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Page name: Narimerlin [Logged in view] [RSS]
2005-06-17 23:43:13
Last author: Amtharnis
Owner: Amtharnis
# of watchers: 10
Fans: 0
D20: 16
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Note: The following is the prelude to the Narimerlin rpg. This game is run by myself [Amtharnis] as the Game Master. The world and story are completely my own creation; however, I am using Third Edition Dungeons & Dragons game mechanics to referee the game. All the game mechanics, including dice rolls, will be handled by myself. Basically, the player will decide their character's actions, and as Game Master I will supply the outcomes of any dice rolls that are needed. For this reason, it is not absolutely necessary that you know the D20 system, but it does mean you need to pay attention. See Narimerlin Index for other information. To choose a Game Master designed character, see Narimerlin Characters, or to create your own character see Narimerlin Character Generation.



The Riddling Gnome



It is the end of another night at the Riddling Gnome Inn. The innkeeper, the gnome Melorgen, has sung his traditional closing time song. They say the gnome is as old as the Kingsgate Bridge and has owned the Riddling Gnome as long as anyone can remember. For all his age he is a spritely old fellow, tap dancing on the oak beam that is the top of the bar while at the same time playing the piano accordion and singing.

‘My love she is a dragon
She lives high on a mountain
The feel of her breath warms my soul
So I said my love don't leave me cold...'

However, as the Inn's patrons depart for their rooms and homes, many humming and whistling the song as they leave, it seems Melorgen's age and exertions have suddenly caught up with him. Sitting on the edge of the bar, he has fallen to sleep cradling his accordion.

Two of the three barmaids take the opportunity to sneak out in the arms of a couple of patrons, leaving Evyien on her own to mop up the spilt ale and collect the scattered drinking vessels.

Evyein is a silver haired, grey-eyed elf from the Brindawn Forests. Her reason for being in the City of Narimerlin, as she explained in conversation with you one night, is that she is a musician. Apparently, Melorgen's brother is a master craftsmen of fine musical instruments and is making Evyein one such instrument; she has taken up employment with Melorgen while in the town.

You see a chance for you too earn your keep tonight by helping Evyein clean up, an offer she readily accepts with a smile.

“You lot are looking sober. I'm guessing funds are running low and you didn't manage to solve any of Melorgen's riddles," she winks.

This is only too true. The Riddling Gnome is one of the best Inns in the city of Narimerlin. Good old Melorgen charges his customers based on how much he likes them. You have been fortunate for it seems he has taken a real liking to you, and you have been able to afford the warm hospitality of this Inn for several weeks; however, even though you've managed to win quite a few free ales by guessing Melorgen's riddles, funds ‘are' getting low. You have been pre-occupied all night trying to figure out his last riddle.

While Melorgen is asleep, you decide to cheat and ask Evyein if she knows the meaning of the riddle – “Midmorning at the fountain, follow the lioness with the bleeding heart.”

Evyein laughs. “Oh, you see, he wasn't offering you free ales with that riddle, but a quest. Knowing Melorgen, I'd say he has provided you with the opportunity of earning some gold.” She makes the gesture of placing hand over fist, which you know to be the secret sign of the Underguild.

The Underguild is an underground organization whose purpose is to thwart the city's despot, the Merchant Prince. You have received aid from the Underguild after having difficulties with the Prince's henchmen. Most of the funds you have used to live in the city have come via sponsorship from the Underguild, knowing sooner or later you would be expected to undertake certain tasks in return. It seems your convalescence at the Riddling Gnome is over, and now you are expected to earn your keep.

You know the fountain in the city square quite well. It is only a little way from the Inn, at the end of the road. It's obvious to you now that whatever it is that you are going to be asked to do, you will find out at the Trade Hall, for the fountain is situated at the entrance of this building.

You've never actually been in the Trade Hall, but you know it is a place where business transactions are conducted, services and goods traded and deals are made. You've also heard there are certain rules about carrying weapons when visiting the Trade Centre – one weapon only is allowed, no projectiles, and bladed weapons must be kept sheathed. Wits are more useful than weapons, it is said, when conductiong business in the trade hall.

“Well, I think that is good enough,” Evyein finally says, wiping the last of the goblets as you are mopping up the last of the ale and mead from the re-ordered tables. “You best be getting to bed if you are going to go to the square in the morning. Lionesses never like to be kept waiting, you know. If you can stoke the stoves, I'll turn out the lamps.” She leaps onto a table to turn down the phosphorent glow-stick in one of the gnome lamps that hang from the ceiling. Serving as a coal bin, there is a small mine trolley sitting on a short section of rail near the main door, from which you can stoke the two iron belly stoves in the room. After you have done this, and swept up the soot and spilt coal from the flags, Evyein claps her hands and marches you off towards your rooms. As you are leaving the darkened room, you look across to the bar and realise the old gnome is no longer there, and you find you cannot remember precisely it was when he left.





