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2005-10-28 [Duredhel]: So... what would be the incentive of choosing a non-telepathic character over a telepathic one in non-telepaths have a snowball's chance in hell of resisting telepathy?
2005-10-28 [Veltzeh]: Eh... their negative stat in it resists it, you know, they're so dumb about it that it doesn't affect them. >_> I meant to design it that way at least. Still, telepaths do have a bit more power over normals unless the normal has some telepathy-canc
2005-10-28 [Duredhel]: Hahaha ^^ well you could use different stats to resist different telepathic abilities, (I'm actually going to do that with magic in RoL, it will no longer be Mag vs Mag) for example, if you want to use a telepathic skill to try to choke your enemy, it makes sense that your enemy's defense plays a role, whereas if you want to mind control him, his intelligence, and if you just want to give him a telepathic shock, his Sen, Hence, you would have to choose what skills to use against what enemies, a telepath will probably have high sen but sacrifice some Def to get it, so choking him will be more effective than a telepathich shock, whereas it is the other way around with a normal person.
2005-10-28 [Duredhel]: It seems you've got a great favoritism for telepaths, but still you've got to balance it out, give the normal ones some edges (being dumb is not an edge >_>) so someone actually picks them.
2005-10-28 [Veltzeh]: Yeah of course, I like telepaths XD It's hard to not be favoritist in this, but I think I've tried... I mean, in my mind it does currently work :P And yeah, different stats will play a role here. Usually though there is the telepathic part that's affected so they need to usually partly resist with telepathic (in)ability... One of the catches is that the inability to understand telepathy is normally stronger than the ability to understand and use it. Telepaths who don't train to become a telepathic class would actually be the worst off here...
2005-10-28 [Duredhel]: Yeah but keep in mind that characters won't actually have to train, they just say, oh, I'll be this class! and voila. You have to keep in mind everything is a tradeoff, forgive me if I turn to Lemire again, a necromancer, for example, you've seen how powerful they're spells can be first hand. But go check their stat advancement or their skills, they don't have a single attack skill, and all of their stats go to friggin Mag, Car and Int, you can throw a rock at the guys and kill 'em if you're a fighter class. Yet they can turn a whole enemy army into rubble if they have the MP for it.
2005-10-28 [Veltzeh]: Yes, that's how thought it would be... normals can get equipment to cancel telepathy and they naturally don't understand it and so on, but a telepath can get through and can learn to disable the devices and so on. Or am I missing something? >_>
2005-10-28 [Duredhel]: Uhm... still think Telepaths might have too much of an advantage. You could fix it with the classes though, give the telepaths very low variety of skills outside telepathy, as if they had been forced to focused so much on telepathy they couldn't really learn anything else.
2005-10-28 [Veltzeh]: Yeah, I could do that I suppose.
2005-10-28 [Duredhel]: Hahaha, I know how you feel, Lynxes are my favourite RoL race and you can tell I gave them and the Lynx inclined classes (Shaman, Witch Doctor and Stalker) some preferences, but still, most people don't choose them cuz they're too much a tradeoff (people don't like to put off learning real magic in order to learn glyphs)
2005-10-28 [Veltzeh]: Indeed. I have the problem that I find humans damn boring so I tend to make them the worst things around to have XD
2005-10-28 [Duredhel]: Well humans would really have a lot of advantages, for one, humans are always very versatile, that is something that is generally agreed on in RPGs, they might not have many special qualities, but they're jacks of all trades. On second telepathic races probably don't have much use physical strength, since they would relyon telepathy, a human without telepathy will probably be several times stronger than they are, they would probably also have better verbal skills, since they can't transmit their thoughts directly, I bet you can think of tons of other advantages. Think that without telepathy, telekinesis or other special skills have had to figure out how to survive, and they probably
2005-10-28 [Duredhel]: developes some interesting traits that way. Finally, don't underestimate humans, that is the problem of so many fantasy and sci-fi settings. Think that even in the real world, a trained martial artist's kick has a power greater than a car crashing into you at 80 mph, and a well lined up punch can break through a brick wall, and that's all real stuff. An olympic sprinter can run at amazing speeds, and incan chasquis were known to run up to 12 hours at full speed without stopping for breath once.
2005-10-28 [Veltzeh]: Yes yes... but the other species aren't crap in that sense either :P Actually here humans do have ATK or STR as a species bonus, but this time humans aren't the most versatile ones in all areas. They're all rather versatile in their own ways, but I can't help thinking that humans are just boring. XD It's just that to me it looks like humans have somehow been made the best things since the creation of the game and that kinda ticks me off. >_>
2005-10-28 [Duredhel]: hahaha the creation of which game?
2005-10-28 [Veltzeh]: Any game! :P
2005-10-28 [Duredhel]: hahaha XD humans are usually the exact opposite. For god's sake they're the cannon fodder for everything.
2005-10-28 [Veltzeh]: yeah, but they tend to give them so much potential if someone bothers to develop them X)
2005-10-28 [Duredhel]: well... so do all races, I've seem some insanely powerful goblins with character levels (uhm.. In D&D monsters can sometimes take character classes)
2005-10-28 [Veltzeh]: Lol... well, maybe we'll just admit that they're all the same, but humans are still boring XD
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