statistical side for you. The main thing to understand is your character classes abilities and how to use those abilities.
2005-04-26 [Roccoriel]: I can try it...I have this bit of a block with dice though and tend to prefer FF...it's hard to find good FF anymore.
2005-04-26 [Amtharnis]: Well, the main difference you will find with this game to free form is that you will still be able to make all the decisions for your characters actions, but the results of those actions will be determined by me. Say, for example, you cast a spell on an opponent or another character: in free form, you just decide whether the spell is successful or not, but in this game I act as the referee for such things, determining whether the spell is successful. There is also a limitation on your characters abilities - you get to select your characters skills, but you must during the creation of your character and not just decide that you have a certain ability on the spur of the moment during the game.
2005-04-26 [Amtharnis]: The character classes provide the templates for characters with different abilities. If you want a spell casting character, then you would choose a sorcerer or wizard; if you want a character that has tracking skills available to them, you would choose a Ranger or Barbarian. I can explain what is available in regards to classes, or you can provide me with a description of your character, and I can provide you with information on what classes, and the feat and skill options available within that class, that would be most suitable.
2005-04-26 [Roccoriel]: So, how detailed of a description would you like. I'd like to use an old favorite character I've been playing a while and I'm curious as to how much of his history I can retain/adapt to the new game.
2005-04-26 [Amtharnis]: You can probably use or adapt his personal history to the game setting. The main thing is that places and cultures must originate in the campaign world. For example, I don't want a history that involves another campaign world, because that wouldn't make sense.
2005-04-26 [Roccoriel]: Well, I can give you what I've got, because it does originate in another world. However, I'm sure parts could still work with just some name and place changes.
2005-04-26 [Amtharnis]: Provide me with the story, by all means, and I can help you adapt it to the Narimerlin setting.
2005-04-26 [Roccoriel]: Alright, will do. I can either paraphrase it or provide you with a link to the game (now dead) that it took place in.
2005-04-26 [Amtharnis]: Paraphrase sounds like a good word ^^ It would be good if you can give me an outline of the characters history.
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