Narimerlin Index has now been constructed to help navigate pages for the RPG





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2005-03-17 [Perplexity]: Well, then =P they are just too stupid to get it. (this is not helping recruit is it?) lol

2005-03-17 [Perplexity]: I vote for naked pics before throwing in the towel. Or throw in the towel, and then you'll be naked, and we'll take some pics. Either way... *gets camera* ^^

2005-03-17 [Amtharnis]: Hey, you are even grumpier than I am! And I don't think the Jas being Nude thing is working to well - we have already lost a watcher. Maybe I can blackmail people though - I am not putting my clothes on until people start playing my rpg!

2005-03-17 [Perplexity]: he'll also accept money, folks.

2005-03-17 [Amtharnis]: Rpjiggalo ^^

2005-04-01 [Amtharnis]: It is amazing how much better you can make something read by removing a few superfluous wordss

2005-04-01 [Amtharnis]: It is amazing how much better you can make something read by removing a few superfluous words and altering the punctuation. This is what I have done in my recent adjustments to the prelude. The italics are not a very correct way of inserting information into prose, but I have found that it works well to condense information. I think I will use italics in the same way during the game to supply players with general information. I am also thinking about making a private messaging wiki for each of the players, to provide them with information specific to their characters; ie, the results of ability checks and so on. That way, players won't always

2005-04-01 [Amtharnis]: know what each others characters are doing. This would add to the fun, when for example, a player decides his character will use her magic wand and then finds the wand missing (stolen by another player's thief character).

2005-04-26 [pelv13]: i am all for that bit about a private wiki... thieves are alot of fun

2005-04-26 [Amtharnis]: It is perhaps the one advantage of playing D&D in this format - you can exchange information covertly, which means a lot more surprises for the players of the characters ;)

2005-04-26 [Roccoriel]: I would love to join this game but I'm not at all familiar with D&D

2005-04-26 [Amtharnis]: Well, I could handle the mechanics for you, because the main thing you need to do as a player is make the decisions for the characters actions. If you fill out the Narimerlin Character Generation I can determine what class your character would belong to and do the statistical side for you. The main thing to understand is your character classes abilities and how to use those abilities.

2005-04-26 [Roccoriel]: I can try it...I have this bit of a block with dice though and tend to prefer FF...it's hard to find good FF anymore.

2005-04-26 [Amtharnis]: Well, the main difference you will find with this game to free form is that you will still be able to make all the decisions for your characters actions, but the results of those actions will be determined by me. Say, for example, you cast a spell on an opponent or another character: in free form, you just decide whether the spell is successful or not, but in this game I act as the referee for such things, determining whether the spell is successful. There is also a limitation on your characters abilities - you get to select your characters skills, but you must during the creation of your character and not just decide that you have a certain ability on the spur of the moment during the game.

2005-04-26 [Amtharnis]: The character classes provide the templates for characters with different abilities. If you want a spell casting character, then you would choose a sorcerer or wizard; if you want a character that has tracking skills available to them, you would choose a Ranger or Barbarian. I can explain what is available in regards to classes, or you can provide me with a description of your character, and I can provide you with information on what classes, and the feat and skill options available within that class, that would be most suitable.

2005-04-26 [Roccoriel]: So, how detailed of a description would you like. I'd like to use an old favorite character I've been playing a while and I'm curious as to how much of his history I can retain/adapt to the new game.

2005-04-26 [Amtharnis]: You can probably use or adapt his personal history to the game setting. The main thing is that places and cultures must originate in the campaign world. For example, I don't want a history that involves another campaign world, because that wouldn't make sense.

2005-04-26 [Roccoriel]: Well, I can give you what I've got, because it does originate in another world. However, I'm sure parts could still work with just some name and place changes.

2005-04-26 [Amtharnis]: Provide me with the story, by all means, and I can help you adapt it to the Narimerlin setting.

2005-04-26 [Roccoriel]: Alright, will do. I can either paraphrase it or provide you with a link to the game (now dead) that it took place in.

2005-04-26 [Amtharnis]: Paraphrase sounds like a good word ^^ It would be good if you can give me an outline of the characters history.

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